Vicious Engine: Difference between revisions

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Background: Vicious Engine, one of the first multi-platform engines, was developed by Vicious Cycle Software in 2005. The second version was released in 2009.


===Background===
1st Logo
The '''Vicious Engine''' was developed by [[Vicious Cycle|Vicious Cycle Software]] in 2005 as one of the first multi-platform engines. The second version was released in 2009.


(2005- )
===1st Logo (2005-)===


'''Logo:''' On a light blue background, many gears are working. We zoom out, and the action is outlined by two connected spheres with intense blue background outside. The whole logo is seen as a box with curved edges, and the letters "'''V'''" and "'''e'''" form into the logo, while "'''VICIOUS ENGINE'''" in Trajan Pro font unfolds below.


'''Variant:''' Some games like ''Curious George'' (2006) show the logo on a white background with only the wheels moving.
Logo: On a light blue background, many gears are working. We zoom out, and the action is outlined by two connected spheres with intense blue background outside. The whole logo is seen as a box with curved edges, and the letters "'''V'''" and "'''e'''" form into the logo, while "'''VICIOUS ENGINE'''" in Trajan Pro font unfolds below.


'''FX/SFX:''' The gears running and the elements zooming-in. The logo's identity almost appears ironic, as the design isn't all that vicious.
Variants: Some games like ''Curious George'' (2006) show the logo on a white background with only the wheels moving.


'''Music/Sounds:''' Clockwork and gear sounds with a synth entry.
FX/SFX: The gears running and the elements zooming-in. The logo's identity almost appears ironic--the design isn't all that vicious.


'''Availability:''' Seen on several games like ''Elements of Destruction'' or ''Alien Syndrome''.
Music/Sounds: Clockwork and gear sounds, with a synth entry.


'''Editor's Note:''' None.
Availability: Seen on several games like ''Elements of Destruction'' or ''Alien Syndrome''.


===2nd Logo (2011-)===
Editor's Note: None.


'''Logo:''' TBA. Below the company name is "making games. easier. faster. better."
2nd Logo


'''FX/SFX:''' TBA.
(2011- )


'''Music/Sounds:''' TBA.


'''Availability:''' TBA.
Logo: TBA. Below the company name is "making games. easier. faster. better."


'''Editor's Note:''' None.
FX/SFX: TBA.

Music/Sounds: TBA.

Availability: TBA.

Editor's Note: None.


[[Category:American technology logos]]
[[Category:American logos]]
[[Category:Technology logos]]
[[Category:Technology logos]]
[[Category:Bandai Namco (Japan)]]

Revision as of 12:20, 19 April 2022



Background

The Vicious Engine was developed by Vicious Cycle Software in 2005 as one of the first multi-platform engines. The second version was released in 2009.

1st Logo (2005-)

Logo: On a light blue background, many gears are working. We zoom out, and the action is outlined by two connected spheres with intense blue background outside. The whole logo is seen as a box with curved edges, and the letters "V" and "e" form into the logo, while "VICIOUS ENGINE" in Trajan Pro font unfolds below.

Variant: Some games like Curious George (2006) show the logo on a white background with only the wheels moving.

FX/SFX: The gears running and the elements zooming-in. The logo's identity almost appears ironic, as the design isn't all that vicious.

Music/Sounds: Clockwork and gear sounds with a synth entry.

Availability: Seen on several games like Elements of Destruction or Alien Syndrome.

Editor's Note: None.

2nd Logo (2011-)

Logo: TBA. Below the company name is "making games. easier. faster. better."

FX/SFX: TBA.

Music/Sounds: TBA.

Availability: TBA.

Editor's Note: None.

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