===Background===
In 1993, [[Lucasfilm Games (1982-1993)|Lucasfilm Games]] was renamed ''"'LucasArts''', though the name was first used two years earlier. From the late 1980s to the early 2000s, LucasArts became known for their signature adventure game franchises, like ''Maniac Mansion, Monkey Island'', ''Sam & Max'', ''Grim Fandango'', and of course games based on their parent company's popular franchises, such as ''Star Wars'' and ''Indiana Jones''. By 2000, the studio's games had failed to sell within expectations, which caused a heavy focus on ''Star Wars'' titles, the cancellation of games based off any other original properties, and licensing their projects out to other studios. After the acquisition of Lucasfilm by The Walt Disney Company in October 2012, LucasArts was shut down on April 3rd, 2013, with the projects in development at the time, most famously ''Star Wars 1313'', being scrapped. The division would later be revived by Disney in January 2021 as [[Lucasfilm Games]], but still as a licensing company.
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'''Visuals:''' WeThere seeare 2 {{color|darkviolet|purple}} rectangles connected, forming a right angle. On one rectangle is text reading "LUCAS" in spaced-out letters and on the other one "Arts", again in spaced-out letters, and an abstract {{color|gold|golden}} figure (nicknamed the "Golden Guy") is standing on the rectangle. WeThere seeis an sun-like arc over the Golden Guy's head which he holds onto. Text below the logo reads "LucasArts Entertainment Company".
'''Variants:'''
*On <u>''Sam & Max Hit the Road''</u>, the logo is shown on a background of raining LucasArts logos. The text for this variant is colored yellow instead of the usual white.
*On <u>''Day of the Tentacle''</u>, the logo appears abruptly over a spinning blue-and-purple vortex (where the protagonists are sent through time in the game). The full company name appears below, and the logo is sucked back in. This variant was redone in HD for the 2016 remaster of the game.
*On <u>''Star Wars: X-Wing''</u>, we see the same sliding animation from the ''Super Star Wars'' variant plays, with the Golden Guy fading in and shining, and the full name appearing below, all on a starfield.
* On <u>''Ghoul Patrol''</u>, the logo is seen on a scrolling dark green background with images of some enemies from the game.
*On <u>''Star Wars: TIE Fighter''</u>, the logo wipes in on a starfield.
*On <u>''Star Wars: Shadow Of The Empire''</u> on Nintendo 64, the logo is enhanced, with the full company name in a white, rounded font. The Golden Guy uses the same sprite from ''Big Sky Trooper.''
'''Technique:''' DependsUsually onsprite-based the variantanimation.
'''Audio:''' Depends on the variant.
'''Audio Variants:'''
*On <u>all three of the ''Super Star Wars'' games</u>, wethere hearis tense string backing with whooshes as the rectangles slide in, a 3-note tune as the Golden Guy appears, a ding noise as the "LucasArts Entertainment Company" text appears, and an echoing trumpet noise as "IN STEREO" appears. The trumpet noise shifts between the left and right speakers.
*On <u>''Day of the Tentacle''</u>, a rapidly ascending and descending chime piece is heard in the background. When the LucasArts logo appears, a sound similar to that of the first [[Lucasfilm Games (1982-1993)|Lucasfilm Games]] logo is heard, accompanied by a gunshot (crate smashing in the remaster) noise when the "LucasArts Entertainment Company" text appears.
*<u>''Sam & Max Hit the Road''</u> uses a brief zydeco tune (sourced from the scene where Conroy Bumpus throws Max into the Gator Golf tank).
*On <u>''Star Wars: X-Wing''</u>, wethere hearis a droning tune with a ding as the shine appears.
*On <u>''Star Wars: TIE Fighter''</u>, wethere hearis a rendition of the famous Star Wars theme.
*For all other games with this logo, either the opening theme of the game or none.
File:LucasArts (2001) 4.png
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'''Visuals:''' We see theThe Golden Guy logo is seen again, this time with more detail and is much grungier. The shield is a gradient {{color|darkviolet|purple}} color, the "tm" symbol is changed to a Registered trademark symbol "(R)" and there is no full name below.
'''Variants:'''
*In <u>2002</u>, the text is made bolder and the Golden Guy is made smoother, with the grunge removed.
*On <u>some games</u>, the Golden Guy is darker, making him bronze. This is probably due to the lighting of the logo.
*A still logo is used on <u>''Star Wars Trilogy Arcade''</u> and <u>''Star Wars Racer Arcade''</u> as well as <u>some trailers''</u>,'' where the '"L'" is black and the text is the same colors as the ''Indiana Jones and the Infernal Machine'' variant. The company name and copyright notice appears below.
*On <u>''Star Wars: Rebel Assault II'' - ''The Hidden Empire''</u> and <u>''Herc's Adventures''</u>, the logo the purple '"L'" flips in on a starfield background, with the spaces where the letters would be being holes. Light begins to emit from the holes, as the white letters of the company name zoom out onto the '"L'". The Golden Guy fades in and shines a few times. On the PlayStation version of the former and ''Ballblazer Champions,'' we see a white flash of light as the LucasArts logo is formed and flips to face us.
**On <u>the PlayStation version of the former</u> and <u>''Ballblazer Champions''</u>, there is also a white flash of light as the LucasArts logo is formed and flips to face the camera.
*On ''The Dig'', the logo fades in on a sunset sky with a crescent moon and a flashing thundercloud.
*On <u>''Star Wars: DarkThe ForcesDig''</u>, the logo spinsfades in, turningon arounda tosunset facesky us.with Thea Goldencrescent Guy fades inmoon and shines a fewflashing timesthundercloud.
*On <u>''MortimerStar andWars: theDark Riddles ofForces''</u>, the Medallion''logo andspins ''Starin, Wars:turning Jediaround Knightto -face Darkthe Forcescamera. II'',The theGolden logo simplyGuy fades in and outshines a few times.
*On <u>''Mortimer and the Riddles of the Medallion''</u> and <u>''Star Wars: XJedi Knight -Wing vs.Dark TIEForces FighterII''</u>, the print logo appears in a white box whichsimply fades in and out on a starfield.
*On <u>''Star Wars: X-Wing vs. TIE Fighter''</u>, the print logo appears in a white box which fades in and out on a starfield.
*On <u>''Star Wars: Rogue Squadron''</u>, wethe camera movemoves over a white surface as several vehicles from the ''Star Wars'' series are seen moving around and shooting, including X-Wings and TIE Fighters, and a few AT-ATs walking around. WeThe camera zoomzooms out to reveal the surface is in the shape of the LucasArts logo, as a TIE Fighter moves toward it, to only be shot down by an X-Wing.
*On <u>''Star Wars: X-Wing Alliance''</u>, we see a TIE Fighter flyflies past the logo, as an X-Wing chases after it firing its lasers, which causes the Golden Guy to spin around. After it stops, the specks around the Golden Guy, in addition to the registered trademark symbol, fade in shortly after.
*On the Nintendo 64 version of ''Star Wars: Episode I Racer''</u>, the logo appears out of a flash of light.
* On <u>the PC and Sega Dreamcast versions of ''Star Wars: Episode I Racer''</u> as well as <u>''Star Wars: Racer Revenge''</u>, the logo fades in, with Anakin Skywalker and Sebulba racing past the logo. Sebulba crashes into the logo, causing it to break apart in an explosion. We The scene then fadefades into a Pit Droid waving its arms as a few others carry the broken logo, flaming chunks of the shield across the screen. The logo, back together, falls back on the screen in the same animation seen on ''Star Wars: Shadows Ofof Thethe Empire''. This logo also appears on later ports of the game, including the 2020 Aspyr ports for PS4, Nintendo Switch and Xbox One.
*On <u>''Star Wars: Episode I - Jedi Power Battles''</u>, the logo zooms back with a glow emitting from the Golden Guy, which then moves over the entire logo. The glow disappears, and several red laser shots are fired close to the Golden Guy, who turns around. The arc becomes a lightsaber, which he grabs and uses to deflect a few more shots before jumping at usthe atcamera, striking the screen.
*On ''Star Wars: Force Commander'', we zoom out to see an AT-AT walk toward us on a rocky surface, while several landspeeders fire at it. We pan out and through the letters of the LucasArts logo, which are emitting light, as the Golden Guy appears and an orb of light spins behind him like the ''Star Wars: Shadows of the Empire'' variant.
* On <u>''Star Wars: EpisodeForce ICommander''</u>, -the Battlecamera Forzooms Naboo'',out weto see severalan droidsAT-AT onwalk STAPtoward hoverbikesthe movecamera overon a snowyrocky surface, withwhile theseveral Goldenlandspeeders Guyfire ridingat one in frontit. The droidscamera shootpans atout and through the Goldenletters Guy,of whothe crashesLucasArts intologo, thewhich shieldare emitting light, formingas anthe explosionGolden Guy appears and thean fullorb logo,of whichlight risesspins upbehind ashim severallike N-1sthe pass''Star by,Wars: knockingShadows itof the Empire'' overvariant.
* On <u>''Star Wars: Starfighter'',Episode oneI of- theBattle titularfor Naboo''</u>, Starfightersseveral fromdroids theon gameSTAP flieshoverbikes pastmove theover logoa snowy surface, makingwith the Golden Guy duckriding and the arc aboveone himin spinfront. HeThe looksdroids aroundshoot a bit asat the logoGolden wobblesGuy, andwho thencrashes jumps to grab the side ofinto the shield, asforming itan isexplosion revealedand the full logo, iswhich onrises topup ofas theseveral sameN-1s Starfighterpass by, whichknocking flies off and towardsit usover.
*On <u>''Star Wars: Galactic BattlegroundsStarfighter''</u>, weone moveof overthe atitular scopeNaboo viewStarfighters offrom athe desert-landscape,game withflies apast large LucasArtsthe logo, onmaking the right,Golden untilGuy severalduck droidsand pokethe theirarc armsabove outhim ofspin. theHe sandlooks andaround shoota towardbit us.as Thethe screen goeslogo whitewobbles, and wethen seejumps to grab the logo,side butof afterthe ashield whileas theit Goldenis Guyrevealed the logo is knockedon overtop toof revealthe anothersame droidStarfighter, which shootsflies atoff and towards the uscamera.
*On <u>''Star Wars: Galactic Battlegrounds''</u>, the camera moves over a scope view of a desert-landscape, with a large LucasArts logo on the right, until several droids poke their arms out of the sand and shoot toward the camera. The screen goes white, and the logo appears. After a while, the Golden Guy is knocked over to reveal another droid, which shoots at the camera.
*On ''Star Wars: Rogue Squadron II - Rogue Leader'', we see what appears to be the surface of the Death Star, as a crowd of stormtroopers dance on top of yellow squares, and then proceed to kick them up and hold them. We pan above them to reveal they are in the shape of the Golden Guy, which crossfades to the normal logo as the shield fades in beside him. The logo then explodes as an X-Wing flies by.
*On <u>''Star Wars: ObiRogue Squadron II -Wan Rogue Leader''</u>, wewhat seeappears theto Goldenbe Guythe (insurface aof solidthe yellowDeath thisStar timeapepars, unlikeas thea usualcrowd grittyof texture)stormtroopers walkdance fromon the lefttop of theyellow screensquares, stoppingand tothen scratchproceed histo head,kick wonderingthem whereup theand shieldhold has gonethem. HeThe thenscreen usespans aabove force powerthem to bringreveal thethey shieldare toward him, but has difficulty doing so. After a few tries,in the shieldshape comes hurtling towardof the Golden Guy, knockingwhich himcrossfades over.to Hethe crawlsnormal backlogo onto his usual space onas the shield andfades raisesin hisbeside arms,him. aThe brightlogo glowthen thatexplodes fillsas thean screenX-Wing creating theflies archby.
*On <u>''Star Wars: Jedi StarfighterObi-Wan''</u>, we see the logo,Golden butGuy the(in Goldena Guysolid has hisyellow handsthis downtime, not holdingunlike the arch.usual Agritty sheettexture) ofwalks paperfrom floatsthe downleft andof fallsthe onscreen, thestopping topto ofscratch thehis shieldhead, thewondering Goldenwhere Guythe lookingshield over athas itgone. He grabsthen theuses papera andforce foldspower itto intobring athe papershield toward airplanehim, throwingbut ithas towarddifficulty usdoing so. TheAfter game'sa titularfew vehicletries, thenthe fliesshield rightcomes pasthurtling the logo, makingtoward the Golden Guy, duckknocking andhim hideover. onHe the shield, andcrawls back aroundonto it.his Theusual paperspace airplaneon thenthe comesshield floatingand backraises towardhis himarms, whicha hebright grabsglow andthat holdsfills up,the turningscreen intocreating the arch.
*On <u>''Star Wars: Jedi Starfighter''</u>, the logo fades in, but the Golden Guy has his hands down, not holding the arch. A sheet of paper floats down and falls on the top of the shield, the Golden Guy looking over at it. He grabs the paper and folds it into a paper airplane, throwing it toward the camera. The game's titular vehicle then flies right past the logo, making the Golden Guy duck and hide on the shield, and back around it. The paper airplane then comes floating back toward him, which he grabs and holds up, turning into the arch.
*On <u>''Star Wars: Jedi Knight II - Jedi Outcast''</u> and <u>''Indiana Jones and the Emperor's Tomb''</u>, the logo (minus the arch) slams down onto a black background, bouncing from the impact. The arch is drawn by a ball of light.
*On ''Star Wars: The Clone Wars'' (2002 video game), a flash of light reveals the Golden Guy, marching with the arch over his shoulder like a gun (obviously mimicking the Clone Troopers), as we move back to reveal many clones of the Golden Guy doing the same, as a flash reveals them marching in the shape of the LucasArts logo as it pans out, and the arch is drawn like the last variant.
*On <u>''Star Wars: BountyThe HunterClone Wars'',</u> the(2002 logovideo flips into viewgame), similarlya to the ''Star Wars: Shadowsflash of thelight Empire'' variant, as something passes the logo, grabbingreveals the Golden Guy's attention. It then flies behind him, startlingmarching himwith andthe makingarch himover lookhis back.shoulder Jangolike Fetta peeksgun up(obviously frommimicking the leftClone of the screenTroopers), as the Goldencamera Guymoves turnsback to facereveal him,many asclones he tiesof the Golden Guy updoing andthe dragssame, himas awaya asideflash fromreveals thethem arch,marching whichin fallsthe off.shape Jangoof thenthe fliesLucasArts downlogo ontoas theit logopans inout, place ofand the Goldenarch Guy,is anddrawn draws inlike the arch,last holding it upvariant.
*On <u>''Star Wars: Bounty Hunter''</u>, the logo flips into view, similarly to the ''Star Wars: Shadows of the Empire'' variant, as something passes the logo, grabbing the Golden Guy's attention. It then flies behind him, startling him and making him look back. Jango Fett peeks up from the left of the screen as the Golden Guy turns to face him, as he ties the Golden Guy up and drags him away aside from the arch, which falls off. Jango then flies down onto the logo in place of the Golden Guy, and draws in the arch, holding it up.
* On <u>''Gladius''</u>, we see the arch startstarts to glow blue as the Golden Guy notices and grabs it, becoming a sword, and holds it up triumphantly as it starts to spark. The Golden Guy is then electrocuted (in a cartoonish wayfashion, as he jutters and we see his skeleton appears for a brief moment) as he drops the sword. Tired, he tries to touch it again, but gets shocked, before grabbing it and holding it above him, turning back into the arch.
*On <u>''Armed & Dangerous''</u>, we see three Golden Guys are seen with the shield: one sitting close to the screen drinking from a cup, one standing on the shield holding a gun, and a smaller one wearing a mining helmet sitting on the shield. The closest Golden Guy throws his cup into the sky, as the one with the gun tries to shoot it. The other two run off as the armed one keeps shooting the cup, which falls back down in one piece. The cup then explodes as the Golden Guy tiredly looks at it and celebrates, holding his hands up and forming the arc.
*On <u>''RTX: Red Rock''</u>, wethe pancamera pans over the surface of Mars as dust flies by, revealing the LucasArts logo hidden under the sand, minus the Golden Guy. The background becomes black as an L.E.D. (an alien species from the game) teleports onto the shield, but is hit with a laser, while the Golden Guy teleports soon after.
*On <u>''Star Wars: Jedi Knight - Jedi Academy''</u>, a blue shine passes over the logo, and the arch turns into two lightsabers, which the Golden Guy grabs and connects together to create a two-sided lightsaber. He deflects a few incoming lasers and uses lightningForce powersLightning on something off-screen, and holds his hands up as the lightsaber turns back into the arch.
*On <u>''Star Wars: Rogue Squadron III - Rebel Strike,'' we see</u>, the logo appears as usual, except the Golden Guy begins to move his leg. WeThe camera zoomzooms out to reveal the logo in on the chest of Darth Vader, who is dancing on a glowing disco floor along with Luke Skywalker, C-3PO, R2-D2, Chewbacca, Han Solo, Lando Calrissian, and Leia. We go over several shots of them dancing, even with a disco ball resembling the Death Star which fires green lasers, as the floor tiles light up to reveal the Factor 5 logo.
*On ''Secret Weapons Over Normandy'', the Golden Guy looks around and jumps in shock and ducks in cover (the arch falls off as well), as we zoom out to reveal two warplanes fly by the screen, with one shooting down the other. We zoom back into the logo, as the Golden Guy wipes his head, giving off a few sparks, and raising his hands back up to form the arch.
*On <u.''WrathSecret UnleashedWeapons Over Normandy''</u>, the logo starts out normal, we then see a close-up of the Golden Guy's head,looks whenaround heand seesjumps somethingin offscreenshock thatand surprisesducks him.in Wecover then(the seearch thatfalls oneoff ofas thewell), fire dragons fromas the gamecamera iszooms floatingout nextto thereveal logo.two Thewarplanes Goldenfly Guy grabsby the archscreen, andwith usesone itshooting asdown athe shieldother. toThe blocklogo itszooms incomingback fire breath, and then uses it to give out flames which sendsinto the dragon offlogo, as the Golden Guy putswipes thehis archhead, backgiving inoff placea few sparks, and weraising zoomhis hands back inup andto form the logo shinesarch.
*On <u>''Wrath Unleashed''</u>, the logo starts out normal. Then, there is a close-up of the Golden Guy's head. He sees something offscreen that surprises him. It is then shown that one of the fire dragons from the game is floating next the logo. The Golden Guy grabs the arch and uses it as a shield to block its incoming fire breath, and then uses it to give out flames which sends the dragon off, as the Golden Guy puts the arch back in place and the camera zooms back in. Finally, the logo shines.
*On <u>the video game adaptation of ''Star Wars: Episode III - Revenge Ofof Thethe Sith''</u>, the logo zooms back while emitting light. The light dissipates, and the logo shines once.
'''Technique:''' DependsUsually onCGI theor variantsprite-based animation.
'''Audio:''' Depends on the variant.
'''Audio Variants:'''
*On <u>''Star Wars: Rebel Assault II'' - ''The Hidden Empire,'' we hear</u>, the sound of a plane passing by followed withby an explosion. Onare theheard. PlayStation version, we hear an ethereal rising synth note.
**On ''Star<u>the Wars:PlayStation Dark Forces''version</u>, wethere hearis aan slam/whooshethereal noise followed by arising synth note and droning.
*On <u>''Star Wars: Dark Forces''</u>, there is a slam/whoosh noise followed by a synth note and droning.
*On <u>''Mortimer and the Riddles of the Medallion''</u>, a somewhat ominous choir theme.
*On ''Star Wars: Shadow Of The Empire'', a jet engine sound with an explosion and white noise.
*On <u>''Star Wars: JediShadow KnightOf -The Dark Forces IIEmpire''</u>, a jet engine sound thatwith seguesan into aexplosion drawn-outand synthwhite notenoise.
*On <u>''Star Wars: Jedi Knight - Dark Forces II''</u>, a jet engine sound that segues into a drawn-out synth note.
*On <u>''Herc's Adventures''</u>, a calm violin tune with several xylophone notes.
*On ''Star Wars: Rogue Squadron,'' we hear the noises of the various vehicles moving and firing, with a triumphant, John Williams-style fanfare as the logo is revealed.
*On <u>''Star Wars: X-WingRogue AllianceSquadron''</u>, we hear the shipsnoises fly by andof the lasersvarious ofvehicles the X-Wing,moving and a spinning noise as the Goldenfiring Guyare spinsheard, with a fewtriumphant, creaksJohn andWilliams-style thefanfare soundas of a metal door closingthe atlogo itis stopsrevealed.
*On <u>''Star Wars: X-Wing Alliance''</u>, there are the sounds of the ships flying by and the lasers of the X-Wing, and a spinning noise as the Golden Guy spins, with a few creaks and the sound of a metal door closing at it stops.
*On <u>the Nintendo 64 version of ''Star Wars: Episode I Racer''</u>, a phasing noise.
*On <u>the PC and Sega Dreamcast version of ''Star Wars: Episode I Racer''</u>, the noises of the vehicles passing by, followed by an explosion sound when the logo breaks apart with a dramatic trumpet fanfare, then the sounds of the droids and a playful fanfare with the sounds of fire, and finally a bombastic fanfare (taken from the ''The Phantom Menace'' score) when the final animation plays, with a whoosh as the light shines.
*On ''Indiana Jones & The Infernal Machine'', we hear the turning of the gears, a slam as the square stops, and several more slamming sounds as the name appears.
*On <u>''StarIndiana Wars:Jones Episode& IThe -Infernal Jedi Power BattlesMachine''</u>, athere pieceare ofthe musicsounds fromof the ''Episodeturning I''of soundtrack,the withgears, a slam as the logosquare stops moving, alongand withseveral themore slamming sounds ofas the laser shots andname lightsaberappears.
*On <u>''Star Wars: ForceEpisode CommanderI - Jedi Power Battles''</u>, thea soundpiece of thundermusic with a dramatic score andfrom the pounding''Episode noises of the AT-ATI'' walkingsoundtrack, with thea firingslam ofas the shipslogo behindstops itmoving, whichalong segueswith tothe asounds triumphantof fanfarethe aslaser theshots logo isand revealedlightsaber.
*On <u>''Star Wars: EpisodeForce ICommander''</u>, -the Battlesound Forof Naboo'',thunder with a dramatic fanfarescore withand the soundspounding noises of lasersthe AT-AT walking, with the firing andof the logoships beingbehind knockedit, overwhich atsegues to a triumphant fanfare as the endlogo is revealed.
*On <u>''Star Wars: Starfighter'',Episode aI calming- pieceBattle offor musicNaboo''</u>, froma thedramatic game,fanfare with the sounds of lasers firing and the shipslogo passingbeing knocked over at the byend.
* On <u>''Star Wars: Galactic Battlegrounds,Starfighter''</u>, wea hearcalming thepiece droids'of noisesmusic andfrom theirthe shootinggame, andwith athe phasersounds sound asof the full logoships ispassing shownby.
* On <u>''Star Wars: RogueGalactic Squadron II - Rogue LeaderBattlegrounds''</u>, wethe heardroids' thenoises famousand Mostheir Eisleyshooting cantinaare musicheard, whichand seguesthere intois a majesticphaser fanfaresound as the full logo is revealed, and the explosionshown.
*On <u>''Star Wars: Obi-Wan'',Rogue weSquadron hearII a- mysticalRogue trackLeader''</u>, alongthere withis the Goldenfamous Guy'sMos stepsEisley andcantina head-scratchmusic, which becomessegues into a more powerfulmajestic fanfare as he uses the force. We also hear a thud as helogo is knocked overrevealed, and the music calms down once the logo is formedexplosion.
*On <u>''Star Wars: Jedi StarfighterObi-Wan''</u>, wethere hearis a calmingmystical tunetrack whilealong with the paperGolden fallsGuy's steps and head-scratch, thewhich soundsbecomes ofa themore Jedipowerful Starfighterfanfare whileas he uses the musicforce. becomesThere is also a bitthud moreas he is knocked tenseover, and the sheenmusic ascalms down once the arclogo is appearsformed.
*On <u>''Star Wars: Jedi KnightStarfighter''</u>, IIthere -is Jedia Outcastcalming tune while the paper falls,'' athe slammingsounds soundof againstthe tenseJedi music,Starfighter withwhile the soundmusic ofbecomes a lightsaberbit whilemore tense, and the archsheen isas the arc drawnappears.
*On <u>''Star Wars: TheJedi CloneKnight Wars''II (2002- videoJedi game)Outcast''</u>, we hear a phasingslamming noisesound duringagainst the lighttense flashmusic, with a dramatic fanfare with the marchessound of the Golden Guys, and a whooshlightsaber aswhile the logo is revealed and arch is drawn.
*On <u>''Star Wars: BountyThe HunterClone Wars''</u> (2002 video game), wethere start withis a calmingphasing track,noise andduring the sounds of Jango Fett flyinglight byflash, with a cowbelldramatic noisefanfare aswith the Goldenmarches Guyof isthe startled.Golden TheGuys, fanfareand becomesa more dramaticwhoosh as wethe hearlogo theis roperevealed latchingand ontoarch theis Golden Guy,drawn.
* On <u>''GladiusStar Wars: Bounty Hunter''</u>, wethe hearlogo thestarts Goldenwith Guya beingcalming electrocutedtrack, and shockedthe againstsounds aof triumphantJango fanfareFett whileflying heby, holdswith upa cowbell noise as the sword,Golden followedGuy byis astartled. calmerThe fanfare after,becomes andmore adramatic gratingas noisewe ashear the finalrope archlatching isonto drawn.the Golden Guy,
* On <u>''Gladius''</u>, there is the Golden Guy being electrocuted and shocked against a triumphant fanfare while he holds up the sword, followed by a calmer fanfare after, and a grating noise as the final arch is drawn.
*On <u>''Indiana Jones and the Emperor's Tomb''</u>, wethere hearis a piece of Indiana Jones-esque music, with a whip crack as the arch is formed.
*On ''Armed & Dangerous'', we hear whistling, the sipping of a drink, a whoosh as the cup is thrown, the sounds of the gunshots, the cup exploding, and a short western sting as the logo ends.
*On <u>''RTX:Armed Red& RockDangerous''</u>, wethere hearis whistling, the soundssipping of thea dustdrink, scatteringa withwhoosh anas etherealthe synthcup is notethrown, the teleportingsounds of the L.E.D.gunshots, andthe itcup being shotexploding, and a synthshort tunewestern sting as the logo is finishedends.
*On <u>''RTX: Red Rock''</u>, there are the sounds of the dust scattering with an ethereal synth note, the teleporting of the L.E.D. and it being shot, and a synth tune as the logo is finished.
*On <u>''Star Wars: Jedi Knight - Jedi Academy''</u>, wethere hearis the sound of a lightsaber, laser projectiles being deflected, lightning, and a whoosh with a droning noise at the end.
*On <u>''Star Wars: Rogue Squadron III - Rebel Strike,'' we hear</u>, Meco's disco remix of the Star Wars theme plays.
*On ''Secret Weapons Over Normandy'', we hear the sound of the jet engines and explosions and a triumphant tune, with a drumbeat at the end and a synth 'ding' as the arch appears.
*On <u>''WrathSecret UnleashedWeapons Over Normandy''</u>, wethere hear white noises,is the noisessound of the dragon,jet aengines tenseand explosions and a stringtriumphant tune, with a drumbeat at the end and a glimmeringsynth sound"ding" as the arch appears.
*On <u>''StarWrath Wars:Unleashed''</u>, Episodethere IIIare -white Revengenoises, the noises of the Sith''dragon, we hear a whooshtense noisestring withtune, Darthand Vader'sa signatureglimmering breathingsound.
*On <u>''Star Wars: Episode III - Revenge of the Sith''</u>, there is a whoosh noise with Darth Vader's signature breathing.
*For all other games with this logo, either the opening theme of the game or none.
'''Availability:''' WasIt was seen on titles from the era, starting with ''Full Throttle'' and ending with ''Star Wars: Episode III - Revenge of the Sith'', although it's also seen on early trailers for ''Star Wars: Battlefront II'' (2005) and ''Star Wars: Empire at War''.
===3rd Logo (October 31, 2005-November 8, 2012)===
File:LucasArts (2008) 2.png
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'''Visuals:''' On a black (or white) background, we seeis a stylized {{color|gold|yellow}} figure (a redesigned Golden Guy with a more refined, rounded and cartoony look), almost looking like he's jumping or taking a large step. The arch he's holding is also more notably spiked. Below is the curved text "LUCASARTS" (stylized in the same way as the Industrial Light & Magic and [[Lucasfilm Animation]] logos).
'''Variants:'''
* Several games, like <u>the PSP version of ''Star Wars: The Force Unleashed,''</u>, <u>''Fracture''</u> and <u>''Star Wars: The Clone Wars - Lightsaber Duels''</u>, have an animation where the logo emits a shine of light, which dies down as the logo slowly zooms toward usthe camera.
* On <u>the console versions of ''Star Wars: Battlefront II'' (2005)</u>, the entire logo is yellow, and has the byline "A LUCASFILM COMPANY" below. The byline also appears on <u>''Star Wars: The Clone Wars - Jedi Alliance'' on Nintendo DS</u>.
*On <u>the Nintendo DS version of ''LEGO Star Wars II: The Original Trilogy''</u>, the logo is revealed from the inside of a LEGO version of the Millenium Falcon, which flies onto the screen.
*On <u>''Thrillville''</u>, wethere seeare two carts, a blue bumper cart with a guy in the seat, and a red bumper cart with a girl, and they move down the rails into each other,. theyThey do not crash, but make the LucasArts logo to light up at the moment of their meet, and they continue moving.
*On <u>''Thrillville: Off Thethe Rails''</u>, wethe camera movemoves down to seereveal a rollercoaster, with two carts on either side (a blue cart with a girl, a red cart with a boy), which begin to ride towards each other as we see shots of their excited expressions, hands up in the air, are shown. The carts jump off a ramp and pass by each other, the Golden Guy being formed as the two kids high five. The LucasArts name appears below.
*On <u>the Nintendo DS version of ''LEGO Star Wars: The Complete Saga''</u>, the logo is superimposed onto a starfield background.
*On <u>''Star Wars: The Force Unleashed''</u> and <u>''Star Wars: The Force Unleashed II''</u>, we see a 3D version of the Golden Guy jumpingjumps from the left side of the screen,. heHe throws a red lightsaber (which is Starkiller's (the main protagonist of ''The Force Unleashed'') lightsaber), to the left, then. itIt circles around and cuts the ring arc over the top of the Golden Guy. The Golden Guy then uses Force Lightning (a move from the game) to draw out the Lucasarts name below, and then uses a force push to finalize the logo. The Golden Guy then moves into its traditional stance. On the Nintendo DS version of ''Star Wars: The Force Unleashed II,'', the Singapore division byline appears below.
*On <u>''Indiana Jones &and Thethe Staff Ofof Kings''</u>, we see the Golden Guy (dressed as Indy, with his signature hat and pouch) swingswings away from a rolling boulder, then from some jumping sawblades, before swinging toward usthe camera and stopping in the centrecenter of the screen, as he is shot at with several darts, which he dodges. More darts create an arch above him, which he jumps up to hold as the logo is formed and shines, copyright info below.
*On <u>''The Secret Ofof Monkey Island: Special Edition''</u>, we see a sprite of the game's main character Guybrush Threepwood (as he appeared in the original game) walkwalks in, take out a treasure map and find a red X on the ground. He digs it out to find a treasure chest, which opens up to reveal a pixelated Golden Guy, which flies out and forms the full logo with copyright info underneath.
*On <u>''The Secret Ofof Monkey Island 2: LeChuck's Revenge - Special Edition''</u>, two gray monkeys run onto the screen and dance, until the Golden Guy comes in to shoo them away. He then dances a bit before a monkey comes in and scares him, forming the logo.
'''Technique:''' None for the normal variants; CGI on the other variants.
'''Audio Variants:'''
*On <u>''Thrillville''</u>, there is a girl sayingsays "WEEE!!!" and a boy laughinglaughs, and then a bump sound is heard, and a ding is heard after the LucasArts logo finishes lighting up.
*On ''Thrillville: Off Thethe Rails''</u>, we hear the carts are heard riding up the tracks, and whimsical music plays as the kids cheer. A shining sound is heard when the Golden Guy is formed, and a ding when the name appears.
*On <u>''Star Wars: The Force Unleashed''</u> and <u>''Star Wars: The Force Unleashed II''</u>, wethere is the sound hearof a lightsaber cutting the ring, and the force moves used by the Golden Guy, as well as music from the game during the logo formation. Listen closely and you can hear the Golden Guy can be heard grunting.
*On <u>''Indiana Jones &and Thethe Staff Ofof Kings''</u>, wethere hearis a dramatic, Indy-style fanfare with the Golden Guy yelling while swinging, along with the sawblades and the darts being shot, with a whoosh when the logo is formed.
*On <u>''The Secret Of Monkey Island: Special Edition''</u>, wethere hearis tropical music, Guybrush's hmm, him digging, and saying "Wow!", with a short flute tune when the logo is revealed.
*On <u>''The Secret Of Monkey Island 2: LeChuck's Revenge - Special Edition''</u>, wethere hearis upbeat tribal music (which slows down as the Golden Guy first appears), the monkey's voices, which ends with a short flute tune when the logo is formed.
'''Availability:'''
[[Category:Lucasfilm Ltd.]]
[[Category:Logos that vary depending on the source]]
[[Category:English-language logos]]
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