Source: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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'''Source''' is a 3D game engine developed by [[Valve Corporation|Valve]] as the successor to their original GoldSrc engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after ''Half-Life: Source'', the first game by the corporation to utilize the engine.
 
===Logo (June 1, 2004-)===
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Source (2012) (Credit - Hariz Zamri).png

Revision as of 14:18, 10 October 2023

Background

Source is a 3D game engine developed by Valve as the successor to their original GoldSrc engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after Half-Life: Source, the first game by the corporation to utilize the engine.

Logo (June 1, 2004-)

Visuals: After the Valve logo, we see the words "powered by" on top of "source" in white, with an orange symbol resembling a part of the Half-Life 2 logo surrounding the "e" and copyright notice below.

Variants: On console versions of Half-Life 2, the logo does not have a copyright notice.

Technique: None.

Audio: None.

Availability: Appeared on all games by Valve since Half-Life: Source.

Legacy: A well-remembered logo for fans of Half-Life and Portal.

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