'''id Software''' was founded in 1991 by John Carmack, John Romero, Tom Hall and Adrian Carmack. The company is best known for its role in the development of PC gaming, which extends to the gaming industry as a whole, such as the creation of the modern first-person shooter with ''Wolfenstein 3D'' in 1992, the popularization of the genre and online multi-playing with ''Doom'' in 1993, and the creation of the modern 3D FPS genre with ''Quake'' in 1996. Since 2009, the company is a subsidiary of ZeniMax, where publishing rights would then go to [[Bethesda Softworks]].
In the company's earlier days, no real logo was used, even though it did appear on the credits (and with a different design in pre-''Doom'' games). The first real logo was used on the [[MacOS|Mac]] and [[3DO Interactive Multiplayer|3DO]] ports of ''Doom'' (the latter of which was widely considered to be the worst ''Doom'' port) with an animated logo first appearing on ''Quake II''.
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{{YouTube|id=ecATrFMRFaU}}
'''Visuals:''' On a {{color|saddlebrown|brown}} rusted steel background ([https://tcrf.net/images/a/a4/Quake_Consoleback-final.png similar to the console's texture from the first ''Quake'']), the id logo ("id" in a box) gets punched in on the background a little bit at a time. First, the top part of the "i" gets punched in, then the bottom part of the "d", suddenly the rest of the "i" and "d", then the top part of the "d", and finally the lower left corner.
'''Technique:''' CGI was possibly used for the base logo, and simplistic cuts may have been used for the animation.
{{YouTube|id=OyN4xSElTdY}}
'''Visuals:''' On a {{color|saddlebrown|brown}} stone background, the lower left of the logo pounds through. The logo is carved in a {{color|gray}} stone background, and as the logo pounds its way through, the {{color|saddlebrown|brown}} stone crumbles as dust falls down. Then the top middle pounds itself in, then most of the logo inside the square appears, then a bit more, then the whole logo pounds into the screen and back as dust falls.
'''Technique:''' CGI.
{{YouTube|id=nSKzGmP0mmo|id2=DB0RFH0ecg8}}
'''Visuals:''' The camera moves across a laboratory full of evil-looking equipment, tubes, gauges and steam knobs (a la [[LTI Gray Matter]]). The machinery seems to be attached to a large breathing organ with the "id" logo, now {{color|gold|yellow}}, carved on it, which the camera bumps into. The organ then dims, becoming less visible.
'''Variant:''' On <u>''Quake III: Team Arena''</u>, the logo fades out.
{{YouTube|id=4DJoPN8Jvao}}
'''Visuals:''' The logo starts with a {{color|red}} image of what appears to be a medical shot of a human head from the side. The image begins to exfoliate and parts of it zooming, as the camera moves through the brain cortex, which already turns {{color|blue}}. Then the camera moves along the {{color|blue}} nerve through a network of other nerves, and towards the shining node. When the camera bumps it, it shows the id Software logo.
'''Variants:'''
[[Category:Microsoft]]
[[Category:ZeniMax Media]]
[[Category:English-language logos]]
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