AVID:Distinguishing Animation Techniques: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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===Scanimate=== |
===Scanimate=== |
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A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s. |
A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s. |
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'''Technique:''' Scanimate. |
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====Examples==== |
====Examples==== |
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{{youtube|id=https://www.youtube.com/watch?v=SO84m6tUb50|id2=https://youtu.be/xNi6f0j3k-U|id3=https://www.youtube.com/watch?v=_B9enncI8-I|id4=https://www.youtube.com/watch?v=p_94CKa5UOo|id5=https://youtu.be/lDdTskmn0Gs|id6=https://youtu.be/Ah-jtmCz368ß}} |
{{youtube|id=https://www.youtube.com/watch?v=SO84m6tUb50|id2=https://youtu.be/xNi6f0j3k-U|id3=https://www.youtube.com/watch?v=_B9enncI8-I|id4=https://www.youtube.com/watch?v=p_94CKa5UOo|id5=https://youtu.be/lDdTskmn0Gs|id6=https://youtu.be/Ah-jtmCz368ß}} |
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===CGI=== |
===CGI=== |
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That technique was used mostly for the type of 3D animation. |
That technique was used mostly for the type of 3D animation. |
Revision as of 19:25, 6 June 2023
This page is currently being drafted. It is a work in progress that anyone can edit. Please ensure the page is compliant with our formatting guidelines before submitting. Last edited by Gilby1385 (talk | contribs) 17 months ago. (Update) |
This page serves as a guide to distinguishing animation techniques.
Camera-controlled
The animation was used by cameras for zoom-in/zoom-out, or going to various sides.
Examples
Computer animation
Scanimate
A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s.
Examples
CGI
That technique was used mostly for the type of 3D animation.
Examples
Live-action
The technique was used for filming real life.
Examples
Model work
Traditional animation
Cel animation
Hand-drawn animation where each frame is drawn on celluloids.
Backlit animation
Oxberry animation cameras were often used
Rotoscoping
A technique using animated frames traced over existing footage, thus creating realistic animation.