<gallery mode="packed" heights="180">
File:Insomniac Games (2011) 2.png
</gallery><gallery mode="packed" heights="180">
File:Insomniac Games (2002).png|''Ratchet & Clank (2002)''
File:Insomniac Games (2003).png|''Ratchet & Clank: Going Commando/Locked & Loaded''
File:Insomniac Games (2004).png|''Ratchet & Clank: Up Your Arsenal''
File:Insomniac Games (2005).png|''Ratchet & Clank: Deadlocked/Gladiator''
File:Insomniac Games (2007).png|''Ratchet & Clank Future: Tools Of Destruction''
File:Insomniac Games (2009).png|''Ratchet & Clank Future: A Crack In Time'' (startup)
File:Insomniac Games (2009) 2.png|''Ratchet & Clank Future: A Crack In Time'' (intro cutscene)
File:Insomniac Games (2012).png|''Ratchet & Clank: Full Frontal Assault/Into The Nexus''
File:Insomniac Games (2016).png|''Ratchet & Clank (2016)''
File:Insomniac Games (2006).png|''Resistance: Fall Of Man''
File:Insomniac Games (2008).png|''Resistance 2''
File:Insomniac Games (2011).png|''Resistance 3''
File:Insomniac Games (2013).png|''Fuse''
File:Insomniac Games (2014, 2018).png|''Sunset Overdrive''
</gallery>
'''Variants:'''
*In the logo's early years, it was usually preceded by a screen reading "A game created & developed by".
*''Ratchet & Clank (2002)'': We zoom out on a space background over a dark planet, as a rocket ship flies down and behind the moon, exiting on the left. The planet reveals itself as the moon in the Insomniac logo as light cycles over it. The ship passes right in front of the screen, leaving behind a trail of smoke and the finished logo. The logo dims, with the moon being the last to fade out.
*''Ratchet & Clank: Going Commando'' (known as ''Ratchet & Clank: Locked & Loaded'' in Europe): A spark of light shows on a black screen, which forms an arc shape that reveals the moon from top to bottom. The moon emits a bright flash that forms the "INSOMNIAC GAMES" text.
*''Ratchet & Clank: Up Your Arsenal'': Several stars shine on a black screen, and the moon's shine appears similarly to the previous variant, except the moon immediately emits a burst of light that reveals the finished logo and brightens the background to reveal a clear starfield, which slowly zooms in. The logo quickly fades, zooming toward us to segue into the game's title card.
*''Ratchet: Deadlocked'' (known as ''Ratchet: Gladiator'' in Europe): The logo zooms out on a space background similar to the previous variant, then out some more to segue into the game's title card.
*''Ratchet & Clank Future: Tools Of Destruction'': Similar to the ''Going Commando'' variant, except faster and the light coming onto the moon from an angle.
*''Ratchet & Clank Future: A Crack In Time'':
** When starting up the game, we see Dr. Nefarious, the villain of the game and several other entries in the ''Ratchet & Clank'' series, looking directly at the viewer with a scowly expression and holding his hand up. The Insomniac logo is seen beside him, with "CREATED AND DEVELOPED BY" above.
**During the intro cutscene (seen when starting a new game file), the logo becomes {{color|orange}} and fades out except for the moon, which becomes an {{color|orange}} glowing orb, leading to the rest of the opening as it flies off.
*''Ratchet & Clank: Full Frontal Assault/Into The Nexus'': The text "CREATED AND DEVELOPED BY" is seen above the logo.
*''Ratchet & Clank (2016 game)'': We move past a cloudy dark sky as the Insomniac logo, in {{color|blue}}, shines in. The logo glitches momentarily.
*''Ratchet & Clank (2016 movie)'': A still logo on a black background was only seen on said film.
*''Resistance: Fall Of Man'': The logo rapidly cuts in (as if it was a glitch) on a faded, worn-down {{color|gray}} vignette background, with blood splatters appearing on either sides.
*''Resistance 2'': The moon jutters around on a dark, gritty background as the rest of the logo appears around it.
*''Resistance 3'': The logo is sepia-toned, with a cardboard-like look to it.
*''Fuse'': On a smoky {{color|red}} background, the Insomniac logo moves around, and is seemingly made of electricity aside from the moon. Sparks and fire appear all over.
*''Sunset Overdrive'': The logo, on an angle and in white, is wiped in with a paint-like effect.
'''Technique:''' Depends on the variant, but generally CGI.
'''Music/Sounds:'''
*For the rest of the variants, theThe opening theme of the game or silence. ▼
*''Ratchet & Clank (2002)'': The sounds of the rocket ship blasting by, in addition to somewhat menacing white noise.
*''Ratchet & Clank: Going Commando/Locked & Loaded'': A four-note horn tune combined with industrial noises, a shimmer as the logo reveals, and a drumming rhythm that continues into the game's title card.
*''Ratchet & Clank: Up Your Arsenal'': A short sci-fi tune, with a loud whoosh and shine as the logo is revealed and zooms toward us.
*''Ratchet: Deadlocked/Gladiator'': Whoosh noises.
*''Ratchet & Clank Future: Tools Of Destruction'': A short orchestra tune with glimmering noises.
*''Resistance: Fall Of Man'': A droning noise, coupled with radio static noises as the logo appears, and an intimidating drum hit.
*''Resistance 2'': Similar droning noises to the previous variant, with noises similar to that heard when tuning a radio signal as the logo appears.
*''Fuse'': Electricity noises and a menacing droning noise.
*''Sunset Overdrive'': A short rock theme.
▲*For the rest of the variants, the opening theme of the game or silence.
'''Availability:''' Seen on Insomniac's games of the era, starting with the original ''Ratchet & Clank.''
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