Source: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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'''Variants:''' On console versions of ''Half-Life 2,'' the logo does not have a copyright notice. |
'''Variants:''' On console versions of ''Half-Life 2,'' the logo does not have a copyright notice. |
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'''Technique:''' |
'''Technique:''' A still, digital graphic. |
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'''Audio:''' None. |
'''Audio:''' None. |
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'''Availability:''' Appeared on all games by Valve since ''Half-Life: Source''. |
'''Availability:''' Appeared on all games by Valve since ''Half-Life: Source''. |
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'''Legacy:''' A well-remembered logo for fans of ''Half-Life'' and ''Portal''. |
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[[Category:United States]] |
[[Category:United States]] |
Revision as of 13:05, 12 April 2024
Background
Source is a 3D game engine developed by Valve as the successor to their original GoldSrc engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after Half-Life: Source, the first game by the corporation to utilize the engine.
Logo (June 1, 2004-)
Visuals: After the Valve logo, there are the words "powered by" on top of "source" in white, with an orange symbol resembling a part of the Half-Life 2 logo surrounding the "e" and copyright notice below.
Variants: On console versions of Half-Life 2, the logo does not have a copyright notice.
Technique: A still, digital graphic.
Audio: None.
Availability: Appeared on all games by Valve since Half-Life: Source.