Wanderlust Interactive: Difference between revisions
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'''Visuals:''' On a black background, there is an outline of a {{color|blue}}, classic building with two tree pots on its front entrance. A little girl in cold weather clothing is seen walking to the entrance from the left. After going up one step on the stairs, she knocks the door and then it opens, revealing |
'''Visuals:''' On a black background, there is an outline of a {{color|blue}}, classic building with two tree pots on its front entrance. A little girl in cold weather clothing is seen walking to the entrance from the left. After going up one step on the stairs, she knocks the door and then it opens, revealing gold light that slowly expands throughout most of the lower half of the building. During this sequence, "<font color="gold" face="Times New Roman">'''W<font size="1.5">ANDERLUST</font> I<font size="1.5">NTERACTIVE'''</font></font>" wipes in on top and from the left. |
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'''Technique:''' 2D animation. |
'''Technique:''' 2D animation. |
Revision as of 01:45, 10 August 2024
Camenati
Video captures courtesy of
Phoebius's VGM
Background
Wanderlust Interactive (known as Adrenalin Interactive, Inc. in its later years) was a video game developer that was founded in May 1994 by Catherine Winchester in New York City. On February 4, 1997, the company acquired Western Technologies as well as its subsidiaries; Adrenalin Entertainment was one of them. A year later, on May 12, 1998, Wanderlust changed their name to Adrenalin Interactive. On December 3, 1999, Adrenalin Interactive merged with McGlen Micro, Inc. and in mid-2000, the company shut down.
Logo (October 31, 1996-October 18, 1997)
Visuals: On a black background, there is an outline of a blue, classic building with two tree pots on its front entrance. A little girl in cold weather clothing is seen walking to the entrance from the left. After going up one step on the stairs, she knocks the door and then it opens, revealing gold light that slowly expands throughout most of the lower half of the building. During this sequence, "WANDERLUST INTERACTIVE" wipes in on top and from the left.
Technique: 2D animation.
Audio: 7 spaced-out, dreamy chime notes play until the door opens. When the last note plays, an ascending piano theme starts playing alongside peaceful ambience, the former of which ends with a gong. Shortly after, a whoosh plays and is then reverbed when the ambience stops. Muffled bell-like sounds are the last thing heard in this music piece.
Availability: The company only developed two Pink Panther games: The Pink Panther: Passport to Peril and The Pink Panther: Hokus Pokus Pink, both for PC, respectively.