Vicious Engine: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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Music/Sounds: Clockwork and gear sounds, with a synth entry.
Music/Sounds: Clockwork and gear sounds, with a synth entry.


Availability: Seen on several games like ''Elements of Destruction'' or ''Alien Syndrome''.
Availability: Seen on several games like ''Elements of Destruction'' or ''Alien Syndrome''.


Editor's Note: None.
Editor's Note: None.

Revision as of 18:59, 31 October 2020

Background: Vicious Engine, one of the first multi-platform engines, was developed by Vicious Cycle Software in 2005. The second version was released in 2009.

1st Logo

(2005- )


Logo: On a light blue background, many gears are working. We zoom out, and the action is outlined by two connected spheres with intense blue background outside. The whole logo is seen as a box with curved edges, and the letters "V" and "e" form into the logo, while "VICIOUS ENGINE" in Trajan Pro font unfolds below.

Variants: Some games like Curious George (2006) show the logo on a white background with only the wheels moving.

FX/SFX: The gears running and the elements zooming-in. The logo's identity almost appears ironic--the design isn't all that vicious.

Music/Sounds: Clockwork and gear sounds, with a synth entry.

Availability: Seen on several games like Elements of Destruction or Alien Syndrome.

Editor's Note: None.

2nd Logo

(2011- )


Logo: TBA. Below the company name is "making games. easier. faster. better."

FX/SFX: TBA.

Music/Sounds: TBA.

Availability: TBA.

Editor's Note: None.

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