'''Logo:''' We see a starfield along with the Earth on the right and a glassy transparent surface below. Various CDs are seen flying around the Earth and we pan into the planet. The camera then suddenly moves away as the transparent surface is revealed to be the company's logomark, with the Earth seen in its middle and the stars shooting away. The logomark spins, turns purple, flashes and the name "{{color|purple|CRYSTAL DYNAMICS}}" zooms out below. The logo then collides with the screen, causing a flash that brings up the still logo. The logomark consists of two arcs, resembling a "{{color|purple|C}}" and a "{{color|purple|D}}". The C-shaped arc has four rods coming near the top, and the D-shaped arc has a comb-like jarred figure. The stars vanish away along with the Earth before the logo ends, and the name shines. After the logo gets done, a menu would appear with two selections which are the game's name and "PREVIEWS".
'''FX/SFXTechnique:''' Great animation for the time, considering this was one of the first high-quality FMV video game logos.
'''Music/Sounds:''' A rock fanfare with drums and whooshing sound effects.
'''Logo:''' On a black background, we see just text reading "'''CRYSTAL DYNAMICS'''" in an Eras-like font with "'''CRYSTAL'''" in black outlined in white, and "'''DYNAMICS'''" in white.
'''FX/SFXTechnique:''' None.
'''Music/Sounds:''' The beginning of the game's intro theme.
'''Logo:''' On a black background, a laser writes the word "CRYSTAL" in the same font as before. When the laser finishes writing "CRYSTAL", the word "DYNAMICS" appears also in the same font formed in orange using fire. Then the logo flashes and forms the logo. The text looks similar to the previous logos.
'''FX/SFXTechnique:''' The laser effects.
'''Music/Sounds:''' A [[THX]]-like sound with laser sounds, closing out with a piano theme.
'''Logo:''' Against a {{color|blue}} metal background with black and white CGI lines, we see some clips from previous Crystal Dynamics games near the bottom edge of the screen. Then the crystal word "'''CRYSTAL'''" appears moving near the right edge of the screen, and the camera pans to move it. The clips transform into the word "{{color|orangered|'''DYNAMICS'''}}" below "'''CRYSTAL'''", also in the same font as above.
'''FX/SFXTechnique:''' The clips, and the CGI text effects.
'''Music/Sounds:''' Nine drumbeats followed with a proud 17-note tune, then a sound of glass taps.
*A second still variant without Gex was seen on ''Gex 3: Deep Pocket Gecko'' (the GBC version of ''Gex 3: Deep Cover Gecko'') for Game Boy Color.
'''FX/SFXTechnique:''' Same as the third logo.
'''Music/Sounds:''' Synth sounds of a laser drawing, then a humming.
'''Logo:''' We start with a circle outline on a black background growing to reveal a shot of a blimp promoting ''Gex 3: Deep Cover Gecko'', with Gex kids on a blimp. Then, as the blimp flies off, we look straight to a model ship on water, with the Crystal Dynamics logo on the model ship as seen on some covers of some Crystal Dynamics games. The camera slowly pans to reveal it, with birds flying over the ship. The Crystal Dynamics logo accompanies the gecko Gex with sunglasses.
'''FX/SFXTechnique:''' It's all CGI animation.
'''Music/Sounds:''' The opening theme of the game.
*On ''Project Snowblind'', a static field crosses the logo.
'''FX/SFXTechnique:''' The whole animation of apparatus, shining light and sparks.
'''Music/Sounds:''' Sounds of machines.
'''Logo:''' We see the text "CRYSTAL DYNAMICS" in the same font as the seventh logo appear still.
'''FX/SFXTechnique:''' None.
'''Music/Sounds:''' None.
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