Barking Dog Studios: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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'''Variants:'''
'''Variants:'''
*On <u>''Homeworld: Cataclysm''</u>, the dog appears on a {{color|gold}} ellipse and is lighted by a blue spotlight.
*On <u>''Homeworld: Cataclysm''</u>, the dog appears on a gold ellipse and is lighted by a blue spotlight.
*On <u>''Global Operations''</u>, the dog appears on a purple background with a purple frame.
*On <u>''Global Operations''</u>, the dog appears on a purple background with a purple frame.
*On <u>''Treasure Planet: Battle at Procyon''</u>, the 3D-designed logo is seen on a blue oval with a weak computer grid in the background.
*On <u>''Treasure Planet: Battle at Procyon''</u>, the 3D-designed logo is seen on a blue oval with a weak computer grid in the background.

Revision as of 10:47, 9 August 2024


Background

Barking Dog Studios was founded in 1998 by ex-Radical Entertainment employees. In 2002, Take-Two Interactive Software purchased the company and renamed it to Rockstar Vancouver.

Logo (September 12, 2000-October 31, 2002)


Visuals: The basic design shows a slightly deformed dog with a big head standing and barking. The company's name appears below. There are variants for each game.

Variants:

  • On Homeworld: Cataclysm, the dog appears on a gold ellipse and is lighted by a blue spotlight.
  • On Global Operations, the dog appears on a purple background with a purple frame.
  • On Treasure Planet: Battle at Procyon, the 3D-designed logo is seen on a blue oval with a weak computer grid in the background.

Technique: A still, digital graphic.

Audio: None, but on Treasure Planet: Battle at Procyon, a loud trumpet note is heard, followed by several guitar notes increasing its speed and two reverberated dog barks.

Availability: Appeared on the three games named above.

Barking Dog Studios
Rockstar Vancouver
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