Paradox Development: Difference between revisions

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{{PageCredits|description=EnormousRat|capture=EnormousRat|edits=CuriousGeorge60|video=ENunn}}
Logo descriptions and captures by EnormousRat
Editions by CuriousGeorge60
 
===Background===
Background: Founded in 1994 by Christine Hsu, '''Paradox Development''' was a development studio based in Moorpark, California,. whichIt became a part of [[Midway Games]] in 2004, under the name of "Midway Studios Los Angeles". In 2008, Midway closed the division and moved its assets to the San Diego studio.
 
{{ImageTOC
|Paradox Development (1995).jpg|1st Logo (September 1995)
|Paradox Development (1998).jpg|2nd Logo (October 1998)
|Paradox Development (1999).jpg|3rd Logo (December 2, 1999-November 22, 2002)
|Paradox Development (2003).jpg|4th Logo (October 7, 2003-April 7, 2005)
}}
 
===1st Logo (September 1995)===
<gallery mode="packed" heights="200">
(1995)
Paradox Development (1995).jpg
</gallery>
 
Logo'''Visuals:''' WeThere seeis brownthe Paradox logo in {{color|saddlebrown|bronze}}, which consists of thea circle and the name written in two lines right to it. Inside the circle, there are two ducks, light and dark, posing as an infinity sign (Chinese yin / yang). A light shine appears through the "O"Paradox Development (1994) letter.
Nicknames: "The Duck Shield", "The Paradox Duck Shield"
 
'''Technique:''' A still digital graphic.
Logo: We see brown logo which consists of the circle and the name written in two lines right to it. Inside the circle, there are two ducks, light and dark, posing as infinity sign (Chinese yin / yang). A light shine appears through "O"Paradox Development (1994) letter.
 
Music/Sounds'''Audio:''' The opening theme of the game.
FX/SFX: None.
 
'''Availability:''' Only seen on Blackthorne port forthe Sega 32X port of ''Blackthorne''.
Music/Sounds: The opening theme of the game.
 
===2nd Logo (October 1998)===
Availability: Only seen on Blackthorne port for Sega 32X.
<gallery mode="packed" heights="200">
Paradox Development (1998).jpg
</gallery>
{{YouTube|id=vQ5sDkdev8s}}
 
Logo'''Visuals:''' Over a blue mist, thea 3Dthree-dimensional construction zooms in and folds into an inter-connected triangular figure similar to thea radiation mark. It shines and the word, "{{color|silver|'''PARADOX'''}}" in spaced-out letters, shrinks from the sides, with "A" being inside the construction, and Paradox Development (1998). "{{color|silver|DEVELOPMENT}}", also in spaced-out letters, appears below with the byline "CWS ENTERTAINMENT LTD".
Editor's Note: None.
 
'''Technique:''' CGI.
 
Music/Sounds'''Audio:''' HollowA hollow windy sound, thenwhich slowinggradually slows down. After it, a loud synth plays..
 
'''Availability:''' Seen on the unreleased game ''Thrill Kill'' for PlayStation.
2nd Logo
(1998)
 
===3rd Logo (December 2, 1999-November 22, 2002)===
Logo: Over a blue mist, the 3D construction zooms in and folds into an inter-connected triangular figure similar to the radiation mark. It shines and the word, "PARADOX" in spaced-out letters, shrinks from the sides, with "A" being inside the construction, and Paradox Development (1998) "DEVELOPMENT", also in spaced-out letters, appears below with the byline "CWS ENTERTAINMENT LTD".
<gallery mode="packed" heights="200">
Paradox Development (1999).jpg
</gallery>
{{YouTube|id=7kz4BoVWql0}}
 
Logo'''Visuals:''' In darkness, multiple parts of thea shield fly and create the Paradox circle, again, rigged with two ducks. It shines with an orange outline and the word, "{{color|gold|'''PARADOX'''}}", in thea similar font as before and in spaced-out letters, shrinks from the sides. The word, "{{color|gold|DEVELOPMENT}}", again in spaced-out letters, appears below and the whole logo Paradoxgains Development (2000)gainsan intensive yellow tint.
FX/SFX: The animation of constructions.
 
'''Technique:''' CGI.
Music/Sounds: Hollow windy sound, then slowing down. After it, a loud synth plays..
 
Music/Sounds'''Audio:''' Part of the 2ndprevious logo's soundtrack with the first seconds cut out.
Availability: Seen on unreleased game Thrill Kill for PlayStation.
 
'''Availability: Most common around the Paradox logos.''' It was seen on ''Wu-Tang: Shaolin Style'', ''X-Men: Mutant Academy'' withand its sequel, and ''X-Men: Next Dimension''.
Editor's Note: None.
 
===4th Logo (October 7, 2003-April 7, 2005)===
<gallery mode="packed" heights="200">
Paradox Development (2003).jpg
</gallery>
 
Logo'''Visuals:''' WeThe startsequence starts over a gray sea with a stormy orange skiesskiy. The shield with the ducks zooms in and caps the sky inside the upper duck and the sea inside the lower duck. When the shield zooms in, the name appears already in place, with the word, Paradox Development (2004)"{{color|silver|PARADOX}}" above the logo and the word, "{{color|silver|DEVELOPMENT}}" below it.
 
'''Technique:''' CGI.
3rd Logo
(1999-2002)
 
Music/Sounds'''Audio:''' Thunder sounds.
Nicknames: "The Duck Shield II", "The Paradox Duck Shield II"
 
'''Availability:''' Seen on the two ''Backyard Wrestling'' games.
Logo: In darkness, multiple parts of the shield fly and create circle, again, rigged with two ducks. It shines with orange outline and the word, "PARADOX" in the similar font as before and in spaced-out letters, shrinks from the sides. The word, "DEVELOPMENT" again in spaced-out letters, appears below and the whole logo Paradox Development (2000)gains intensive yellow tint.
 
{{Navbox-WarnerBrosDiscovery}}
FX/SFX: Flying particles and the shine, the logo revealing.
[[Category:American video game logos]]
 
[[Category:United States]]
Music/Sounds: Part of the 2nd logo soundtrack with first seconds
[[Category:Video game logos]]
cut out.
[[Category:Midway Games]]
 
[[Category:Warner Bros. Interactive Entertainment]]
Availability: Most common around the Paradox logos. It was seen on Wu-Tang: Shaolin Style, X-Men: Mutant Academy with its sequel, and X-Men: Next Dimension.
[[Category:Warner Bros.]]
 
[[Category:Warner Bros. Discovery]]
Editor's Note: None.
 
 
 
4th Logo
(2003-2004)
 
Nicknames: "The Duck Shield III", "The Paradox Duck Shield III"
 
Logo: We start over a gray sea with stormy orange skies. The shield with ducks zooms in and caps the sky inside the upper duck and sea inside the lower duck. When the shield zooms in, the name appears already in place, with the word, Paradox Development (2004)"PARADOX" above the logo and the word, "DEVELOPMENT" below it.
 
FX/SFX: The animation of water and shield zooming.
 
Music/Sounds: Thunder sounds.
 
Availability: Seen on two Backyard Wrestling games.
 
Editor's Note: None.

Latest revision as of 12:08, 9 August 2024


Background

Founded in 1994 by Christine Hsu, Paradox Development was a development studio based in Moorpark, California. It became a part of Midway Games in 2004, under the name of "Midway Studios Los Angeles". In 2008, Midway closed the division and moved its assets to the San Diego studio.



1st Logo (September 1995)

Visuals: There is the Paradox logo in bronze, which consists of a circle and the name written in two lines right to it. Inside the circle are two ducks, light and dark, posing as an infinity sign (Chinese yin / yang). A light shine appears through the "O" letter.

Technique: A still digital graphic.

Audio: The opening theme of the game.

Availability: Only seen on the Sega 32X port of Blackthorne.

2nd Logo (October 1998)


Visuals: Over a blue mist, a three-dimensional construction zooms in and folds into an inter-connected triangular figure similar to a radiation mark. It shines and the word "PARADOX" in spaced-out letters shrinks from the sides, with "A" being inside the construction. "DEVELOPMENT", also in spaced-out letters, appears below with the byline "CWS ENTERTAINMENT LTD".

Technique: CGI.

Audio: A hollow windy sound, which gradually slows down. After it, a loud synth plays.

Availability: Seen on the unreleased game Thrill Kill for PlayStation.

3rd Logo (December 2, 1999-November 22, 2002)


Visuals: In darkness, multiple parts of a shield fly and create the Paradox circle, again rigged with two ducks. It shines with an orange outline and the word "PARADOX", in a similar font as before and in spaced-out letters, shrinks from the sides. The word "DEVELOPMENT", again in spaced-out letters, appears below and the whole logo gains an intensive yellow tint.

Technique: CGI.

Audio: Part of the previous logo's soundtrack with the first seconds cut out.

Availability: It was seen on Wu-Tang: Shaolin Style, X-Men: Mutant Academy and its sequel, and X-Men: Next Dimension.

4th Logo (October 7, 2003-April 7, 2005)

Visuals: The sequence starts over a gray sea with a stormy orange skiy. The shield with the ducks zooms in and caps the sky inside the upper duck and the sea inside the lower duck. When the shield zooms in, the name appears already in place, with the word "PARADOX" above the logo and the word "DEVELOPMENT" below it.

Technique: CGI.

Audio: Thunder sounds.

Availability: Seen on the two Backyard Wrestling games.

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