Source: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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'''Logo:''' After the Valve logo, we see the words "powered by" on top of "source" in white, with an {{color|orange}} symbol resembling a part of the Half-Life logo surrounding the "e" and copyright notice below. |
'''Logo:''' After the Valve logo, we see the words "powered by" on top of "source" in white, with an {{color|orange}} symbol resembling a part of the ''Half-Life 2'' logo surrounding the "e" and copyright notice below. |
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'''Variants:''' |
'''Variants:''' |
Revision as of 16:57, 23 February 2022
Background
Source is a 3D game engine developed by Valve as the successor to their original GoldSrc engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after Half-Life: Source, the first game by the corporation to utilize the engine.
(2004-)
Logo: After the Valve logo, we see the words "powered by" on top of "source" in white, with an orange symbol resembling a part of the Half-Life 2 logo surrounding the "e" and copyright notice below.
Variants:
- On console versions of Half-Life 2, the logo does not have a copyright notice.
- Starting with Half-Life 2: Episode One, a "2" is placed inside the symbol to represent the utilization of Source 2.
FX/SFX: None.
Music/Sounds: None.
Availability: Common. Appeared on all games by Valve since Half-Life: Source.
Editor's Note: A well-remembered logo for fans of Half-Life and Portal.