Ubisoft Entertainment/Logo Variations

From the Audiovisual Identity Database, the motion graphics museum

Revision as of 05:37, 17 September 2023 by Varianter (talk | contribs) (Found a video by CostlyFall7064 released before the release of The Crew Motorfest. It seems what he uploaded is the startup to said game.)

These are the logo variations seen throughout the years by Ubisoft, with more to be added overtime.

Rayman games:

  • Rayman Activity Centre (1999): A scribbled version of the logo zooms in and out while a cutsie jingle plays in the background.
  • Rayman (2000, Game Boy Color): We see Rayman on a black background. The Ubisoft logo slides in from the left, and stops in front of him as he points to it. The logo fades out, and Rayman points to the word "PRESENTS" sliding in from the right.
  • Rayman Origins (2011) and Rayman Legends (2013): The swirls at the beginning are accompanied by the Lums from the game. As the camera moves into the orb, more Lums appear and fly outwards. Once the logo forms, Globox's hand appears from off-screen and slaps it, transitioning it into the UbiArt Framework logo. This variant also contains different music.

Arcatera: The Dark Brotherhood (2000):

  • The logo forms from the full moon with light ray effects.

Planet of the Apes (2001, Game Boy Advance):

  • The logo is against a zooming space background and a spaceship is seen in front of it.

Pro Rally 2002 and Racing Simulation 3 (both 2002):

  • On a color-changing background, we see various Ubisoft logos, which flash into the logo.

Tom Clancy's Splinter Cell games:

  • Tom Clancy's Splinter Cell (2002): The logo's view changes into that of green night vision. Additionally, the opening theme of the game is heard rather than the regular theme.

On the Game Boy Advance version, the logo turns green and ripples for a few seconds before disappearing.

  • Tom Clancy's Splinter Cell Conviction (2010): The logo is tinted in dark red and once it's done, it blurs away as it fades out.
  • Tom Clancy's Splinter Cell Blacklist (2013): The logo appears on a camera, and is green.

Myst IV: Revelation (2004):

  • The short version of the logo is used, then when the animation is complete, the orb turns into the Team Revelation logo, with the text "TEAM REVELATION" and "PRESENTS" fading in underneath the logo. Then, the logo zooms out and blurs out, starting the intro of the game.



Prince of Persia games:

  • Prince of Persia: Warrior Within (2004): The logo animates as usual, but turns red at the end. It then ripples out.
  • Prince of Persia (2008): A blue crescent moon shines in, while the background fades into a blue night sky background. Then the text "UBISOFT" wipes in by waving into view. We see the moon fading into the Ubisoft orb from the left side, which shines while the "UBISOFT" text becomes normal. After a few seconds, the text wipes out backwards and the orb shines away, making the background black. The text "UBISOFT PRESENTS" wipes in with a blurry effect, along with "A UBISOFT MONTREAL PRODUCTION" under, with the text "FOR HINTS, TIPS AND WALKTHROUGHS PLEASE VISIT WWW.PRINCEOFPERSIAGAME.COM/HELP/" also appearing at the bottom of the screen in small script. The text shines, then fades out.
  • Prince of Persia: The Forgotten Sands (2010): The logo is formed by a vortex of sand and is on a sand background.

Beyond Good & Evil (2004):

  • We zoom through a nebula in space, where the already-formed logo is seen. It then zooms in, segueing into the intro of the game.

187 Ride or Die (2005):

  • The short version of the logo is used, but when it's done, the orb turns metallic and shines.

Assassin's Creed games:

  • Assassin's Creed (2007): Chemical formulas are seen during the logo's animation and the colors of the text and the background have been swapped. The music is also slightly muffled.
  • Assassin's Creed: Revelations (2011): The logo is black and white and glitching.
  • Assassin's Creed III (2012): The logo is black and white and the colors of the text and background have been reversed, similar to the first game; it then zooms away.
  • Assassin's Creed Rogue (2014): The short version is used, but constellations form the orb, and the "UBISOFT" text appears in a TV effect.
  • Assassin's Creed Unity (2014): The logo animates as usual, but in a different background. Once it's finished, it turns gray. The text fades away and the orb shatters to pieces clockwise.
  • Assassin's Creed Syndicate (2015): The orb appears as a gear while the letters of the company's name flip in. It then flips into the print version of the Ubisoft logo.
  • Assassin's Creed Origins (2017): We zoom towards a stone wall with various ancient etchings carved onto it; among them is the 2017 logo's symbol, which is in the center of the wall. It gets covered in gold liquid, and the background fades to black while the company name, also in gold, fades in. The logo then shines.
  • Assassin's Creed Valhalla (2020): The logo is cyan with a texture applied to it, and is placed on a dark stone wall. It doesn't unravel at the end, but instead becomes darkened. As the logo darkens to black, sparks can be seen flying in front of it.

Rabbids games:

  • Rayman Raving Rabbids 2 (2007), Rayman Raving Rabbids: TV Party (2008) and Raving Rabbids Party Collection: The logo starts glitching with TV static. Bunny ears additionally appear on the orb during the glitching.
  • Rabbids Go Home (2009): The logo plays normally, but at the end, a pair of Rabbids (the ones seen during the intros to the game's levels) steal it and run away. After they leave the screen, "UBISOFT MONTPELLIER PRESENTS" slides in.
  • Raving Rabbids: Travel in Time (2010): After the logo is formed, the "UBISOFT" text fades out and the orb spins towards the screen before fading into the game's intro.
  • Raving Rabbids: Alive and Kicking (2011): Under the Uplay banner, the camera zooms out to reveal it is on a phone, starting the intro of the game.
  • Rabbids Travel in Time 3D (2011): The logo animates as usual, but the orb doesn't turn 2D at the end and the logo zooms closer to the camera. It then flickers a few times, turning into a set on a stage. A Rabbid climbs on a ladder from the bottom, falls off from it, and proceeds to walk in front of the logo. He puts on a party cone hat and blows a noisemaker, but then the orb falls down on him and scatters the "UBISOFT" letters off the screen. The Rabbid screams as the stage also falls apart before we fade to black.

Far Cry games:

  • Far Cry 2 (2008): We see a shadow of a person walking to what appears to be sunlight on a black background. Suddenly, it transforms into the Ubisoft print logo in orange.
  • Far Cry 3 (2012): The logo is underwater and is mirrored. It then returns to normal.
  • Far Cry 3: Blood Dragon (2013): The logo appears in an 80s' style and is recorded on a VHS tape. It disappears into static.
  • Far Cry 4 (2014): We see the orb in the form of a white drawing on an Indian background. The background dissolves to the left behind it, and the company's name, in the same style as the orb, appears below. Sparks can be seen flying, and the logo dissolves to the left.
  • Far Cry Primal (2016): The logo appears as a cave painting on a stone wall.
  • Far Cry 5 (2018): The logo is on a barn wall.
  • Far Cry New Dawn (2019): The logo is made of flowers, and the company's name is nowhere to be seen.
  • Far Cry 6 (2021): The logo is burnt orange (the same color as the game's logo) with some smudges and scratches, and animates on a background with red, billowing smoke.

Shaun White Snowboarding (2008):

  • The logo is created from a vortex of snow and is on a snow background. It shines, and then gets covered by a snowstorm.

Red Steel 2 (2010):

  • The logo animates as usual, but at the end it turns orange and dusty, with sand blowing in front of it.

Tom Clancy's H.A.W.X. 2 (2010):

  • We see the exhaust of a plane on a black background. The exhaust begins to glow brighter and brighter, accompanied by the sound of a plane getting louder. It transforms into the already-formed logo, as the logo's original music plays.

Michael Jackson: The Experience (2010):

  • The logo is light blue with some sparks falling from it. It then flashes to the Triumph International, Inc. logo. This only appears on the PS3, Xbox 360, PS Vita and Nintendo 3DS versions of the game.

CSI: Fatal Conspiracy (2010):

  • We start from a microscope, watching some cells, which then form the logo.

Outland (2011):

  • We zoom out of many circles, the last one of which resembles the orb. The circle transforms into the orb, and the company name appears. After that, the logo gets blown away, continuing to the Housemarque logo.

Driver: San Francisco (2011):


NCIS (2011):

  • We zoom out of many investigation images such as an eye, a footprint, a fingerprint, a microscope etc. They all merge to form the logo.

ABBA: You Can Dance (2011):

  • After the logo finishes, a purple light appears, turning the orb into a disco ball. Lights can also be seen in the background. We then zoom into the disco ball, where a light engulfs the screen to white.

Just Dance games:

  • Just Dance 3 (2011): The logo starts normally, but as the orb zooms in, colorful lights start to appear in the background. At the end, the logo is engulfed by a purple light and disappears.
  • Just Dance 4 (2012): The logo's theme is in a lower pitch (to blend in with the Just Dance theme song) and the orb turns into a purple-orange disco ball while the text turns pinkish-magenta with dust particles in the air at the end, accompanied by the Just Dance sting.
  • Just Dance 2019 (2018), Just Dance 2020 (2019), Just Dance 2021 (2020) and Just Dance 2022 (2021): The logo is on a turquoise brick wall, and just before it unravels, it zooms towards the camera, before exploding into a disco ball with Just Dance characters flying out. It’s also worth noting that Just Dance 2019 was the first game to use the animated version of the 2017 logo.
  • Just Dance 2023 Edition (2022): The logo is on a blue background and is formed with blue neon lines with many thumbnails of Just Dance routines in the background.

I Am Alive (2012):

  • The logo is black and white, shakes violently, and is seen through dust clouds.

Tom Clancy's Ghost Recon games:

  • Tom Clancy's Ghost Recon: Future Soldier (2012): The logo is gray, appears from a static background with black smoke, and glitches slightly.
  • Tom Clancy's Ghost Recon Wildlands (2017): A skull appears on a smoky background. It then transforms into the print logo, which has multiple lines and diagonal cuts going through it (especially the orb).
  • Tom Clancy's Ghost Recon Breakpoint (2019): The logo plays normally, but at the end it transitions into Skell Technology's logo.

ZombiU/Zombi (2012):

  • The logo starts off orange and roots appear in place of the lines. As its animation is almost complete, it fades to the normal logo.

Spartacus Legends (2013):

  • The logo is red with the company's name in black, and is seen on a red and orange-yellow painted wall. Some red paint is visible on the orb.

Child of Light (2014):

  • The print logo is dark gray, on a white background and appears from strokes of paint.

Watch_Dogs games:

  • Watch_Dogs (2014): The logo is formed from technology. Also, the orb is bluer than usual.
  • Watch_Dogs 2 (2016): The logo animates as usual, but it glitches like a computer virus. Midway through its animation, it briefly changes to a distorted screen showing a vortex with a pair of hands coming out of it.
  • Watch_Dogs Legion (2020): On a black and red interface, we see an outline of the 2017 logo's symbol. It gets filled in with a red color, and the company's name appears below. Then, the red coloring on the symbol goes away, reverting it back to an outline, and the logo fades out while some of the outlined shapes within the symbol disappear.

Might and Magic Heroes games:

  • The logo is already formed, but after a few seconds the "UBISOFT" text disappears, and the orb turns reddish-orange, transforming it into the Might and Magic logo.

Tom Clancy's Rainbow Six Siege (2015):

  • The logo, in its print form, is created by a sewing machine.

Tom Clancy's The Division (2016):

  • An orange circle zooms out, transforming to the logo in orange before turning to normal.

Trackmania Turbo (2016):

  • The logo animates in a yellow tint, but near the end, a yellow, metallic version of the logo zooms out.

The Crew games:

  • The Crew (2016): The logo is in scope instead of its normal 16:9 aspect ratio.
  • The Crew 2 (2018): The logo's animation is superimposed over an ocean.

Steep (2016):

  • The logo is already formed and is seen on ice.

Trials games:

  • Trials of the Blood Dragon (2016): The 1986 logo appears, then transforms into the 2003 logo in a rainbow color, with some slight glitching.
  • Trials Rising (2019): On a dark blue background, we see the Moon. A bike jumps through it as the Moon transforms into the logo, which animates normally.

For Honor (2017):

  • On a dark background, many swords, helmets, and pieces of armor are sucked into the distance, accompanied by the sound of a raging shout. They all merge together to form a metallic version of the Ubisoft logo, which then turns into the normal logo, albeit desaturated.

UNO (2018):

  • Before the logo appears, some Uno cards float around the screen.

Transference (2018):

  • We zoom out of many colorful Ubisoft symbols on a black background, which are pixelated. We then continue to zoom out until we see a larger symbol, which is revealed to be the logo, in yellow-red-orange-pink gradient. The logo glitches a little, then blurs out.

Tom Clancy's The Division 2 (2019):

  • The logo is orange and appears on a smoke gray background. It transforms into the logo of the Strategic Homeland Division.

Immortals Fenyx Rising (2020):

  • The logo is golden with a pair of constellations surrounding it on a space background, and when it unravels at the end, it engulfs the whole screen (including the text), leaving a black background.

Werewolves Within (2021 film adaptation):

  • The logo is formed from ice particles on a cloudy background at night, and it looks rugged as a result. As the logo unravels, it turns into the moon.

Riders Republic (2021):

  • The logo is on a wooden sign, and the symbol is pink, yellow and green. The wooden sign is sprayed with teal paint.

Tom Clancy's Rainbow Six Extraction (2022):

  • The logo is grungy, already formed and appears on a dark, weathered surface. A black substance comes in and covers it up.

Roller Champions (2022):

  • The logo is red on a dark background and the first few seconds are cut out. Three pink lines then swirl onto the symbol while a red spotlight appears in the background and the company's name fades out. After that, it turns into the game's logo.

Mario + Rabbids Sparks of Hope (2022):

  • The logo is aquamarine with a texture and is on a blue space background with concentric rings and constellations visible. When the logo unravels, a small flash of light occurs in the center of the screen and glowing particles fly off as the background changes to black.


The Crew Motorfest (2023):

  • The logo is next to the Ivory Tower logo on a black background.

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