Spark Unlimited: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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===1st/Only(November Logo16, 2004-March 18, 2014)===
[[File:Spark Unlimited Spark_Unlimited_(2004, 2007_2007).jpeg|thumbcenter|frameless]]
[[File:Spark Unlimited Spark_Unlimited_(2008).png|thumbcenter|frameless]]
[[File:Spark Unlimited Spark_Unlimited_(2012).jpeg|thumbcenter|frameless]]
[[File:Spark Unlimited Spark_Unlimited_(2014).png|thumbcenter|frameless]]
'''Logo:''' On a black background, we see a yellow sparksparkler forming in. It gets bigger, and the camera pans over to the right as we see a blacklarge gray 3D shapestar-like object on the right. One of the sparks fallsglides out ofinto the shapestar, andcausing it fallsfill intoup the 3D spark, causing it towith light up. We then panzoom the camera to the centreout, where it reveals the logo, which is the word “Spark”“SPARK”, with athe sparkstar shapeacting throughas the “A”. AThe brieflogo whooshthen appears from the rightflashes and polishesturns the logo uporange.
 
'''Logo:''' On a black background, we see a yellow spark forming in. It gets bigger, and the camera pans over to the right as we see a black 3D shape on the right. One of the sparks falls out of the shape, and it falls into the 3D spark, causing it to light up. We then pan the camera to the centre, where it reveals the logo, which is the word “Spark”, with a spark shape through the “A”. A brief whoosh appears from the right and polishes the logo up.
 
'''Variants:'''
* OnAt the end of the animation reel for ''Call of Duty: Finest Hour'', the still logo fades in. 3Three seconds later, a German soldier slides in from the right side. He stops at the S in “Spark”“SPARK”, and does a salute. He jumps onto the S, and look behind him. He looks down at the S, clearly expecting it to deflate. He jumps on it 5five more times, and after that, he pulls out an MP40 submachine gun and shoots all 32 bullets into the S, where it deflates. He victoriously puts his gun over his shoulder, and the S comespops back up, knockingsending the soldier into the airflying.
* On ''Legendary'', the logo is on a stone wall with a 1940’s styled target underneath. The logo is also illuminated by a spotlight.
* On ''Lost Planet 3'', the logo forms in after the [[Capcom]] logo, which is also a light blue colour. It is also superimposed on a space background.
* On ''Yaiba: Ninja Gaiden Z'', the logo forms in from a red tracer effect. It also has some orange sparks around it, and is also interlaced.
 
'''FX/SFX:''' The sparksparkler forming, one of the spark pieces fallinggliding into the “A”, the whoosh polishingand the logo flashing.
 
'''Music/Sounds:''' The sound of a match being drewlit, andfollowed a fast -paced orchestral fanfare composed by Michael Giacchino.
'''Music/Sounds Variant:''' On ''Turning Point: Fall of Liberty'', we hear the sound of electrical crackling, and a whooshing sound when the piecespark falls into the logo, and then a drum fanfare when the logo is closenearly to completefinished.
 
'''Availability:''' Rare. The original version can be found on 2the company's first two titles: ''Call of Duty: Finest Hour'' and ''Turning Point: Fall of Liberty''.
 
 

Revision as of 02:10, 15 October 2022



(November 16, 2004-March 18, 2014)

Logo: On a black background, we see a yellow sparkler forming. It gets bigger, and the camera pans over to the right as we see a large gray 3D star-like object on the right. One of the sparks glides into the star, causing it fill up with light. We then zoom out, where it reveals the logo, which is the word “SPARK”, with the star acting as the “A”. The logo then flashes and turns orange.

Variants:

  • At the end of the animation reel for Call of Duty: Finest Hour, the still logo fades in. Three seconds later, a German soldier slides in from the right side. He stops at the S in “SPARK”, and does a salute. He jumps onto the S, and look behind him. He looks down at the S, clearly expecting it to deflate. He jumps on it five more times, and after that, he pulls out an MP40 submachine gun and shoots all 32 bullets into the S, where it deflates. He victoriously puts his gun over his shoulder, and the S pops back up, sending the soldier flying.
  • On Legendary, the logo is on a stone wall with a 1940’s styled target underneath. The logo is also illuminated by a spotlight.
  • On Lost Planet 3, the logo forms in after the Capcom logo, which is also a light blue colour. It is also superimposed on a space background.
  • On Yaiba: Ninja Gaiden Z, the logo forms in from a red tracer effect. It also has some orange sparks around it, and is also interlaced.

FX/SFX: The sparkler forming, the spark gliding into the “A”, and the logo flashing.

Music/Sounds: The sound of a match being lit, followed a fast-paced orchestral fanfare composed by Michael Giacchino.

Music/Sounds Variant: On Turning Point: Fall of Liberty, we hear the sound of electrical crackling, and a whooshing sound when the spark falls into the logo, and then a drum fanfare when the logo is nearly finished.

Availability: Rare. The original version can be found on the company's first two titles: Call of Duty: Finest Hour and Turning Point: Fall of Liberty.

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