Torque Engine: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
Content deleted Content added
SuperMax124 (talk | contribs) No edit summary |
SuperMax124 (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
===(2001?-)=== |
===(2001?-)=== |
||
<gallery mode="packed" heights="200"> |
<gallery mode="packed" heights="200"> |
||
Torque Game Builder.jpg |
|||
File:KPhyjJH_ssk8B0A8r97QZQ23632.jpg |
|||
Torque Game Engine (Powered By variant).jpg |
|||
File:wXgtnXSvvlugE2wM4---ug36021.jpg |
|||
</gallery> |
</gallery> |
||
Revision as of 14:16, 26 June 2023
Background
Torque Game Builder and its improvements were developed by GarageGames on the base of original Torque developed by Dynamix in 2001. It's used mainly by independent developers for middle-sized games.
(2001?-)
Logo: On a white background, we see three interlocking red "T"'s with "TORQUE GAME BUILDER" in a futuristic font.
Variants:
- On some games, we see the logo stacked on a light blue background, with "POWERED BY" between two red triangles.
- On Marble Blast Ultra, the triangles have been replaced by lines, the "POWERED BY" text is moved to above the logo, the text reads "TORQUE SHADER ENGINE" instead and a red triangle is added underneath the "A".
Technique: None.
Music/Sounds: None or the opening theme of the game.
Availability: Appears on almost every game using the modified Torque Builder. The "Torque Shader Engine" variant appears on Marble Blast Ultra.