Super A'Can: Difference between revisions
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[[File:Super A'can.png|center|frameless]] |
[[File:Super A'can.png|center|frameless]] |
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<center><youtube width="240" height="185">bJ-IvPUQLRI</youtube></center> |
<center><youtube width="240" height="185">bJ-IvPUQLRI</youtube></center> |
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'''Visuals:''' On a {{color|darkviolet|purple}} background, |
'''Visuals:''' On a {{color|darkviolet|purple}} background, the screen zooms out from copies of Funtech logos, which consists of circles which move down and have a Chinese translation of the name "Funtech" in between them. There's also eyelash-like figures in the top-right corner of them. The word "''{{color|red|A'can}}''" slides in, and a {{color|green}} bubble speech like shape with {{color|red}}, {{color|gold|yellow}}, and {{color|blue}} drops near the top-right corner 'stretches' to appear. |
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'''Technique:''' 16-bit animation. |
'''Technique:''' 16-bit animation. |
Revision as of 21:53, 27 November 2023
Wellmart3
Editions by
SnowflakesOmega, and Nightspears
Background
The Super A'can is a 16-bit game console made by the Taiwanese company Funtech. The chipset of the Motorola 68000 gives the system a similarity to the Sega Genesis and Neo-Geo. There were only 12 games released for the system. Its commercial failure resulted in Funtech disbanding in 1996.
Logo (October 25, 1995-1996)
Visuals: On a purple background, the screen zooms out from copies of Funtech logos, which consists of circles which move down and have a Chinese translation of the name "Funtech" in between them. There's also eyelash-like figures in the top-right corner of them. The word "A'can" slides in, and a green bubble speech like shape with red, yellow, and blue drops near the top-right corner 'stretches' to appear.
Technique: 16-bit animation.
Audio: A soft ascending and descending chime sound similar to the 1978 Lorimar logo.
Availability: Seen when you turn on a Super A'can. This console is very hard to find since it was distributed mostly throughout Taiwan, it was a commercial failure due to it being too expensive at the time, and the 3D era of video games was getting more popular.