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{{PageCredits|description=Minecraft_Logan and Dison|video=4R Geo}} |
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{{PageCredits|description=Minecraft_Logan and Dison|video=4R Geo}}{{UpcomingNewLogo|As of October 6, 2024, 343 Industries has rebranded to Halo Studios, and a new print logo has debuted.}} |
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===Background=== |
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===Background=== |
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'''343 Industries''' is an American video game studio located in Redmond, Washington. It was established in 2007 as a first-party developer by [[Microsoft Game Studios]]. The studio is responsible for the ''Halo'' series of military science fiction games since ''Halo: Combat Evolved Anniversary'', after original developer [[Bungie]] announced its split from Microsoft. The studio is named after the ''Halo'' character '''343''' Guilty Spark. |
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'''343 Industries''' is an American video game studio located in Redmond, Washington. It was established in 2007 as a first-party developer by [[Microsoft Game Studios]]. The studio is responsible for the ''Halo'' series of military science fiction games since ''Halo: Combat Evolved Anniversary'', after original developer [[Bungie]] announced its split from Microsoft. The studio is named after the ''Halo'' character '''343''' Guilty Spark. |
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===1st Logo (November 15, 2011-2021)=== |
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===1st Logo (November 15, 2011-November 17, 2020)=== |
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<gallery mode="packed" heights="200"> |
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<gallery mode="packed" heights="200"> |
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343 Industries (2011).png |
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343 Industries (2011).png |
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{{YouTube|id=ly8ou0KOEMw}} |
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{{YouTube|id=ly8ou0KOEMw}} |
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'''Visuals:''' On a black background, a glowing light appears over a curved surface, which glows to reveal a silver surface with blue tech detailing. The surface zooms out and reveals more surfaces like it, right before a large, darker-colored object passes the screen. From there, it reveals a grey background dimly lit, and the text "'''343 INDUSTRIES'''" in a Handel Gothic font. The letters are shown briefly turning towards the screen before they fade to a darker shade and slowly zoom out, as a blue light briefly shines on the logo. |
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'''Variants:''' |
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'''Visuals:''' On a black background, a glowing light appears over a curved surface, which glows to reveal a {{color|grey|silver }} surface with {{color|blue }} tech detailing. The surface zooms out and reveals more surfaces like it, right before a large, darker-colored object passes the screen. From there, it reveals a {{color|grey }} background dimly lit, and the text " {{color|grey|'''343 INDUSTRIES''' }}" in a Handel Gothic font. The letters are shown briefly turning towards the screen before they fade to a darker shade and slowly zoom out, as a {{color|blue }} light briefly shines on the logo. |
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* On ''Halo: Combat Evolved Anniversary'', an early version has the logo fading in from darkness, slowly zooming in as a blue flare shines on it. |
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* On the PC port as well as post-2019 update XBOX versions of ''Halo: The Master Chief Collection'', the logo, like the [[Xbox Game Studios ]] logo, is a scratchy white print logo on a {{color|darkgreen|military green}} background. |
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'''Variants:''' |
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'''Technique:''' CGI by Eric Dies. |
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* On ''Halo: Combat Evolved Anniversary'', a early version has the logo fading in from darkness, slowly zooming in as a {{color|blue }} flare shine on it . The game's opening theme is heard here. |
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* On the PC port as well as post-2019 update XBOX versions of ''Halo: The Master Chief Collection'', the logo, like the Xbox Game Studios logo, is a scratchy white print logo on a {{color|darkgreen|military green}} background . A [https://youtu.be/QOehhkE_9Z4?list=PL2tsrmE8VtAU475OoDs2fNCcq5-828p2_&t=137 portion of ''Halo Reach'' OST "Nightfall"] composed by Martin O'Donnell and Michael Salvatori, is heard during the logo combo. |
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'''Audio:''' Some dark toned mechanical sounds, presumably a dark whoosh. |
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'''Technique:''' CGI. |
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'''Audio Variants:''' |
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'''Audio:''' Some dark toned mechanical sounds, presumably a dark whoosh . The Blu-ray releases of ''Halo: Nightfall'' and ''Halo: The Fall of Reach'' have the logo in a low tone. |
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* On ''Halo: Combat Evolved Anniversary'', the game's opening theme is heard. |
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* On the PC port of ''Halo: The Master Chief Collection'', a [https://youtu.be/QOehhkE_9Z4?list=PL2tsrmE8VtAU475OoDs2fNCcq5-828p2_&t=137 portion of "Nightfall" from the ''Halo Reach'' OST] (composed by Martin O'Donnell and Michael Salvatori) is heard over the logo. |
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* The Blu-ray releases of ''Halo: Nightfall'' and ''Halo: The Fall of Reach'' have the logo in a low tone. |
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'''Availability:''' Seen on all Halo games and other projects from the time frame, like ''Halo 4: Forward onto Dawn''. |
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'''Availability:''' Seen on all Halo games and other projects from the time frame, like ''Halo 4: Forward onto Dawn''. |
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===2nd Logo (June 14, 2021-)=== |
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===2nd Logo (June 14, 2021-)=== |
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[[File:343 Industries (2021) (From - Halo Infinite).png|center|frameless]] |
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{{YouTube|id=t5HFXwZuilg}} |
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{{YouTube|id=LPJDEm2Hzvw}} |
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'''Visuals:''' On a black background, a bright {{color|orange}} light shines to reveal a valley scene at sunrise zooming out, with a winding river at the bottom and clouds flanking the corners. It then starts to zoom out faster and rotate clockwise as it turns into a space setting with a {{color|orange}} horizon, and then into a cavern made of metal chunks. The camera then finishes one full rotation as it zooms out from a hole to reveal the metal chunks forming the logo from before, which then brightens up and shines, zooming out as a {{color|orange}} haze appears at the bottom and a Halo Array ring appears above the logo. |
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'''Visuals:''' On a black background, a bright orange light shines to reveal a valley scene at sunrise zooming out, with a winding river at the bottom and clouds flanking the corners. It then starts to zoom out faster and rotate clockwise as it turns into a space setting with a orange horizon, and then into a cavern made of metal chunks. The camera then finishes one full rotation as it zooms out from a hole to reveal the metal chunks forming the logo from before, which then brightens up and shines, zooming out as a orange haze appears at the bottom and a Halo Array ring appears above the logo. |
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'''Variant:''' A short version starting at the logo forming is used for some trailers and the 2022 ''Halo'' TV series, which the latter has it play in warp-speed. |
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'''Variant:''' A short version starting at the logo forming is used for some trailers and the 2022 ''Halo'' TV series, which has it play in warp-speed. In ''Halo Infinite'', this carries over from the Xbox Game Studios logo. |
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'''Technique:''' CGI. |
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'''Technique:''' CGI. |
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'''Audio:''' A ethereal synth choir, with whooshes heard when the logo zooms. Sometimes, the opening/closing theme plays it over. |
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'''Audio:''' An ethereal synth choir, with whooshes heard when the logo zooms. Sometimes, the opening/closing theme plays it over. |
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'''Availability:''' It debuted with the multiplayer overview trailer for ''Halo: Infinite'', eventually premiering on the actual game with the Xbox Game Studios logo preceding it, and will appear on all future ''Halo'' projects. |
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'''Availability:''' It debuted with the multiplayer overview trailer for ''Halo: Infinite'', eventually premiering on the actual game with the Xbox Game Studios logo preceding it, and will appear on all future ''Halo'' projects. |
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{{Video Game-Navbox}} |
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[[Category:American video game logos]] |
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[[Category:American video game logos]] |
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[[Category:United States]] |
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[[Category:United States]] |
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[[Category:Video game logos]] |
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[[Category:Video game logos]] |
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[[Category:Microsoft]] |
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[[Category:Microsoft]] |
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[[Category:Xbox Game Studios]] |
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[[Category:Logos with music by Michael Salvatori]] |
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[[Category:English-language logos]] |