'''id Software''' was founded in 1991 by John Carmack, John Romero, Tom Hall and Adrian Carmack. The company is best known for its role in the development of PC gaming, which extends to the gaming industry as a whole, such as the creation of the modern first-person shooter with ''Wolfenstein 3D'' in 1992, the popularization of the genre and online multi-playing with ''Doom'' in 1993, and the creation of the modern 3D FPS genre with ''Quake'' in 1996. Since 2009, the company is a subsidiary of ZeniMax, where publishing rights would then go to [[Bethesda Softworks]].
In the company's earlier days, no real logo was used, even though it did appear on the credits (and with a different design in pre-''Doom'' games). The first real logo was used on the [[MacOS|Mac]] and [[3DO Interactive Multiplayer|3DO]] portports of ''Doom'' with an animated logo first appearing inon ''Quake II''.
{{ImageTOC
|Id_Software_(1996).png|1st Logo (OctoberJune 1927, 1995-April 26, 1996)
|Id_Software_(1997).png|2nd Logo (December 9, 1997-September 11, 1998)
|Id_Software_(1999,_B%26W).png|3rd Logo (September 30, 1999)
}}
===1st Logo (OctoberJune 1927, 1995-April 26, 1996)===
[[File:Id Software (1996).png|center|350px]]
'''LogoVisuals:''' The common corporate logo at the time, with the letters "{{color|gold|{{Font|Times New Roman|'''id'''}}}}" overlapping each other and "{{color|gold|SOFTWARE}}" below. There is also "{{color|gold|INC}}" at the tail of the logo.
'''Technique:''' NoneA still, digital graphic.
'''Music/Sounds:''' None. ▼
'''Availability:''' Only seen on 3DO ports of ''Doom'' and ''Wolfenstein 3D''. ▼
▲''' Music/SoundsAudio:''' None.
▲'''Availability:''' Only seen on the Mac port of ''Doom'' and the 3DO ports of ''Doom'' and ''Wolfenstein 3D''.
===2nd Logo (December 9, 1997-September 11, 1998)===
{{YouTube|id=ecATrFMRFaU}}
'''LogoVisuals:''' On a {{color|brown}} rusted steel background ([https://tcrf.net/images/a/a4/Quake_Consoleback-final.png similar to the console's texture from the first ''Quake'']), the id logo ("id" in a box) gets punched in on the background a little bit at a time. First, the top part of the "i" gets punched in, then the bottom part of the "d", thensuddenly the rest of the "i" and "d", then the top part of the "d", thenand finally the lower left corner.
'''Technique:''' CGI was possibly used for the base logo, and simplistic cuts may have been used for the animation.
'''Music/SoundsAudio:''' Five pounding sounds.
'''Availability:''' Seen on ''Quake II'' for PC, alongside on its two official mission packs "The Reckoning" and "Ground Zero". ▼
▲'''Availability:''' Seen on ''Quake II'' for PC, alongside on its two official mission packs "The Reckoning" and "Ground Zero" . It also appears on the Zeebo version of the same game.
===3rd Logo (September 30, 1999)===
[[File:Id Software (1999, B&W).png|center|350px]]
'''LogoVisuals:''' OnEssentially a black background isjust the "'id' in a box" logo in white on a black background. The logo has black faded smudges and creases.
'''Technique:''' NoneA still graphic.
'''Music/Sounds:''' None. ▼
'''Availability:''' Appears on the [[PlayStation]] version of ''Quake II''. ▼
▲''' Music/SoundsAudio:''' None.
▲'''Availability:''' AppearsIt appears on the [[PlayStation]] version of ''Quake II''.
===4th Logo (December 2, 1999-October 10, 2000)===
{{YouTube|id=OyN4xSElTdY}}
'''LogoVisuals:''' The concept is the same as the second logo, except updated. On a {{color|brown}} stone background, the lower left of the logo pounds through. The logo is carved in a {{color|gray}} stone background, and as the logo pounds its way through, the {{color|brown}} stone crumbles as dust falls down. Then the top middle pounds itself in, then most of the logo inside the square appears, then a bit more, then the whole logo pounds into the screen and back as dust falls.
'''Technique:''' CGI animation.
'''Music/SoundsAudio:''' SameFive aspounding the second logosounds.
'''Availability:''' Seen on the original PC and [[Sega Dreamcast|Dreamcast]] versions of ''Quake III Arena''.
===5th Logo (December 18, 2000-October 18, 2005)===
{{YouTube|id=nSKzGmP0mmo|id2=DB0RFH0ecg8}}
'''LogoVisuals:''' WeThe camera movemoves across a laboratory full of evil-looking equipment, tubes, gauges and steam knobs (a la [[LTI Gray Matter]]). The machinery seems to be attached to a large breathing organ with the "id" logo, now {{color|gold|yellow}}, carved on it, which wethe camera bumpbumps into. The organ then dims, becoming less visible.
'''Variant:''' InOn <u>''Quake III: Team Arena''</u>, the logo fades out.
'''Technique:''' Same as the last logoCGI.
'''Music/Sounds:''' Sounds of working machines, steam and pulse, ending with a bump sound. ▼
'''Availability:''' Seen on ''Quake III: Team Arena'', ''Doom 3'' and ''Quake 4'', as well the [[PlayStation#PlayStation 2 (PS2)/PSX|PS2]] and [[Xbox]] versions of ''Return to Castle Wolfenstein''. ▼
▲''' Music/SoundsAudio:''' Sounds of working machines, steam and pulse, ending with a bump sound.
▲'''Availability:''' Seen on ''Quake III: Team Arena'', ''Doom 3'' and ''Quake 4'', as well as the [[PlayStation#PlayStation 2 (PS2)/PSX|PS2]] and [[Xbox]] versions of ''Return to Castle Wolfenstein''.
===6th Logo (November 19, 2001)===
{{YouTube|id=405wbncliyo}}
'''LogoVisuals:''' On a black background with rain falling to the ground, the white "'id' in the box" with the faded smudges is superimposed on the background with "an" above and "software game" below. The words are white as well.
'''Technique:''' NoneA still, it's a superimposed3D logographic.
'''Music/SoundsAudio:''' The opening theme of the game.
'''Availability:''' Seen on ''Return to Castle Wolfenstein'' for PC.
===7th Logo (August 18, 2009-)===
<gallery mode="packed" heights="200">
[[File:Id Software (2011).png|center|350px]]
Bethesda, Id Software, Saber Interactive, Bink Video, FMOD, Autodesk Beast and NaturalMotion Technology (2017) (from Quake Champions).png|''Quake Champions'' variant
</gallery>
{{YouTube|id=4DJoPN8Jvao}}
'''LogoVisuals:''' WeThe logo startstarts with a {{color|red}} image of what appears to be a medical shot of a human head from the side. The image begins to exfoliate and parts of it zooming, as wethe camera movemoves through the brain cortex, which already turns {{color|blue}}. Then wethe camera movemoves along the {{color|blue}} nerve through a network of other nerves, and towards the shining node. When wethe camera bumpbumps it, it shows the id Software logo.
'''Variants:'''
* InOn <u>''Doom'' (2016)</u>, <u>''Doom II: Hell on Earth''</u> (packaged with ''Doom 3: BFG Edition''), and <u>''Quake Champions''</u>, a still version of the logo is used.
**On the latter, it is between the [[Bethesda Softworks]] and [[Saber Interactive]] logos, and below the other logos.
* On later id games, the logo is in warp speed.
'''Technique:''' CGI animation.
'''Music/SoundsAudio:''' A small click at the start and synth wheezing as wethe camera movemoves.
'''Availability:''' Seen on ''Rage'', ''Wolfenstein'' (2009), ''Doom 3: BFG Edition'', ''Wolfenstein: The New Order'', ''Wolfenstein: The Old Blood'', ''Doom (2016)'', the free-to-play ''Quake Champions'', the 2019 [[Nerve Software|Nerve]] ports of the classic ''Doom'' games, and ''Doom Eternal''.
{{Video Game-Navbox}}
|