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'''Source''' is a 3D game engine developed by [[Valve Corporation|Valve]] as the successor to their original GoldSrc engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after ''Half-Life: Source'', the first game by the corporation to utilize the engine. |
'''Source''' is a 3D game engine developed by [[Valve Corporation|Valve]] as the successor to their original GoldSrc engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after ''Half-Life: Source'', the first game by the corporation to utilize the engine. |
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===(2004-)=== |
===(June 1, 2004-)=== |
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Revision as of 02:06, 13 July 2022
Background
Source is a 3D game engine developed by Valve as the successor to their original GoldSrc engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after Half-Life: Source, the first game by the corporation to utilize the engine.
(June 1, 2004-)
Logo: After the Valve logo, we see the words "powered by" on top of "source" in white, with an orange symbol resembling a part of the Half-Life 2 logo surrounding the "e" and copyright notice below.
Variants:
- On console versions of Half-Life 2, the logo does not have a copyright notice.
- Starting with Half-Life 2: Episode One, a "2" is placed inside the symbol to represent the utilization of Source 2.
FX/SFX: None.
Music/Sounds: None.
Availability: Common. Appeared on all games by Valve since Half-Life: Source.
Editor's Note: A well-remembered logo for fans of Half-Life and Portal.