Draft:Overkill Software: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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'''Overkill Software''', based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio [[GRIN]]. After releasing ''Payday: The Heist'' in 2011 to modest success, they were acquired by [[Starbreeze Studios]] in 2013. |
'''Overkill Software''', based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio [[GRIN]]. After releasing ''Payday: The Heist'' in 2011 to modest success, they were acquired by [[Starbreeze Studios]] in 2013. |
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===(2011-)=== |
===Logo (2011-)=== |
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'''Visuals:''' Unknown. |
'''Visuals:''' Unknown. |
Revision as of 15:38, 10 October 2023
Background
Overkill Software, based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio GRIN. After releasing Payday: The Heist in 2011 to modest success, they were acquired by Starbreeze Studios in 2013.
Logo (2011-)
Visuals: Unknown.
Later Variant: The logo is colored white and "SOFTWARE" is replaced with the byline "A STARBREEZE STUDIO."
Technique: 2D animation on Payday: The Heist.
Audio: The opening theme of the game.
Availability: Seen on the Payday series (except the Xbox One and PS4 versions of Payday 2).
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Overkill Software |
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