AVID:Distinguishing Animation Techniques

From the Audiovisual Identity Database, the motion graphics museum

Revision as of 19:25, 6 June 2023 by Gilby1385 (talk | contribs) (Not sure if this was put in here by mistake. Revert if you have a good reason to.)




This page serves as a guide to distinguishing animation techniques.


Camera-controlled

The animation was used by cameras for zoom-in/zoom-out, or going to various sides.

Examples

Computer animation

Scanimate

A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s.

Examples


CGI

That technique was used mostly for the type of 3D animation.

Examples


Live-action

The technique was used for filming real life.

Examples

Model work

Traditional animation

Cel animation

Hand-drawn animation where each frame is drawn on celluloids.

Backlit animation

Oxberry animation cameras were often used

Rotoscoping

A technique using animated frames traced over existing footage, thus creating realistic animation.

Vision mixer/production switcher

Grass Valley 300 production switcher effects

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