File:-Z0dE yIKMM-BF2DNRwDSQ6058.jpeg
File:E33aeafa8572e0808ecbbb3ae2570c2e.png
File:QoS Activision Logo.png
File:WaW Activision Logo.png
File:Prototype Activision Logo.png
File:GH5 Activision Logo.png
File:Band Hero Activision Logo.png
File:BO1 Activision Logo.png
File:MW3 Activision Logo.png
File:Prototype 2 Activision Logo.png
File:BO2 Activision Logo.png
File:CoD Ghosts Activision Logo.png
File:AW Activision Logo.png
File:BO3 Activision Logo.png
File:IW Activision Logo.png
File:WWII Activision Logo.png
File:BO4 Activision Logo.png
File:MW 2019 Activision Logo.png
File:Cold War Activision Logo.png
File:Vanguard Activision Logo.png
File:MW II Activision Logo.png
</gallery>
{{YouTube|id=zp3ttwMxP6c|id2=W460XtML4dA|id3=W65mSHEbN0c}}
{{SplitSection|the logo variations|Enough variations for their own page}}
'''Logo:''' On a black background with many different symbols sliding in from many areas, we see the "V" swooping in from the right getting to the center. Then, the letters "A", "C", "T", three "I"'s, "S" "O" and "N" appear from different areas spinning quickly around the "V". Then, they spin faster and faster, and suddenly all the letters quickly connect into a slightly different Activision logo, as the background disappears and very dark light rays appear. The logo quickly zooms to us, shaking for a brief moment and the rays dye out. The logo turns two-dimensional and fades out after a couple of seconds.
* On the console versions of ''Lemony Snicket's A Series of Unfortunate Events'', the logo is slowed down slightly.
* On the Wii version of ''Tony Hawk's Downhill Jam'', the logo has a slight tinge of green.
* The logo is also been rendered in 60 frames per second in some games.
* On ''007: Quantum of Solace'', the logo (without the "O") forms stylishly on a dark red and black background with a red wavy line below it. A red circle appears like the gun barrel from the James Bond movie openings and becomes the "O". The logo then disappears as we transition to the [[Treyarch]] logo. The PlayStation 2 version has the regular variant instead.
* On ''Call of Duty: World At War,'' it appears after the [[Treyarch]] logo, and is black and white with a projector effect. When the logo ends, it cuts out like a projector.
* On ''Prototype'', the logo, with a red outline, glitches on an interlaced red background that flickers, and cuts away, followed by the [[Radical Entertainment|Radical Entertainment]] logo.
* On ''Guitar Hero 5'', the logo is projected on to a building, with the [[RedOctane]] logo in blue below it.
* On ''Band Hero'', the logo is formed by a neon pink cardiogram. It then flashes, transitioning to the [[Neversoft Entertainment|Neversoft]] logo.
* On ''DJ Hero 2'', the logo stops after it zooms in, but stays 3D. It then begins to zoom back and spin back and forth as the colors begin to offset, and rewinds to the beginning, while later starting like normal, but with the FreeStyleGames logo instead.
* On ''Call of Duty: Black Ops,'' the logo also comes after the Treyarch logo, but this time it has red numbers, "Presents" next to it, and 2 Bell UH-1 Iroquois helicopters flying in the distance before it fades to white.
* On ''Call of Duty: Modern Warfare 3'' and ''Modern Warfare Remastered'', the logo is on a {{color|green}}/white radio wave/heartbeat monitor background and dissolves shortly after. The [[Infinity Ward]] and [[Sledgehammer Games]] logos follow afterwards in a similar manner. On the latter game, the logo appears in a slightly different way.
* On ''Prototype 2'', the logo appears after the Radical Entertainment logo, and flickers in a ghoulish white color on what appears to be a CCTV monitor while zooming in slightly.
* On ''Call of Duty: Black Ops II,'' the logo is on a beige background with some war footage, including blood dripping from a hanging pendant, a T-72 tank driving, soldiers marching, a man's face burning, Ronald Reagan giving a speech, and a Boeing AH-64 Apache flying towards us, before coming to the logo, with some text above reading "THE CALM HAS ENDED. THEY ARE BEGINNING TO RETURN.", and "PRESENTS" under it before it cuts to black.
* On ''Call of Duty: Ghosts,'' the logo is formed from mauve shards of glass. After a few seconds, the logo disintegrates and the remains of it form into the Infinity Ward logo.
* On ''Call of Duty: Advanced Warfare'', the logo, in {{color|gold|golden}}, wipes in on a brown background with particles flying everywhere.
* On ''Call of Duty: Black Ops III'', the logo forms after the Treyarch logo, where it consists of black buildings, which form the logo.
* On ''Call of Duty: Infinite Warfare,'' the logo forms in a computer graphic-like fashion on a starfield background.
* On ''Call of Duty: WWII'', the logo (with a more three-dimensional look) fades in on a black background with some fog and barely visible film scratches while zooming in slightly. The Sledgehammer Games and [[Raven Software]] logos follow in the same manner.
* On ''Call of Duty: Black Ops 4,'' the logo is superimposed on some archive footage, with "PRESENTS" below it. On later updates, the logo is positioned over gameplay.
* On ''Call of Duty: Modern Warfare'' (2019), the logo appears in a similar manner to the ''Modern Warfare 3/Remastered'' variant, but it is blue, has footage of soldiers inside it and is also interlaced.
* On ''Call of Duty: Black Ops Cold War'', the logo is on a glass wall with a map of the world, specifically Hainan in China.
* On ''Call of Duty: Vanguard'', the logo is similar to the the ''WWII'' variant, but is sepia-toned and has particles flying in the background like in the ''Advanced Warfare'' variant.
* On ''Call of Duty: Modern Warfare II'' (2022), the logo in green zooms towards us on a dark green computerized background, before scrolling down and leaving a ghostly trail of the logo.
'''Technique:''' CGI. This was designed and animated by Christine Hermsmeyer at Herms Terms Studios.
'''Music/Sounds Variants:'''
* Starting in 2009 with ''Marvel Ultimate Alliance 2'', the whooshing sounds and the bang are different. However, some games, like ''Transformers: Devastation'' and ''Spyro: Reignited Trilogy'', retain the original sounds. ▼
* On some games, like the PlayStation 2 version of ''Wreckless: The Yakuza Missions'' and ''Shrek: Smash & Crash Racing'', the sounds are higher-pitched.
* On ''Tenchu: Wrath of Heaven'' and its Xbox port ''Return From Darkness'', the sounds are heavily compressed.
* On ''007: Quantum of Solace'', we hear a timpani roll that slowly segues into the iconic James Bond theme.
▲* Starting in 2009 with ''Marvel Ultimate Alliance 2'', the whooshing sounds and the bang are different. However, some games, like ''Transformers: Devastation'' and ''Spyro: Reignited Trilogy'', retain the original sounds.
* On ''DJ Hero 2'', we hear the whooshing sounds from the regular variant during the first five seconds, followed a synthesized whoosh when the logo halts, turntable sounds when the logo spins, and rewinding sounds when the logo reverts to the beginning. The whooshing sounds play again when the FreeStyle letters swirl, but we hear a different bang along with along with a male voice shouting "Uh!" when the logo zooms in quickly.
* On ''Crash Bandicoot: N. Sane Trilogy'', Dr. Neo Cortex (voiced by Lex Lang) announces, "Activision presents...a smashing blast from the past!".
* On ''Crash Team Racing: Nitro Fueled'', the speech is the same, but announced by another narrator.
|