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'''Nickname''': "Letter-by-Letter Flashing" ▼
▲'''Nickname :''' : "Letter-by-Letter Flashing"
'''Logo''': We see a bright flash, followed by an "E" zooming out of the screen on a water-like {{color|blue}} background, then "I", "D", "O" and "S" coming from the top-right of the screen, each with a {{color|blue}} light ray-like effect. Then, "INTERACTIVE" zooms under the word "EIDOS" while the light rays dim out, causing the light to appear behind the logo, making it glow as it zooms back slowly. Then "PRESENTS" zooms under the logo with light ray effects, dims out and glows as well. Then at the end, a bright light fills the entire screen, leaving it white, before fading to black. ▼
▲'''Logo :''' : We see a bright flash, followed by an "E" zooming out of the screen on a water-like {{color|blue}} background, then "I", "D", "O" and "S" coming from the top-right of the screen, each with a {{color|blue}} light ray-like effect. Then, "INTERACTIVE" zooms under the word "EIDOS" while the light rays dim out, causing the light to appear behind the logo, making it glow as it zooms back slowly. Then "PRESENTS" zooms under the logo with light ray effects, dims out and glows as well. Then at the end, a bright light fills the entire screen, leaving it white, before fading to black.
*There is a prototype variant of the logo where there is no bright flash at the beginning, and the {{color|blue}} water-like background is different. Plus, the logo is drastically larger, filling up almost the entire width of the screen. After the the logo forms, "PRESENTS" fades in under the logo. Then the whole logo, along with "PRESENTS", dissolves. A slowed-down and stretched version of this variant can be seen on ''Swagman''. ▼
*On ''Conquest Earth: First Encounter'', the prototype logo fades into the [[Data Design Interactive (UK)|Data Design Interactive]] logo. ▼
▲* There is a prototype variant of the logo where there is no bright flash at the beginning, and the {{color|blue}} water-like background is different. Plus, the logo is drastically larger, filling up almost the entire width of the screen. After the the logo forms, "PRESENTS" fades in under the logo. Then the whole logo, along with "PRESENTS", dissolves. A slowed-down and stretched version of this variant can be seen on ''Swagman''.
*There is a different logo on various games. The animation at the first ten approximate seconds is mostly the same, but there is no "PRESENTS" under the logo. There is no bright flash at the end, instead, the logo dissolves into debris. Then it cuts into a black screen a second later. Sometimes, it freezes and fades out after the animation finishes. The bright flash at the first split second is also slightly different (and it looks better). ▼
▲* On ''Conquest Earth: First Encounter'', the prototype logo fades into the [[Data Design Interactive (UK)|Data Design Interactive]] logo.
*On Core Design games, the logo proceeds as normal (see above), but after the logo dissolves, it fades into the word "PRESENTS" placed on a space background, and the Core Design logo proceeds. This is seen on all the PlayStation and PC ''Tomb Raider'' games (except the first one), ''Fighting Force 1 & 2'', and other Core Design games for the PlayStation and PC. This variant was introduced on October 31, 1997 with the releases of ''Tomb Raider II'' and ''Fighting Force''. ▼
▲* There is a different logo on various games. The animation at the first ten approximate seconds is mostly the same, but there is no "PRESENTS" under the logo. There is no bright flash at the end, instead, the logo dissolves into debris. Then it cuts into a black screen a second later. Sometimes, it freezes and fades out after the animation finishes. The bright flash at the first split second is also slightly different (and it looks better).
*Sometimes, the background is white and the logo is clean {{color|blue}} and still. ▼
▲* On Core Design games, the logo proceeds as normal (see above), but after the logo dissolves, it fades into the word "PRESENTS" placed on a space background, and the Core Design logo proceeds. This is seen on all the PlayStation and PC ''Tomb Raider'' games (except the first one), ''Fighting Force 1 & 2'', and other Core Design games for the PlayStation and PC. This variant was introduced on October 31, 1997 with the releases of ''Tomb Raider II'' and ''Fighting Force''.
▲* Sometimes, the background is white and the logo is clean {{color|blue}} and still.
'''FX/SFX:''' The bright flash, the moving letters "E-I-D-O-S", the "INTERACTIVE/PRESENTS" zooming under the logo, the bright flash at the end.
'''Music/Sounds:''': There are three known soundtracks to this logo:
* A flashing sound, followed by a long synthesised ambient chord and five whoosh sounds. On Eidos/Core Design games, this tune is extended to transition into the Core Design logo. This is the main variant.
* A synthesised bass chord, followed by five whoosh sounds and finally a crumbling sound. Used mostly on the "PRESENTS"-less variant.
* A strange droning sound. This has only been spotted on ''Swagman'', ''Deathtrap Dungeon'', and ''F1 World Grand Prix: Season 1999'' so far (the former using the prototype logo).
'''Availability:''': Common.
* Seen on ''Tomb Raider'' games starting with ''Tomb Raider II'' (the first game, along with ''Fighting Force'', to use the regular version of the logo), on ''Final Fantasy VII'' (PC version), ''Fear Effect'', ''Thief'' and ''Thief II'', among other games. By 2000, it was only on Core Design games until 2002.
* The prototype variant appears on ''Swagman'', ''Conquest Earth: First Encounter'' and some other PC titles.
* One of the last games to use this logo was ''Thunderhawk: Operation Phoenix'' (aka ''Thunderstrike: Operation Phoenix'' in North America and Japan).
'''Editor's Note:''': None.
===4th Logo (March 21, 2002-August 27, 2003)===
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