Forum:At what point does a jump scare warning become warranted?

From the Audiovisual Identity Database, the motion graphics museum


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ExoskeletalKitsune
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8 November 2024

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The Dharma Productions draft was rejected, and the rejection mentioned how it doesn't include a jump scare despite the warning (which I do agree with). So that got me thinking: What is a jump scare in this context?

Obviously, something like Horror Factory Entertainment or Video Game Videos would be considered as jump scares, and something like Tigon Studios, which while less over the top, would still be considered a jump scare by viewers. But then we have some less clear cases. The Anchor Bay Entertainment (1995-2006) first and third logos, though, are a different story. Neither of them at the cited moments feel like jump scares to me, and the comments are full of childhood nostalgia on both. That those are considered as jump scares but not Slaughterhouse Entertainment, which has a sudden loud scream out of nowhere, or the third Valve Corporation logo, which used to make me jump all the time even without the turning head variant, aren't listed gives me mixed signals. There's also the fact that some logos that would generally be considered jump scare-inducing like Caution Video or Gajaraja Films already have the too loud audio warning, but not the jump scare one, while others like Zoro Light Production or Jayasimha Pictures have both a jump scare and volume warning.

So my question is, when does the warning become warranted? Is it any sudden sound or image on screen, regardless of whether it was meant to frighten or not?

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