Draft:Overkill Software: Difference between revisions

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=== Background ===
'''Background:''' Overkill Software, based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio GRIN. After releasing ''Payday: The Heist'' in 2011 to modest success, they were acquired by [[Starbreeze Studios]] in 2013.
'''Overkill Software''', based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio [[GRIN]]. After releasing ''Payday: The Heist'' in 2011 to modest success, they were acquired by [[Starbreeze Studios]] in 2013.



===(2011-)===
===(2011-)===
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'''Availability:''' Seen on the ''Payday'' series (except the Xbox One and PS4 versions of ''Payday 2'').
'''Availability:''' Seen on the ''Payday'' series (except the Xbox One and PS4 versions of ''Payday 2'').


{{Chronology|[[GRIN]]}}


[[Category:Sweden]]
[[Category:Sweden]]

Revision as of 10:56, 22 July 2023

Background

Overkill Software, based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio GRIN. After releasing Payday: The Heist in 2011 to modest success, they were acquired by Starbreeze Studios in 2013.

(2011-)

Logo: Unknown

Later Variant: The logo is colored white and "SOFTWARE" is replaced with the byline "A STARBREEZE STUDIO."

Technique: The logo flickering in on Payday: The Heist.

Music/Sounds: The opening theme of the game.

Availability: Seen on the Payday series (except the Xbox One and PS4 versions of Payday 2).

GRIN
Overkill Software
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