Draft:Overkill Software: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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===(2011-)===
===(2011-)===


'''Logo:''' Unknown
'''Logo:''' Unknown.


'''Later Variant:''' The logo is colored white and "SOFTWARE" is replaced with the byline "A STARBREEZE STUDIO."
'''Later Variant:''' The logo is colored white and "SOFTWARE" is replaced with the byline "A STARBREEZE STUDIO."


'''Technique:''' The logo flickering in on ''Payday: The Heist''.
'''Technique:''' 2D animation on ''Payday: The Heist''.


'''Music/Sounds:''' The opening theme of the game.
'''Music/Sounds:''' The opening theme of the game.

Revision as of 11:10, 22 July 2023

Background

Overkill Software, based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio GRIN. After releasing Payday: The Heist in 2011 to modest success, they were acquired by Starbreeze Studios in 2013.

(2011-)

Logo: Unknown.

Later Variant: The logo is colored white and "SOFTWARE" is replaced with the byline "A STARBREEZE STUDIO."

Technique: 2D animation on Payday: The Heist.

Music/Sounds: The opening theme of the game.

Availability: Seen on the Payday series (except the Xbox One and PS4 versions of Payday 2).

GRIN
Overkill Software
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