'''Logo:''' The common corporate logo at the time, with the letters "{{color|gold|{{Font|Times New Roman|'''id'''}}}}" overlapping each other and "{{color|gold|SOFTWARE}}" below. There is also "{{color|gold|INC}}" at the tail of the logo.
'''FX/SFXTechnique:''' None.
'''Music/Sounds:''' None.
'''Logo:''' On a {{color|brown}} rusted steel background ([https://tcrf.net/images/a/a4/Quake_Consoleback-final.png similar to the console's texture from the first ''Quake'']), the id logo ("id" in a box) gets punched in on the background a little bit at a time. First the top part of the "i", then the bottom part of the "d", then the rest of the "i" and "d", then the top part of the "d", then the lower left corner.
'''FX/SFXTechnique:''' CGI was possibly used for the base logo, and simplistic cuts may have been used for the animation.
'''Music/Sounds:''' Five pounding sounds.
'''Logo:''' On a black background is the "'id' in a box" logo in white. The logo has black faded smudges and creases.
'''FX/SFXTechnique:''' None.
'''Music/Sounds:''' None.
'''Logo:''' The concept is the same as the second logo, except updated. On a {{color|brown}} stone background, the lower left of the logo pounds through. The logo is carved in a {{color|gray}} stone background, and as the logo pounds its way through, the {{color|brown}} stone crumbles as dust falls down. Then the top middle pounds itself in, then most of the logo inside the square appears, then a bit more, then the whole logo pounds into the screen and back as dust falls.
'''FX/SFXTechnique:''' CGI animation.
'''Music/Sounds:''' Same as the second logo.
'''Variant:''' In ''Quake III: Team Arena'', the logo fades out.
'''FX/SFXTechnique:''' Same as the last logo.
'''Music/Sounds:''' Sounds of working machines, steam and pulse, ending with a bump sound.
'''Logo:''' On a black background with rain falling to the ground, the white "'id' in the box" with the faded smudges is superimposed on the background with "an" above and "software game" below. The words are white as well.
'''FX/SFXTechnique:''' None, it's a superimposed logo.
'''Music/Sounds:''' The opening theme of the game.
* On later id games, the logo is in warp speed.
'''FX/SFXTechnique:''' CGI animation.
'''Music/Sounds:''' A small click at the start and synth wheezing as we move.
|