AVID:Distinguishing Animation Techniques: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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===Scanimate===
===Scanimate===
A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s.
A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s.

'''Technique:''' Scanimate.
====Examples====
====Examples====
{{youtube|id=https://www.youtube.com/watch?v=SO84m6tUb50|id2=https://youtu.be/xNi6f0j3k-U|id3=https://www.youtube.com/watch?v=_B9enncI8-I|id4=https://www.youtube.com/watch?v=p_94CKa5UOo|id5=https://youtu.be/lDdTskmn0Gs|id6=https://youtu.be/Ah-jtmCz368ß}}
{{youtube|id=https://www.youtube.com/watch?v=SO84m6tUb50|id2=https://youtu.be/xNi6f0j3k-U|id3=https://www.youtube.com/watch?v=_B9enncI8-I|id4=https://www.youtube.com/watch?v=p_94CKa5UOo|id5=https://youtu.be/lDdTskmn0Gs|id6=https://youtu.be/Ah-jtmCz368ß}}

===CGI===
===CGI===
That technique was used mostly for the type of 3D animation.
That technique was used mostly for the type of 3D animation.

Revision as of 19:25, 6 June 2023




This page serves as a guide to distinguishing animation techniques.


Camera-controlled

The animation was used by cameras for zoom-in/zoom-out, or going to various sides.

Examples

Computer animation

Scanimate

A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s.

Examples


CGI

That technique was used mostly for the type of 3D animation.

Examples


Live-action

The technique was used for filming real life.

Examples

Model work

Traditional animation

Cel animation

Hand-drawn animation where each frame is drawn on celluloids.

Backlit animation

Oxberry animation cameras were often used

Rotoscoping

A technique using animated frames traced over existing footage, thus creating realistic animation.

Vision mixer/production switcher

Grass Valley 300 production switcher effects

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