===Background===
In 1993, [[Lucasfilm Games (1982-1993)|Lucasfilm Games]] was renamed ''"'LucasArts''', though the name was first used two years earlier. From the late 1980s to the early 2000s, LucasArts became known for their signature adventure game franchises, like ''Maniac Mansion, Monkey Island'', ''Sam & Max'', ''Grim Fandango'', and of course games based on their parent company's popular franchises, such as ''Star Wars'' and ''Indiana Jones''. By 2000, the studio's games had failed to sell within expectations, which caused a heavy focus on ''Star Wars'' titles, the cancellation of games based off any other original properties, and licensing their projects out to other studios. After the acquisition of Lucasfilm by The Walt Disney Company in October 2012, LucasArts was shut down on April 3rd, 2013, with the projects in development at the time, most famously ''Star Wars 1313'', being scrapped. The division would later be revived by Disney in January 2021 as [[Lucasfilm Games]], but still as a licensing company.
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'''Visuals:''' There are 2 {{color|darkviolet|purple}} rectangles connected, forming a right angle. On one rectangle is text reading "LUCAS" in spaced-out letters and on the other one "Arts", again in spaced-out letters, and an abstract {{color|gold|golden}} figure (nicknamed the "Golden Guy") is standing on the rectangle. WeThere seeis an sun-like arc over the Golden Guy's head which he holds onto. Text below the logo reads "LucasArts Entertainment Company".
'''Variants:'''
*On <u>''Sam & Max Hit the Road''</u>, the logo is shown on a background of raining LucasArts logos. The text for this variant is colored yellow instead of the usual white.
*On <u>''Day of the Tentacle''</u>, the logo appears abruptly over a spinning blue-and-purple vortex (where the protagonists are sent through time in the game). The full company name appears below, and the logo is sucked back in. This variant was redone in HD for the 2016 remaster of the game.
*On <u>''Star Wars: X-Wing''</u>, we see the same sliding animation from the ''Super Star Wars'' variant plays, with the Golden Guy fading in and shining, and the full name appearing below, all on a starfield.
* On <u>''Ghoul Patrol''</u>, the logo is seen on a scrolling dark green background with images of some enemies from the game.
*On <u>''Star Wars: TIE Fighter''</u>, the logo wipes in on a starfield.
*On <u>''Star Wars: Shadow Of The Empire''</u> on Nintendo 64, the logo is enhanced, with the full company name in a white, rounded font. The Golden Guy uses the same sprite from ''Big Sky Trooper.''
'''Technique:''' DependsUsually onsprite-based the variantanimation.
'''Audio:''' Depends on the variant.
'''Audio Variants:'''
*On <u>all three of the ''Super Star Wars'' games</u>, there is tense string backing with whooshes as the rectangles slide in, a 3-note tune as the Golden Guy appears, a ding noise as the "LucasArts Entertainment Company" text appears, and an echoing trumpet noise as "IN STEREO" appears. The trumpet noise shifts between the left and right speakers.
*On <u>''Day of the Tentacle''</u>, a rapidly ascending and descending chime piece is heard in the background. When the LucasArts logo appears, a sound similar to that of the first [[Lucasfilm Games (1982-1993)|Lucasfilm Games]] logo is heard, accompanied by a gunshot (crate smashing in the remaster) noise when the "LucasArts Entertainment Company" text appears.
*<u>''Sam & Max Hit the Road''</u> uses a brief zydeco tune (sourced from the scene where Conroy Bumpus throws Max into the Gator Golf tank).
*On <u>''Star Wars: X-Wing''</u>, there is a droning tune with a ding as the shine appears.
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'''Visuals:''' The Golden Guy logo is seen again, this time with more detail and is much grungier. The shield is a gradient {{color|darkviolet|purple}} color, the "tm" symbol is changed to a Registered trademark symbol "(R)" and there is no full name below.
'''Variants:'''
*A still logo is used on <u>''Star Wars Trilogy Arcade''</u> and <u>''Star Wars Racer Arcade''</u> as well as <u>some trailers</u>, where the "L" is black and the text is the same colors as the ''Indiana Jones and the Infernal Machine'' variant. The company name and copyright notice appears below.
*On <u>''Star Wars: Rebel Assault II - The Hidden Empire''</u> and <u>''Herc's Adventures''</u>, the purple "L" flips in on a starfield background, with the spaces where the letters would be being holes. Light begins to emit from the holes, as the white letters of the company name zoom out onto the "L". The Golden Guy fades in and shines a few times.
**On <u>the PlayStation version of the former</u> and <u>''Ballblazer Champions''</u>, wethere seeis also a white flash of light as the LucasArts logo is formed and flips to face usthe camera.
*On <u>''The Dig''</u>, the logo fades in on a sunset sky with a crescent moon and a flashing thundercloud.
*On <u>''Star Wars: Dark Forces''</u>, the logo spins in, turning around to face usthe camera. The Golden Guy fades in and shines a few times.
*On <u>''Mortimer and the Riddles of the Medallion''</u> and <u>''Star Wars: Jedi Knight - Dark Forces II''</u>, the logo simply fades in and out.
*On <u>''Star Wars: X-Wing vs. TIE Fighter''</u>, the print logo appears in a white box which fades in and out on a starfield.
*On <u>''Star Wars: Rogue Squadron''</u>, wethe camera movemoves over a white surface as several vehicles from the ''Star Wars'' series are seen moving around and shooting, including X-Wings and TIE Fighters, and a few AT-ATs walking around. WeThe camera zoomzooms out to reveal the surface is in the shape of the LucasArts logo, as a TIE Fighter moves toward it, to only be shot down by an X-Wing.
*On <u>''Star Wars: X-Wing Alliance''</u>, we see a TIE Fighter flyflies past the logo, as an X-Wing chases after it firing its lasers, which causes the Golden Guy to spin around. After it stops, the specks around the Golden Guy, in addition to the registered trademark symbol, fade in shortly after.
*On the Nintendo 64 version of ''Star Wars: Episode I Racer''</u>, the logo appears out of a flash of light.
* On <u>the PC and Sega Dreamcast versions of ''Star Wars: Episode I Racer''</u> as well as <u>''Star Wars: Racer Revenge''</u>, the logo fades in, with Anakin Skywalker and Sebulba racing past the logo. Sebulba crashes into the logo, causing it to break apart in an explosion. We The scene then fadefades into a Pit Droid waving its arms as a few others carry the broken logo, flaming chunks of the shield across the screen. The logo, back together, falls back on the screen in the same animation seen on ''Star Wars: Shadows Ofof Thethe Empire''. This logo also appears on later ports of the game, including the 2020 Aspyr ports for PS4, Nintendo Switch and Xbox One.
*On <u>''Star Wars: Episode I - Jedi Power Battles''</u>, the logo zooms back with a glow emitting from the Golden Guy, which then moves over the entire logo. The glow disappears, and several red laser shots are fired close to the Golden Guy, who turns around. The arc becomes a lightsaber, which he grabs and uses to deflect a few more shots before jumping at usthe atcamera, striking the screen.
*On <u>''Star Wars: Force Commander''</u>, wethe zoomcamera zooms out to see an AT-AT walk toward usthe camera on a rocky surface, while several landspeeders fire at it. WeThe camera panpans out and through the letters of the LucasArts logo, which are emitting light, as the Golden Guy appears and an orb of light spins behind him like the ''Star Wars: Shadows of the Empire'' variant.
* On <u>''Star Wars: Episode I - Battle Forfor Naboo''</u>, we see several droids on STAP hoverbikes move over a snowy surface, with the Golden Guy riding one in front. The droids shoot at the Golden Guy, who crashes into the shield, forming an explosion and the full logo, which rises up as several N-1s pass by, knocking it over.
*On <u>''Star Wars: Starfighter''</u>, one of the titular Naboo Starfighters from the game flies past the logo, making the Golden Guy duck and the arc above him spin. He looks around a bit as the logo wobbles, and then jumps to grab the side of the shield as it is revealed the logo is on top of the same Starfighter, which flies off and towards usthe camera.
*On <u>''Star Wars: Galactic Battlegrounds''</u>, wethe camera movemoves over a scope view of a desert-landscape, with a large LucasArts logo on the right, until several droids poke their arms out of the sand and shoot toward usthe camera. The screen goes white, and we see the logo, butappears. afterAfter a while, the Golden Guy is knocked over to reveal another droid, which shoots at usthe camera.
*On <u>''Star Wars: Rogue Squadron II - Rogue Leader''</u>, we see what appears to be the surface of the Death Star apepars, as a crowd of stormtroopers dance on top of yellow squares, and then proceed to kick them up and hold them. WeThe screen panpans above them to reveal they are in the shape of the Golden Guy, which crossfades to the normal logo as the shield fades in beside him. The logo then explodes as an X-Wing flies by.
*On <u>''Star Wars: Obi-Wan''</u>, we see the Golden Guy (in a solid yellow this time, unlike the usual gritty texture) walkwalks from the left of the screen, stopping to scratch his head, wondering where the shield has gone. He then uses a force power to bring the shield toward him, but has difficulty doing so. After a few tries, the shield comes hurtling toward the Golden Guy, knocking him over. He crawls back onto his usual space on the shield and raises his arms, a bright glow that fills the screen creating the arch.
*On <u>''Star Wars: Jedi Starfighter''</u>, we see the logo fades in, but the Golden Guy has his hands down, not holding the arch. A sheet of paper floats down and falls on the top of the shield, the Golden Guy looking over at it. He grabs the paper and folds it into a paper airplane, throwing it toward usthe camera. The game's titular vehicle then flies right past the logo, making the Golden Guy duck and hide on the shield, and back around it. The paper airplane then comes floating back toward him, which he grabs and holds up, turning into the arch.
*On <u>''Star Wars: Jedi Knight II - Jedi Outcast''</u> and <u>''Indiana Jones and the Emperor's Tomb''</u>, the logo (minus the arch) slams down onto a black background, bouncing from the impact. The arch is drawn by a ball of light.
*On <u>''Star Wars: The Clone Wars''</u> (2002 video game), a flash of light reveals the Golden Guy, marching with the arch over his shoulder like a gun (obviously mimicking the Clone Troopers), as wethe camera movemoves back to reveal many clones of the Golden Guy doing the same, as a flash reveals them marching in the shape of the LucasArts logo as it pans out, and the arch is drawn like the last variant.
*On <u>''Star Wars: Bounty Hunter''</u>, the logo flips into view, similarly to the ''Star Wars: Shadows of the Empire'' variant, as something passes the logo, grabbing the Golden Guy's attention. It then flies behind him, startling him and making him look back. Jango Fett peeks up from the left of the screen as the Golden Guy turns to face him, as he ties the Golden Guy up and drags him away aside from the arch, which falls off. Jango then flies down onto the logo in place of the Golden Guy, and draws in the arch, holding it up.
* On <u>''Gladius''</u>, we see the arch startstarts to glow blue as the Golden Guy notices and grabs it, becoming a sword, and holds it up triumphantly as it starts to spark. The Golden Guy is then electrocuted (in a cartoonish wayfashion, as he jutters and we see his skeleton appears for a brief moment) as he drops the sword. Tired, he tries to touch it again, but gets shocked, before grabbing it and holding it above him, turning back into the arch.
*On <u>''Armed & Dangerous''</u>, we see three Golden Guys are seen with the shield: one sitting close to the screen drinking from a cup, one standing on the shield holding a gun, and a smaller one wearing a mining helmet sitting on the shield. The closest Golden Guy throws his cup into the sky, as the one with the gun tries to shoot it. The other two run off as the armed one keeps shooting the cup, which falls back down in one piece. The cup then explodes as the Golden Guy tiredly looks at it and celebrates, holding his hands up and forming the arc.
*On <u>''RTX: Red Rock''</u>, wethe pancamera pans over the surface of Mars as dust flies by, revealing the LucasArts logo hidden under the sand, minus the Golden Guy. The background becomes black as an L.E.D. (an alien species from the game) teleports onto the shield, but is hit with a laser, while the Golden Guy teleports soon after.
*On <u>''Star Wars: Jedi Knight - Jedi Academy''</u>, a blue shine passes over the logo, and the arch turns into two lightsabers, which the Golden Guy grabs and connects together to create a two-sided lightsaber. He deflects a few incoming lasers and uses lightningForce powersLightning on something off-screen, and holds his hands up as the lightsaber turns back into the arch.
*On <u>''Star Wars: Rogue Squadron III - Rebel Strike,'' we see</u>, the logo appears as usual, except the Golden Guy begins to move his leg. WeThe camera zoomzooms out to reveal the logo in on the chest of Darth Vader, who is dancing on a glowing disco floor along with Luke Skywalker, C-3PO, R2-D2, Chewbacca, Han Solo, Lando Calrissian, and Leia. We go over several shots of them dancing, even with a disco ball resembling the Death Star which fires green lasers, as the floor tiles light up to reveal the Factor 5 logo.
*On <u.''Secret Weapons Over Normandy''</u>, the Golden Guy looks around and jumps in shock and ducks in cover (the arch falls off as well), as wethe camera zoomzooms out to reveal two warplanes fly by the screen, with one shooting down the other. WeThe logo zoomzooms back into the logo, as the Golden Guy wipes his head, giving off a few sparks, and raising his hands back up to form the arch.
*On <u>''Wrath Unleashed''</u>, the logo starts out normal. Then, wethere then seeis a close-up of the Golden Guy's head,. when heHe sees something offscreen that surprises him. WeIt is then seeshown that one of the fire dragons from the game is floating next the logo. The Golden Guy grabs the arch and uses it as a shield to block its incoming fire breath, and then uses it to give out flames which sends the dragon off, as the Golden Guy puts the arch back in place and wethe zoomcamera zooms back in. andFinally, the logo shines.
*On <u>the video game adaptation of ''Star Wars: Episode III - Revenge Ofof Thethe Sith''</u>, the logo zooms back while emitting light. The light dissipates, and the logo shines once.
'''Technique:''' DependsUsually onCGI theor variantsprite-based animation.
'''Audio:''' Depends on the variant.
'''Audio Variants:'''
*On <u>''Star Wars: Rebel Assault II'' - ''The Hidden Empire,'' we hear</u>, the sound of a plane passing by followed withby an explosion. Onare theheard. PlayStation version, there is an ethereal rising synth note.
**On ''Star<u>the Wars:PlayStation Dark Forces''version</u>, there is aan slam/whooshethereal noise followed by arising synth note and droning.
*On <u>''Star Wars: Dark Forces''</u>, there is a slam/whoosh noise followed by a synth note and droning.
*On <u>''Mortimer and the Riddles of the Medallion''</u>, a somewhat ominous choir theme.
*On ''Star Wars: Shadow Of The Empire'', a jet engine sound with an explosion and white noise.
*On <u>''Star Wars: JediShadow KnightOf -The Dark Forces IIEmpire''</u>, a jet engine sound thatwith seguesan into aexplosion drawn-outand synthwhite notenoise.
*On <u>''Star Wars: Jedi Knight - Dark Forces II''</u>, a jet engine sound that segues into a drawn-out synth note.
*On <u>''Herc's Adventures''</u>, a calm violin tune with several xylophone notes.
*On ''Star Wars: Rogue Squadron,'' we hear the noises of the various vehicles moving and firing, with a triumphant, John Williams-style fanfare as the logo is revealed.
*On <u>''Star Wars: X-WingRogue AllianceSquadron''</u>, there is the shipsnoises fly by andof the lasersvarious ofvehicles the X-Wing,moving and afiring spinningare noise as the Golden Guy spinsheard, with a fewtriumphant, creaksJohn andWilliams-style thefanfare soundas ofthe alogo metal door closing at itis stopsrevealed.
*On <u>''Star Wars: X-Wing Alliance''</u>, there are the sounds of the ships flying by and the lasers of the X-Wing, and a spinning noise as the Golden Guy spins, with a few creaks and the sound of a metal door closing at it stops.
*On <u>the Nintendo 64 version of ''Star Wars: Episode I Racer''</u>, a phasing noise.
*On <u>the PC and Sega Dreamcast version of ''Star Wars: Episode I Racer''</u>, the noises of the vehicles passing by, followed by an explosion sound when the logo breaks apart with a dramatic trumpet fanfare, then the sounds of the droids and a playful fanfare with the sounds of fire, and finally a bombastic fanfare (taken from the ''The Phantom Menace'' score) when the final animation plays, with a whoosh as the light shines.
*On ''Indiana Jones & The Infernal Machine'', there is the turning of the gears, a slam as the square stops, and several more slamming sounds as the name appears.
*On <u>''StarIndiana Wars:Jones Episode& IThe -Infernal Jedi Power BattlesMachine''</u>, athere pieceare ofthe musicsounds fromof the ''Episodeturning I''of soundtrack,the withgears, a slam as the logosquare stops moving, alongand withseveral themore slamming sounds ofas the laser shots andname lightsaberappears.
*On <u>''Star Wars: ForceEpisode CommanderI - Jedi Power Battles''</u>, thea soundpiece of thundermusic with a dramatic score andfrom the pounding''Episode noises of the AT-ATI'' walkingsoundtrack, with thea firingslam ofas the shipslogo behindstops itmoving, whichalong segueswith tothe asounds triumphantof fanfarethe aslaser theshots logo isand revealedlightsaber.
*On <u>''Star Wars: EpisodeForce ICommander''</u>, -the Battlesound Forof Naboo'',thunder with a dramatic fanfarescore withand the soundspounding noises of lasersthe AT-AT walking, with the firing andof the logoships beingbehind knockedit, overwhich atsegues to a triumphant fanfare as the endlogo is revealed.
*On <u>''Star Wars: Starfighter'',Episode aI calming- pieceBattle offor musicNaboo''</u>, froma thedramatic game,fanfare with the sounds of lasers firing and the shipslogo passingbeing knocked over at the byend.
* On <u>''Star Wars: Galactic Battlegrounds,Starfighter''</u>, wea hearcalming thepiece droids'of noisesmusic andfrom theirthe shootinggame, andwith athe phasersounds sound asof the full logoships ispassing shownby.
* On <u>''Star Wars: RogueGalactic Squadron II - Rogue LeaderBattlegrounds''</u>, therethe isdroids' thenoises famousand Mostheir Eisleyshooting cantinaare musicheard, whichand seguesthere intois a majesticphaser fanfaresound as the full logo is revealed, and the explosionshown.
*On <u>''Star Wars: ObiRogue Squadron II -Wan Rogue Leader''</u>, there is a mystical track along with the Goldenfamous Guy'sMos stepsEisley andcantina head-scratchmusic, which becomessegues into a more powerfulmajestic fanfare as he uses the force. We also hear a thud as helogo is knocked overrevealed, and the music calms down once the logo is formedexplosion.
*On <u>''Star Wars: Jedi StarfighterObi-Wan''</u>, there is a calmingmystical tunetrack whilealong with the paperGolden Guy's steps and fallshead-scratch, thewhich soundsbecomes ofa themore Jedipowerful Starfighterfanfare whileas he uses the musicforce. becomesThere is also a bitthud moreas he is knocked tenseover, and the sheenmusic ascalms down once the arclogo is appearsformed.
*On <u>''Star Wars: Jedi KnightStarfighter''</u>, IIthere -is Jedia Outcastcalming tune while the paper falls,'' athe slammingsounds soundof againstthe tenseJedi music,Starfighter withwhile the soundmusic ofbecomes a lightsaberbit whilemore tense, and the archsheen isas the arc drawnappears.
*On <u>''Star Wars: TheJedi CloneKnight Wars''II (2002- videoJedi game)Outcast''</u>, there is a phasingslamming noisesound duringagainst the lighttense flashmusic, with a dramatic fanfare with the marchessound of the Golden Guys, and a whooshlightsaber aswhile the logo is revealed and arch is drawn.
*On <u>''Star Wars: BountyThe HunterClone Wars''</u> (2002 video game), wethere start withis a calmingphasing track,noise andduring the sounds of Jango Fett flyinglight byflash, with a cowbelldramatic noisefanfare aswith the Goldenmarches Guyof isthe startled.Golden TheGuys, fanfareand becomesa more dramaticwhoosh as wethe hearlogo theis roperevealed latchingand ontoarch theis Golden Guy,drawn.
* On <u>''GladiusStar Wars: Bounty Hunter''</u>, therethe islogo thestarts Goldenwith Guya beingcalming electrocutedtrack, and shockedthe againstsounds aof triumphantJango fanfareFett whileflying heby, holdswith upa cowbell noise as the sword,Golden followedGuy byis astartled. calmerThe fanfare after,becomes andmore adramatic gratingas noisewe ashear the finalrope archlatching isonto drawn.the Golden Guy,
* On <u>''Gladius''</u>, there is the Golden Guy being electrocuted and shocked against a triumphant fanfare while he holds up the sword, followed by a calmer fanfare after, and a grating noise as the final arch is drawn.
*On <u>''Indiana Jones and the Emperor's Tomb''</u>, there is a piece of Indiana Jones-esque music, with a whip crack as the arch is formed.
*On ''Armed & Dangerous'', there is whistling, the sipping of a drink, a whoosh as the cup is thrown, the sounds of the gunshots, the cup exploding, and a short western sting as the logo ends.
*On <u>''RTX:Armed Red& RockDangerous''</u>, there is whistling, the soundssipping of thea dustdrink, scatteringa withwhoosh anas etherealthe synthcup is notethrown, the teleportingsounds of the L.E.D.gunshots, andthe itcup being shotexploding, and a synthshort tunewestern sting as the logo is finishedends.
*On <u>''Star WarsRTX: Jedi Knight -Red Jedi AcademyRock''</u>, there isare the soundsounds of athe lightsaber,dust laserscattering projectileswith beingan deflected,ethereal lightningsynth note, the teleporting of the L.E.D. and ait whooshbeing withshot, and a droningsynth noisetune atas the endlogo is finished.
*On <u>''Star Wars: Jedi Knight - Jedi Academy''</u>, there is the sound of a lightsaber, laser projectiles being deflected, lightning, and a whoosh with a droning noise at the end.
*On <u>''Star Wars: Rogue Squadron III - Rebel Strike,'' we hear</u>, Meco's disco remix of the Star Wars theme plays.
*On ''Secret Weapons Over Normandy'', there is the sound of the jet engines and explosions and a triumphant tune, with a drumbeat at the end and a synth 'ding' as the arch appears.
*On <u>''WrathSecret UnleashedWeapons Over Normandy''</u>, there is white noises, the noisessound of the dragon,jet aengines tenseand explosions and a stringtriumphant tune, with a drumbeat at the end and a glimmeringsynth sound"ding" as the arch appears.
*On <u>''Wrath Unleashed''</u>, there are white noises, the noises of the dragon, a tense string tune, and a glimmering sound.
*On <u>''Star Wars: Episode III - Revenge of the Sith''</u>, there is a whoosh noise with Darth Vader's signature breathing.
*For all other games with this logo, either the opening theme of the game or none.
'''Availability:''' WasIt was seen on titles from the era, starting with ''Full Throttle'' and ending with ''Star Wars: Episode III - Revenge of the Sith'', although it's also seen on early trailers for ''Star Wars: Battlefront II'' (2005) and ''Star Wars: Empire at War''.
===3rd Logo (October 31, 2005-November 8, 2012)===
File:LucasArts (2008) 2.png
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'''Visuals:''' On a black (or white) background is a stylized {{color|gold|yellow}} figure (a redesigned Golden Guy with a more refined, rounded and cartoony look), almost looking like he's jumping or taking a large step. The arch he's holding is also more notably spiked. Below is the curved text "LUCASARTS" (stylized in the same way as the Industrial Light & Magic and [[Lucasfilm Animation]] logos).
'''Variants:'''
* Several games, like <u>the PSP version of ''Star Wars: The Force Unleashed,''</u>, <u>''Fracture''</u> and <u>''Star Wars: The Clone Wars - Lightsaber Duels''</u>, have an animation where the logo emits a shine of light, which dies down as the logo slowly zooms toward usthe camera.
* On <u>the console versions of ''Star Wars: Battlefront II'' (2005)</u>, the entire logo is yellow, and has the byline "A LUCASFILM COMPANY" below. The byline also appears on <u>''Star Wars: The Clone Wars - Jedi Alliance'' on Nintendo DS</u>.
*On <u>the Nintendo DS version of ''LEGO Star Wars II: The Original Trilogy''</u>, the logo is revealed from the inside of a LEGO version of the Millenium Falcon, which flies onto the screen.
*On <u>''Thrillville''</u>, wethere seeare two carts, a blue bumper cart with a guy in the seat, and a red bumper cart with a girl, and they move down the rails into each other,. theyThey do not crash, but make the LucasArts logo to light up at the moment of their meet, and they continue moving.
*On <u>''Thrillville: Off Thethe Rails''</u>, wethe camera movemoves down to seereveal a rollercoaster, with two carts on either side (a blue cart with a girl, a red cart with a boy), which begin to ride towards each other as we see shots of their excited expressions, hands up in the air, are shown. The carts jump off a ramp and pass by each other, the Golden Guy being formed as the two kids high five. The LucasArts name appears below.
*On <u>the Nintendo DS version of ''LEGO Star Wars: The Complete Saga''</u>, the logo is superimposed onto a starfield background.
*On <u>''Star Wars: The Force Unleashed''</u> and <u>''Star Wars: The Force Unleashed II''</u>, we see a 3D version of the Golden Guy jumpingjumps from the left side of the screen,. heHe throws a red lightsaber (which is Starkiller's (the main protagonist of ''The Force Unleashed'') lightsaber), to the left, then. itIt circles around and cuts the ring arc over the top of the Golden Guy. The Golden Guy then uses Force Lightning (a move from the game) to draw out the Lucasarts name below, and then uses a force push to finalize the logo. The Golden Guy then moves into its traditional stance. On the Nintendo DS version of ''Star Wars: The Force Unleashed II,'', the Singapore division byline appears below.
*On <u>''Indiana Jones &and Thethe Staff Ofof Kings''</u>, we see the Golden Guy (dressed as Indy, with his signature hat and pouch) swingswings away from a rolling boulder, then from some jumping sawblades, before swinging toward usthe camera and stopping in the centrecenter of the screen, as he is shot at with several darts, which he dodges. More darts create an arch above him, which he jumps up to hold as the logo is formed and shines, copyright info below.
*On <u>''The Secret Ofof Monkey Island: Special Edition''</u>, we see a sprite of the game's main character Guybrush Threepwood (as he appeared in the original game) walkwalks in, take out a treasure map and find a red X on the ground. He digs it out to find a treasure chest, which opens up to reveal a pixelated Golden Guy, which flies out and forms the full logo with copyright info underneath.
*On <u>''The Secret Ofof Monkey Island 2: LeChuck's Revenge - Special Edition''</u>, two gray monkeys run onto the screen and dance, until the Golden Guy comes in to shoo them away. He then dances a bit before a monkey comes in and scares him, forming the logo.
'''Technique:''' None for the normal variants; CGI on the other variants.
'''Audio Variants:'''
*On <u>''Thrillville''</u>, there is a girl sayingsays "WEEE!!!" and a boy laughinglaughs, and then a bump sound is heard, and a ding is heard after the LucasArts logo finishes lighting up.
*On ''Thrillville: Off Thethe Rails''</u>, there is the carts are heard riding up the tracks, and whimsical music plays as the kids cheer. A shining sound is heard when the Golden Guy is formed, and a ding when the name appears.
*On <u>''Star Wars: The Force Unleashed''</u> and <u>''Star Wars: The Force Unleashed II''</u>, there is the sound of a lightsaber cutting the ring, and the force moves used by the Golden Guy, as well as music from the game during the logo formation. Listen closely and you can hear the Golden Guy can be heard grunting.
*On <u>''Indiana Jones &and Thethe Staff Ofof Kings''</u>, there is a dramatic, Indy-style fanfare with the Golden Guy yelling while swinging, along with the sawblades and the darts being shot, with a whoosh when the logo is formed.
*On <u>''The Secret Of Monkey Island: Special Edition''</u>, there is tropical music, Guybrush's hmm, him digging, and saying "Wow!", with a short flute tune when the logo is revealed.
*On <u>''The Secret Of Monkey Island 2: LeChuck's Revenge - Special Edition''</u>, there is upbeat tribal music (which slows down as the Golden Guy first appears), the monkey's voices, which ends with a short flute tune when the logo is formed.
'''Availability:'''
[[Category:Lucasfilm Ltd.]]
[[Category:Logos that vary depending on the source]]
[[Category:English-language logos]]
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