Draft:Overkill Software: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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'''Overkill Software''', based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio [[GRIN]]. After releasing ''Payday: The Heist'' in 2011 to modest success, they were acquired by [[Starbreeze Studios]] in 2013.
 
===Logo (2011-)===
 
'''Visuals:''' Unknown.

Revision as of 15:38, 10 October 2023

Background

Overkill Software, based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio GRIN. After releasing Payday: The Heist in 2011 to modest success, they were acquired by Starbreeze Studios in 2013.

Logo (2011-)

Visuals: Unknown.

Later Variant: The logo is colored white and "SOFTWARE" is replaced with the byline "A STARBREEZE STUDIO."

Technique: 2D animation on Payday: The Heist.

Audio: The opening theme of the game.

Availability: Seen on the Payday series (except the Xbox One and PS4 versions of Payday 2).

GRIN
Overkill Software
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