RenderWare: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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Renaming file names per passed RfC.
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===2nd Logo (October 22, 2001-2004)===
===2nd Logo (October 22, 2001-2004)===
<gallery mode="packed" heights="150">
<gallery mode="packed" heights="150">
RenderWare (2001, yellow BG).jpeg
ICgDYVMDYUS1o3JJfN-sqA12595.jpeg
RenderWare (2001).jpeg
IKMN-EHqQPOQGAwj4Qtn4Q15639.jpeg
RenderWare (2001, black BG).png
UEg2cXSKKdOPUxuIjlrv3w16048.png
RenderWare (2001) (from Grand Theft Auto III for the PS2).png
RenderWare (2001) (from Grand Theft Auto III for the PS2).png
Rainbow and RenderWare (2001) (from Frank Herbert's Dune).png
Rainbow and RenderWare (2001) (from Frank Herbert's Dune).png
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===3rd Logo (2002-)===
===3rd Logo (2002-)===
<gallery mode="packed" heights="150">
<gallery mode="packed" heights="150">
RenderWare (2002).png
7929b95f1260c84b5149c13dc3c997f3.png
RenderWare (2002, 2).jpeg
QRye5T_V-K-diDIcm3XpHA8624.jpeg
RenderWare (2004) (from The Polar Express for GameCube).png
RenderWare (2004) (from The Polar Express for GameCube).png
RenderWare (2003) (from AFL Live 2004).png
RenderWare (2003) (from AFL Live 2004).png
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ADX, Sofdec, Havok and RenderWare (2005) (from Darkwatch).png
ADX, Sofdec, Havok and RenderWare (2005) (from Darkwatch).png
Bink Video and RenderWare (2006) (from Backyard Sports Baseball 2007 for GameCube).png
Bink Video and RenderWare (2006) (from Backyard Sports Baseball 2007 for GameCube).png
RenderWare (2000's, on-screen bug).png
4440caf87e58468648cf71b25b672f4b.png
RenderWare (2003, in-credit).png
C7e6dfee6af939f1104a68f30a78f4ff.png
RenderWare Graphics (2005).jpeg
ThW-VsiU312DQ2pnv3SVGg19456.jpeg
</gallery>
</gallery>
{{youtube|id=U5nFAYfQh0k|id2=4jczUxHe-ys}}
{{youtube|id=U5nFAYfQh0k|id2=4jczUxHe-ys}}

Revision as of 08:47, 14 December 2023


Background

RenderWare is the massively-used game engine developed by Criterion Studios.



1st Logo (September 9, 1999-2000)



Visuals: On a white background, a C-shaped row of yellow balls appears moving on and surrounded by another row of red balls, which just fade in. Then, the text "RenderWare" materialises next to the rings and a gray number "3" zooms back rotating next to "RenderWare".

Variants:

  • There is a still prototype variant which takes place on a black background, and the color rings face down and have a 3D effect. The name (without "3") is below it.
  • There is a still version of the logo with a copyright notice below.

Technique: 2D computer animation. None for the still version.

Audio: A harsh electronic jingle, followed by a rather loud whoosh. The still variants are silent.

Availability: The animated version can be seen on Deep Fighter for Dreamcast and Aqua Aqua for PS2. The still black-background version appeared on TrickStyle, while the still version with the copyright notice can be seen on Rayman Revolution for PS2.

2nd Logo (October 22, 2001-2004)


Visuals: On a light blue background, three colored shapes appear, each accompanied with a name of a RenderWare component, which dissolves immediately. Blue comes first with Graphics, green with Audio and pink with Physics. Then the shapes zoom back and "RenderWare" in a black, shiny font zooms in below them. There is also "PLATFORM" below.

Variants:

  • There are still variants. One of them has a yellow background, and another has a black background and is missing "PLATFORM".
  • On Grand Theft Auto III for the PS2, the logo blurs in on a black background with the "PLATFORM" text. Also, the text is in a light gray font. It then blurs out after a few seconds.
  • On some games, it shares the screen with other logos.
  • Sometimes, the logo is in-credit, in the case of NFL Blitz 20-03.
  • On both Outlaw Golf games, the logo is glowing white and is next to the Bink Video (for Outlaw Golf) or GameSpy (for Outlaw Golf 2) logos.
  • On Tonka: Monster Trucks, only the blue part of the logo (RenderWare Graphics) is shown.

Technique: 2D computer animation. None for the still variants.

Audio: Three "bing" sounds followed by a synthesized charging-up-like sound.

Audio Variants:

  • On the PS2 version of Scooby-Doo: Night of 100 Frights, alongside the still variants, the logo is silent.
    • The latter variant also have the opening theme of the game playing through it.

Availability:

  • Appeared on the first Burnout, City Crisis and MegaRace 3, among others.
  • The black-background version was seen on Frank Herbert's Dune and Outlaw Golf 1 and 2, while the yellow-background variant appears on Antz: Extreme Racing.
  • The RenderWare Graphics variant was only seen on Tonka: Monster Trucks.

3rd Logo (2002-)


Visuals: Over a white or black background, the silver relief word "RenderWare" in the same font as the previous logo zooms out rapidly and stops.

Variants:

  • On some games, the logo may or may not have a registered trademark on top of the logo.
  • On programs packaged in the RenderWare Software Development Kit, the text was used as an on-screen bug on the bottom left and is abbreviated "RW".
  • Some games have the logo in-credit.
  • Some games have the logo shares the screen with other logos.
  • On Starsky and Hutch video game and Crackdown, a copyright notice is seen below.
  • Some games have a different background. For example, AFL Live 2004 have the logo on a blue background with multiple transparent abstract shapes on the right.
  • On Donkey Xote for PSP, the RenderWare Graphics logo (consists of the logo with the text "Graphics" below) is used, and it has a copyright notice below.
  • Later games have the logo fading in.

Technique: 2D computer animation, or none.

Audio: None, or the game's opening theme in some games.

Availability:

  • Can be seen on many games using this engine, such as AFL Live 2004, WWE Crush Hour and Crackdown.
  • The variant with "Graphics" appeared on Donkey Xote for PSP.
  • The in-credit version appears in Sonic Heroes, as well as some other games.
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