Source: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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imported>Boodle2003
Created page with "'''Background:''' Source is a 3D game engine developed by Valve as the successor to their original GoldSrc engine, a modified ''Quake'' engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after Half-Life: Source, the first game by the corporation to utilize the engine. === 1st Logo (2004-) === '''Logo:''' After the Valve logo, we see the wo..."
 
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'''Background:''' Source is a 3D game engine developed by [[Valve Corporation|Valve]] as the successor to their original GoldSrc engine, a modified ''Quake'' engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after Half-Life: Source, the first game by the corporation to utilize the engine.
'''Background:''' Source is a 3D game engine developed by [[Valve Corporation|Valve]] as the successor to their original GoldSrc engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after Half-Life: Source, the first game by the corporation to utilize the engine.


=== 1st Logo (2004-) ===
=== 1st Logo (2004-) ===

Revision as of 14:59, 23 February 2022

Background: Source is a 3D game engine developed by Valve as the successor to their original GoldSrc engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after Half-Life: Source, the first game by the corporation to utilize the engine.

1st Logo (2004-)

Logo: After the Valve logo, we see the words "powered by" on top of "source" in white, with an orange symbol resembling a part of the Half-Life logo surrounding the "e" and copyright notice below.

Variants:

-On console versions of Half-Life 2, the logo does not have a copyright notice.

-Starting with Half-Life 2: Episode One, a "2" is placed inside the symbol to represent the utilization of Source 2.

FX/SFX: None.

Music/Sounds: None:

Availability: Common. Appeared on all games by Valve since Half-Life: Source.

Editor's Note: A well-remembered logo for fans of Half-Life and Portal.

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