Vicious Engine: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content deleted Content added
imported>LogoPerson
Created page with "Background: Vicious Engine, one of the first multi-platform engines, was developed by Vicious Cycle Software in 2005. The second version was released in 2009. 1st Logo (2005..."
 
No edit summary
Line 32:
 
Editor's Note: None.
 
[[Category:Technology Logos]]

Revision as of 04:11, 21 June 2020

Background: Vicious Engine, one of the first multi-platform engines, was developed by Vicious Cycle Software in 2005. The second version was released in 2009.

1st Logo

(2005- )


Logo: On a light blue background, many gears are working. We zoom out, and the action is outlined by two connected spheres with intense blue background outside. The whole logo is seen as a box with curved edges, and the letters "V" and "e" form into the logo, while "VICIOUS ENGINE" in Trajan Pro font unfolds below.

Variants: Curious George (2006) shows the logo on a white background with only the wheels moving.

FX/SFX: The gears running and the elements zooming-in. The logo's identity almost appears ironic--the design isn't all that vicious.

Music/Sounds: Clockwork and gear sounds, with a synth entry.

Availability: Seen on several games like Elements of Destruction or Alien Syndrome.

Editor's Note: None.

2nd Logo

(2011- )


Logo: TBA. Below the company name is "making games. easier. faster. better."

FX/SFX: TBA.

Music/Sounds: TBA.

Availability: TBA.

Editor's Note: None.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.