'''Technique:''' None.
'''Music/SoundsAudio:''' None.
'''Availability:''' Seen on some Eidos games from the late 1990s until 2002.
'''Technique:''' CGI.
'''Music/SoundsAudio:''' There are three known soundtracks to this logo:
* A flashing sound, followed by a long synthesised ambient chord and five whoosh sounds. On Eidos/Core Design games, this tune is extended to transition into the Core Design logo. This is the main variant.
* A synthesised bass chord, followed by five whoosh sounds and finally a crumbling sound. Used mostly on the "PRESENTS"-less variant.
'''Technique:''' CGI.
'''Music/SoundsAudio:''' Whooshing sounds, followed by a quiet synth hum and a loud explosion sound.
'''Availability:''' Seen on Eidos games from 2000-2002. The last games to have this logo were ''Wave Rally'' and ''Blood Omen 2'' for the Xbox.
'''Technique:''' In-engine 3D animation.
'''Music/SoundsAudio:''' Wind and thunder, followed by slams as the letters land, an echoing synth choir and droning sounds. The wind and thunder continue throughout. This was composed by Jesper Kyd, who also worked on the two games' soundtracks.
'''Availability:''' It only appears on ''Hitman: Codename 47'' and ''Hitman 2: Silent Assassin''.
'''Technique:''' CGI.
'''Music/SoundsAudio:''' Whooshing letters and rotation noise.
'''Availability:''' Seen on games from the time, namely ''Praetorians'', ''Swingerz Golf'', ''Legacy of Kain: Blood Omen 2'', ''Republic: The Revolution'' and ''Tomb Raider: The Angel of Darkness''.
'''Technique:''' CGI.
'''Music/SoundsAudio:''' Water sounds, then a sound of flowing point, and one little "pimm!"-like sound. Sometimes a male announcer says "EIDOS!"
'''Availability:''' Seen on ''Thief: Deadly Shadows'', ''Hitman Contracts'', ''25 to Life'', ''Smart Bomb'', ''Get on da Mic'', and ''Project Snowblind''.
'''Technique:''' The lights.
'''Music/SoundsAudio:''' Electric-like sounds and two calm whooshes.
'''Availability:''' Seen only on ''Deus Ex: Invisible War''.
'''Technique:''' The whole action.
'''Music/SoundsAudio:''' Static digital noises.
'''Availability:''' Seen only on ''Conflict: Global Terror''.
'''Technique:''' CGI.
'''Music/SoundsAudio:''' A long, fading, metallic whoosh.
'''Availability:''' Rather common. Seen on games from Eidos after the SCi acquisition, such as ''Just Cause'', ''Commandos: Strike Force'' or ''Shellshock 2''.
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