Unexpected Development: Difference between revisions

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===1st Logo (1993-1995)===
<gallery mode="packed" heights="170">
[[file:Unexpected Development (1994) (Taken from RoboCop vs. The Terminator, GB).png|center]]
'''Logo:''' Against the white background, we see the square with the "u" inside it and the right part of "u" has the arrow pointing up. Under the logo are the words, "Unexpected Development".
Unexpected Development (1994) (Taken from Seaquest DSV, SGB).png
Unexpected Development (1994) (Taken from Sports Illustrated Golf Classic, SGB).png
Unexpected Development (1995) (Taken from Shaq Fu, SGB).png
Unexpected Development (1995) (Taken from Jungle Strike, GameGear).png
Unexpected Development (1995) (Taken from Phantom 2040, GameGear).png
</gallery>
 
'''LogoVisuals:''' AgainstOn thea white background, wethere seeis thea square with thea letter "u" inside it and, the right partride of "u"which hasis thean arrow pointing up. UnderUnderneath, thethere logo areis the words,name "Unexpected Development".
 
'''Variants:'''
* Sometimes, the backgroundcolors isare black and the logo is whiteinverted.
* On Game Gear games, the words are stacked.
* On ''Phantom 2040'' for Game Gear, the background is colored purple.
 
'''Technique:''' NoneA still, sprite-based graphic.
 
'''Music/SoundsAudio:''' None or the game's title theme.
 
'''Availability:''' Appears on it'ssuch games developed for Game Boy and Game Gear through the era. Such as ''Spider-Man and the X-Men: Arcade's Revenge'' and ''Shaq Fu'' for Game Boy, and ''Jungle Strike'' and ''Phantom 2040'' for Game Gear for example.
 
===2nd Logo (June 30, 1997)===
[[File:Unexpected Development (1997) (from BattleSport).png|350px|center]]
{{YouTube|id=-7sla7mCvos}}
 
'''LogoVisuals:''' WeThe startsequence outbegins aton thea outsidegrassy areafield on a sunny day, with birds flying by in the backgroundsky. ThenAs the logocamera (whichslowly thispans timeup, isthe logo (a "U" withthat "D"casts as it'sthe shadow andof a "D" with the stacked words,name "UNEXPECTED DEVELOPMENT" underneath), slowly fades in and zooms in. whileA webird slowlyflies panin up.from Thenthe oneright side of the birdsscreen flies in frominto the rightlogo's andpath; it laterproceeds getsto knockedget outhit by the logo and itis stopssent zoomingflying in. Thentowards the camera. The background fades intoto white.
 
'''Technique:''' 3D animation.
 
'''Audio:''' A calm woodwind theme that ends with a crescendo, accompanied by house sparrows chirping. The final bird yelps in pain when it gets hit.
'''Music/Sounds:''' TBA.
 
'''Availability:''' Only appears on ''BattleSport'' for PlayStation, Sega Saturn, and PC so far.
 
[[Category:American video game logos]]
[[Category:United States]]
[[Category:Video game logos]]
[[Category:English-language logos]]

Latest revision as of 04:47, 27 October 2024


Background

Unexpected Development was a small game development company based in San Francisco, California that was founded in 1992 by Cary Hammer. It mostly handled games for Nintendo Game Boy and Sega Game Gear, as well as the console ports of BattleSport. In 1998, the company was closed.

1st Logo (1993-1995)

Visuals: On a white background, there is a square with a letter "u", the right ride of which is an arrow pointing up. Underneath, there is the name "Unexpected Development".

Variants:

  • Sometimes, the colors are inverted.
  • On Game Gear games, the words are stacked.
  • On Phantom 2040 for Game Gear, the background is colored purple.

Technique: A still, sprite-based graphic.

Audio: None or the game's title theme.

Availability: Appears on such games as Spider-Man and the X-Men: Arcade's Revenge and Shaq Fu for Game Boy and Jungle Strike and Phantom 2040 for Game Gear.

2nd Logo (June 30, 1997)


Visuals: The sequence begins on a grassy field on a sunny day, with birds flying in the sky. As the camera slowly pans up, the logo (a "U" that casts the shadow of a "D" with the stacked name "UNEXPECTED DEVELOPMENT" underneath) fades and zooms in. A bird flies in from the right side of the screen into the logo's path; it proceeds to get hit by the logo and is sent flying towards the camera. The background fades to white.

Technique: 3D animation.

Audio: A calm woodwind theme that ends with a crescendo, accompanied by house sparrows chirping. The final bird yelps in pain when it gets hit.

Availability: Only appears on BattleSport for PlayStation, Sega Saturn, and PC.

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