Super FX: Difference between revisions
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===Background=== |
===Background=== |
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'''Super FX''' is a coprocessor designed by Argonaut Games on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip design team included engineers Ben Cheese, Rob Macaulay, and James Hakewill. While in development, the Super FX chip was codenamed "Super Mario FX" and "MARIO". "MARIO", a backronym for "Mathematical, Argonaut, Rotation, & Input/Output", is printed on the face of the final production chip. Because of high manufacturing costs and increased development time, few Super FX based games were made compared to the rest of the SNES library. Due to these increased costs, Super FX games often retailed at a higher MSRP compared to other SNES games. |
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TBA. |
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===(September 1994)=== |
===(September 1994)=== |
Revision as of 12:12, 30 March 2023
RSX-798
Compiled by
RSX-798
Captures by
RSX-798
Editions by
RSX-798
Background
Super FX is a coprocessor designed by Argonaut Games on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip design team included engineers Ben Cheese, Rob Macaulay, and James Hakewill. While in development, the Super FX chip was codenamed "Super Mario FX" and "MARIO". "MARIO", a backronym for "Mathematical, Argonaut, Rotation, & Input/Output", is printed on the face of the final production chip. Because of high manufacturing costs and increased development time, few Super FX based games were made compared to the rest of the SNES library. Due to these increased costs, Super FX games often retailed at a higher MSRP compared to other SNES games.
(September 1994)
Logo: TBA.
Technique: CGI animation.
Music/Sounds: TBA.
Availability: Only seen on Electro Brain's Vortex for the SNES.