Source: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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'''Source''' is a 3D game engine developed by [[Valve Corporation|Valve]] as the successor to their original GoldSrc engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after ''Half-Life: Source'', the first game by the corporation to utilize the engine.
'''Source''' is a 3D game engine developed by [[Valve Corporation|Valve]] as the successor to their original GoldSrc engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after ''Half-Life: Source'', the first game by the corporation to utilize the engine.


===(2004-)===
===(June 1, 2004-)===





Revision as of 02:06, 13 July 2022

Background

Source is a 3D game engine developed by Valve as the successor to their original GoldSrc engine, introduced in June 2004. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. It is named after Half-Life: Source, the first game by the corporation to utilize the engine.

(June 1, 2004-)

Logo: After the Valve logo, we see the words "powered by" on top of "source" in white, with an orange symbol resembling a part of the Half-Life 2 logo surrounding the "e" and copyright notice below.

Variants:

  • On console versions of Half-Life 2, the logo does not have a copyright notice.
  • Starting with Half-Life 2: Episode One, a "2" is placed inside the symbol to represent the utilization of Source 2.

FX/SFX: None.

Music/Sounds: None.

Availability: Common. Appeared on all games by Valve since Half-Life: Source.

Editor's Note: A well-remembered logo for fans of Half-Life and Portal.

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