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*On <u>''Sam & Max Hit the Road''</u>, the logo is shown on a background of raining LucasArts logos. The text for this variant is colored yellow instead of the usual white. |
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*On <u>''Sam & Max Hit the Road''</u>, the logo is shown on a background of raining LucasArts logos. The text for this variant is colored yellow instead of the usual white. |
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*On <u>''Day of the Tentacle''</u>, the logo appears abruptly over a spinning blue-and-purple vortex (where the protagonists are sent through time in the game). The full company name appears below, and the logo is sucked back in. This variant was redone in HD for the 2016 remaster of the game. |
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*On <u>''Day of the Tentacle''</u>, the logo appears abruptly over a spinning blue-and-purple vortex (where the protagonists are sent through time in the game). The full company name appears below, and the logo is sucked back in. This variant was redone in HD for the 2016 remaster of the game. |
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*On <u>''Star Wars: X-Wing''</u>, we see the same sliding animation from the ''Super Star Wars'' variant, with the Golden Guy fading in and shining, and the full name appearing below, all on a starfield. |
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*On <u>''Star Wars: X-Wing''</u>, the same sliding animation from the ''Super Star Wars'' variant plays, with the Golden Guy fading in and shining, and the full name appearing below, all on a starfield. |
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* On <u>''Ghoul Patrol''</u>, the logo is seen on a scrolling dark green background with images of some enemies from the game. |
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* On <u>''Ghoul Patrol''</u>, the logo is seen on a scrolling dark green background with images of some enemies from the game. |
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*On <u>''Star Wars: TIE Fighter''</u>, the logo wipes in on a starfield. |
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*On <u>''Star Wars: TIE Fighter''</u>, the logo wipes in on a starfield. |
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*On <u>''Star Wars: Shadow Of The Empire''</u> on Nintendo 64, the logo is enhanced, with the full company name in a white, rounded font. The Golden Guy uses the same sprite from ''Big Sky Trooper.'' |
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*On <u>''Star Wars: Shadow Of The Empire''</u> on Nintendo 64, the logo is enhanced, with the full company name in a white, rounded font. The Golden Guy uses the same sprite from ''Big Sky Trooper.'' |
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'''Technique:''' Depends on the variant. |
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'''Technique:''' Usually sprite-based animation. |
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'''Audio:''' Depends on the variant. |
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'''Audio:''' Depends on the variant. |
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*A still logo is used on <u>''Star Wars Trilogy Arcade''</u> and <u>''Star Wars Racer Arcade''</u> as well as <u>some trailers</u>, where the "L" is black and the text is the same colors as the ''Indiana Jones and the Infernal Machine'' variant. The company name and copyright notice appears below. |
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*A still logo is used on <u>''Star Wars Trilogy Arcade''</u> and <u>''Star Wars Racer Arcade''</u> as well as <u>some trailers</u>, where the "L" is black and the text is the same colors as the ''Indiana Jones and the Infernal Machine'' variant. The company name and copyright notice appears below. |
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*On <u>''Star Wars: Rebel Assault II - The Hidden Empire''</u> and <u>''Herc's Adventures''</u>, the purple "L" flips in on a starfield background, with the spaces where the letters would be being holes. Light begins to emit from the holes, as the white letters of the company name zoom out onto the "L". The Golden Guy fades in and shines a few times. |
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*On <u>''Star Wars: Rebel Assault II - The Hidden Empire''</u> and <u>''Herc's Adventures''</u>, the purple "L" flips in on a starfield background, with the spaces where the letters would be being holes. Light begins to emit from the holes, as the white letters of the company name zoom out onto the "L". The Golden Guy fades in and shines a few times. |
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**On <u>the PlayStation version of the former</u> and <u>''Ballblazer Champions''</u>, we see a white flash of light as the LucasArts logo is formed and flips to face us. |
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**On <u>the PlayStation version of the former</u> and <u>''Ballblazer Champions''</u>, there is also a white flash of light as the LucasArts logo is formed and flips to face us. |
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*On <u>''The Dig''</u>, the logo fades in on a sunset sky with a crescent moon and a flashing thundercloud. |
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*On <u>''The Dig''</u>, the logo fades in on a sunset sky with a crescent moon and a flashing thundercloud. |
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*On <u>''Star Wars: Dark Forces''</u>, the logo spins in, turning around to face us. The Golden Guy fades in and shines a few times. |
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*On <u>''Star Wars: Dark Forces''</u>, the logo spins in, turning around to face us. The Golden Guy fades in and shines a few times. |
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*On <u>''Mortimer and the Riddles of the Medallion''</u> and <u>''Star Wars: Jedi Knight - Dark Forces II''</u>, the logo simply fades in and out. |
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*On <u>''Mortimer and the Riddles of the Medallion''</u> and <u>''Star Wars: Jedi Knight - Dark Forces II''</u>, the logo simply fades in and out. |
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*On <u>''Star Wars: X-Wing vs. TIE Fighter''</u>, the print logo appears in a white box which fades in and out on a starfield. |
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*On <u>''Star Wars: X-Wing vs. TIE Fighter''</u>, the print logo appears in a white box which fades in and out on a starfield. |
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*On <u>''Star Wars: Rogue Squadron''</u>, we move over a white surface as several vehicles from the ''Star Wars'' series are seen moving around and shooting, including X-Wings and TIE Fighters, and a few AT-ATs walking around. We zoom out to reveal the surface is in the shape of the LucasArts logo, as a TIE Fighter moves toward it, to only be shot down by an X-Wing. |
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*On <u>''Star Wars: Rogue Squadron''</u>, the camera moves over a white surface as several vehicles from the ''Star Wars'' series are seen moving around and shooting, including X-Wings and TIE Fighters, and a few AT-ATs walking around. The camera zooms out to reveal the surface is in the shape of the LucasArts logo, as a TIE Fighter moves toward it, to only be shot down by an X-Wing. |
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*On <u>''Star Wars: X-Wing Alliance''</u>, we see a TIE Fighter fly past the logo, as an X-Wing chases after it firing its lasers, which causes the Golden Guy to spin around. After it stops, the specks around the Golden Guy, in addition to the registered trademark symbol, fade in shortly after. |
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*On <u>''Star Wars: X-Wing Alliance''</u>, a TIE Fighter flies past the logo, as an X-Wing chases after it firing its lasers, which causes the Golden Guy to spin around. After it stops, the specks around the Golden Guy, in addition to the registered trademark symbol, fade in shortly after. |
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*On the Nintendo 64 version of ''Star Wars: Episode I Racer''</u>, the logo appears out of a flash of light. |
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*On the Nintendo 64 version of ''Star Wars: Episode I Racer''</u>, the logo appears out of a flash of light. |
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* On <u>the PC and Sega Dreamcast versions of ''Star Wars: Episode I Racer''</u> as well as <u>''Star Wars: Racer Revenge''</u>, the logo fades in, with Anakin Skywalker and Sebulba racing past the logo. Sebulba crashes into the logo, causing it to break apart in an explosion. We then fade into a Pit Droid waving its arms as a few others carry the broken logo, flaming chunks of the shield across the screen. The logo, back together, falls back on the screen in the same animation seen on ''Star Wars: Shadows of the Empire''. This logo also appears on later ports of the game, including the 2020 Aspyr ports for PS4, Nintendo Switch and Xbox One. |
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* On <u>the PC and Sega Dreamcast versions of ''Star Wars: Episode I Racer''</u> as well as <u>''Star Wars: Racer Revenge''</u>, the logo fades in, with Anakin Skywalker and Sebulba racing past the logo. Sebulba crashes into the logo, causing it to break apart in an explosion. The scene then fades into a Pit Droid waving its arms as a few others carry the broken logo, flaming chunks of the shield across the screen. The logo, back together, falls back on the screen in the same animation seen on ''Star Wars: Shadows of the Empire''. This logo also appears on later ports of the game, including the 2020 Aspyr ports for PS4, Nintendo Switch and Xbox One. |
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*On ''Star Wars: Episode I - Jedi Power Battles'', the logo zooms back with a glow emitting from the Golden Guy, which then moves over the entire logo. The glow disappears, and several red laser shots are fired close to the Golden Guy, who turns around. The arc becomes a lightsaber, which he grabs and uses to deflect a few more shots before jumping at us at striking the screen. |
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*On ''Star Wars: Episode I - Jedi Power Battles'', the logo zooms back with a glow emitting from the Golden Guy, which then moves over the entire logo. The glow disappears, and several red laser shots are fired close to the Golden Guy, who turns around. The arc becomes a lightsaber, which he grabs and uses to deflect a few more shots before jumping at the camera, striking the screen. |
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*On ''Star Wars: Force Commander'', the camera zooms out to see an AT-AT walk toward us on a rocky surface, while several landspeeders fire at it. The camera pans out and through the letters of the LucasArts logo, which are emitting light, as the Golden Guy appears and an orb of light spins behind him like the ''Star Wars: Shadows of the Empire'' variant. |
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*On ''Star Wars: Force Commander'', the camera zooms out to see an AT-AT walk toward us on a rocky surface, while several landspeeders fire at it. The camera pans out and through the letters of the LucasArts logo, which are emitting light, as the Golden Guy appears and an orb of light spins behind him like the ''Star Wars: Shadows of the Empire'' variant. |
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* On ''Star Wars: Episode I - Battle For Naboo'', several droids on STAP hoverbikes move over a snowy surface, with the Golden Guy riding one in front. The droids shoot at the Golden Guy, who crashes into the shield, forming an explosion and the full logo, which rises up as several N-1s pass by, knocking it over. |
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* On ''Star Wars: Episode I - Battle For Naboo'', several droids on STAP hoverbikes move over a snowy surface, with the Golden Guy riding one in front. The droids shoot at the Golden Guy, who crashes into the shield, forming an explosion and the full logo, which rises up as several N-1s pass by, knocking it over. |
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*On ''Star Wars: Jedi Knight - Jedi Academy'', a blue shine passes over the logo, and the arch turns into two lightsabers, which the Golden Guy grabs and connects together to create a two-sided lightsaber. He deflects a few incoming lasers and uses lightning powers on something off-screen, and holds his hands up as the lightsaber turns back into the arch. |
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*On ''Star Wars: Jedi Knight - Jedi Academy'', a blue shine passes over the logo, and the arch turns into two lightsabers, which the Golden Guy grabs and connects together to create a two-sided lightsaber. He deflects a few incoming lasers and uses lightning powers on something off-screen, and holds his hands up as the lightsaber turns back into the arch. |
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*On ''Star Wars: Rogue Squadron III - Rebel Strike,'' we see the logo as usual, except the Golden Guy begins to move his leg. We zoom out to reveal the logo in on the chest of Darth Vader, who is dancing on a glowing disco floor along with Luke Skywalker, C-3PO, R2-D2, Chewbacca, Han Solo, Lando Calrissian, and Leia. We go over several shots of them dancing, even with a disco ball resembling the Death Star which fires green lasers, as the floor tiles light up to reveal the Factor 5 logo. |
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*On ''Star Wars: Rogue Squadron III - Rebel Strike,'' we see the logo as usual, except the Golden Guy begins to move his leg. We zoom out to reveal the logo in on the chest of Darth Vader, who is dancing on a glowing disco floor along with Luke Skywalker, C-3PO, R2-D2, Chewbacca, Han Solo, Lando Calrissian, and Leia. We go over several shots of them dancing, even with a disco ball resembling the Death Star which fires green lasers, as the floor tiles light up to reveal the Factor 5 logo. |
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*On ''Secret Weapons Over Normandy'', the Golden Guy looks around and jumps in shock and ducks in cover (the arch falls off as well), as we zoom out to reveal two warplanes fly by the screen, with one shooting down the other. We zoom back into the logo, as the Golden Guy wipes his head, giving off a few sparks, and raising his hands back up to form the arch. |
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*On ''Secret Weapons Over Normandy'', the Golden Guy looks around and jumps in shock and ducks in cover (the arch falls off as well), as the camera zooms out to reveal two warplanes fly by the screen, with one shooting down the other. We zoom back into the logo, as the Golden Guy wipes his head, giving off a few sparks, and raising his hands back up to form the arch. |
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*On ''Wrath Unleashed'', the logo starts out normal, we then see a close-up of the Golden Guy's head, when he sees something offscreen that surprises him. We then see that one of the fire dragons from the game is floating next the logo. The Golden Guy grabs the arch and uses it as a shield to block its incoming fire breath, and then uses it to give out flames which sends the dragon off, as the Golden Guy puts the arch back in place and we zoom back in and the logo shines. |
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*On ''Wrath Unleashed'', the logo starts out normal, we then see a close-up of the Golden Guy's head, when he sees something offscreen that surprises him. We then see that one of the fire dragons from the game is floating next the logo. The Golden Guy grabs the arch and uses it as a shield to block its incoming fire breath, and then uses it to give out flames which sends the dragon off, as the Golden Guy puts the arch back in place and we zoom back in and the logo shines. |
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*On the video game adaptation of ''Star Wars: Episode III - Revenge Of The Sith'', the logo zooms back while emitting light. The light dissipates, and the logo shines once. |
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*On the video game adaptation of ''Star Wars: Episode III - Revenge Of The Sith'', the logo zooms back while emitting light. The light dissipates, and the logo shines once. |
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'''Technique:''' Depends on the variant. |
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'''Technique:''' Usually CGI or sprite-based animation. |
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'''Audio:''' Depends on the variant. |
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'''Audio:''' Depends on the variant. |
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'''Audio Variants:''' |
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'''Audio Variants:''' |
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*On ''Star Wars: Rebel Assault II'' - ''The Hidden Empire,'' we hear the sound of a plane passing by followed with an explosion. On the PlayStation version, there is an ethereal rising synth note. |
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*On ''Star Wars: Rebel Assault II'' - ''The Hidden Empire,'' the sound of a plane passing by followed by an explosion are heard. On the PlayStation version, there is an ethereal rising synth note. |
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*On ''Star Wars: Dark Forces'', there is a slam/whoosh noise followed by a synth note and droning. |
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*On ''Star Wars: Dark Forces'', there is a slam/whoosh noise followed by a synth note and droning. |
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*On ''Mortimer and the Riddles of the Medallion'', a somewhat ominous choir theme. |
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*On ''Mortimer and the Riddles of the Medallion'', a somewhat ominous choir theme. |
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*On ''Star Wars: Jedi Knight - Dark Forces II'', a jet engine sound that segues into a drawn-out synth note. |
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*On ''Star Wars: Jedi Knight - Dark Forces II'', a jet engine sound that segues into a drawn-out synth note. |
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*On ''Herc's Adventures'', a calm violin tune with several xylophone notes. |
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*On ''Herc's Adventures'', a calm violin tune with several xylophone notes. |
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*On ''Star Wars: Rogue Squadron,'' we hear the noises of the various vehicles moving and firing, with a triumphant, John Williams-style fanfare as the logo is revealed. |
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*On ''Star Wars: Rogue Squadron,'' the noises of the various vehicles moving and firing are heard, with a triumphant, John Williams-style fanfare as the logo is revealed. |
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*On ''Star Wars: X-Wing Alliance'', there is the ships fly by and the lasers of the X-Wing, and a spinning noise as the Golden Guy spins, with a few creaks and the sound of a metal door closing at it stops. |
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*On ''Star Wars: X-Wing Alliance'', there are the sounds of the ships flying by and the lasers of the X-Wing, and a spinning noise as the Golden Guy spins, with a few creaks and the sound of a metal door closing at it stops. |
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*On the Nintendo 64 version of ''Star Wars: Episode I Racer'', a phasing noise. |
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*On the Nintendo 64 version of ''Star Wars: Episode I Racer'', a phasing noise. |
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*On the PC and Sega Dreamcast version of ''Star Wars: Episode I Racer'', the noises of the vehicles passing by, followed by an explosion sound when the logo breaks apart with a dramatic trumpet fanfare, then the sounds of the droids and a playful fanfare with the sounds of fire, and finally a bombastic fanfare (taken from the ''The Phantom Menace'' score) when the final animation plays, with a whoosh as the light shines. |
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*On the PC and Sega Dreamcast version of ''Star Wars: Episode I Racer'', the noises of the vehicles passing by, followed by an explosion sound when the logo breaks apart with a dramatic trumpet fanfare, then the sounds of the droids and a playful fanfare with the sounds of fire, and finally a bombastic fanfare (taken from the ''The Phantom Menace'' score) when the final animation plays, with a whoosh as the light shines. |
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*On ''Indiana Jones & The Infernal Machine'', there is the turning of the gears, a slam as the square stops, and several more slamming sounds as the name appears. |
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*On ''Indiana Jones & The Infernal Machine'', there are the sounds of the turning of the gears, a slam as the square stops, and several more slamming sounds as the name appears. |
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*On ''Star Wars: Episode I - Jedi Power Battles'', a piece of music from the ''Episode I'' soundtrack, with a slam as the logo stops moving, along with the sounds of the laser shots and lightsaber. |
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*On ''Star Wars: Episode I - Jedi Power Battles'', a piece of music from the ''Episode I'' soundtrack, with a slam as the logo stops moving, along with the sounds of the laser shots and lightsaber. |
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*On ''Star Wars: Force Commander'', the sound of thunder with a dramatic score and the pounding noises of the AT-AT walking, with the firing of the ships behind it, which segues to a triumphant fanfare as the logo is revealed. |
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*On ''Star Wars: Force Commander'', the sound of thunder with a dramatic score and the pounding noises of the AT-AT walking, with the firing of the ships behind it, which segues to a triumphant fanfare as the logo is revealed. |
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*On ''Star Wars: Episode I - Battle For Naboo'', a dramatic fanfare with the sounds of lasers firing and the logo being knocked over at the end. |
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*On ''Star Wars: Episode I - Battle For Naboo'', a dramatic fanfare with the sounds of lasers firing and the logo being knocked over at the end. |
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*On ''Star Wars: Starfighter'', a calming piece of music from the game, with the sounds of the ships passing by. |
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*On ''Star Wars: Starfighter'', a calming piece of music from the game, with the sounds of the ships passing by. |
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* On ''Star Wars: Galactic Battlegrounds,'' we hear the droids' noises and their shooting, and a phaser sound as the full logo is shown. |
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* On ''Star Wars: Galactic Battlegrounds,'' the droids' noises and their shooting are heard, and there is a phaser sound as the full logo is shown. |
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*On ''Star Wars: Rogue Squadron II - Rogue Leader'', there is the famous Mos Eisley cantina music, which segues into a majestic fanfare as the logo is revealed, and the explosion. |
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*On ''Star Wars: Rogue Squadron II - Rogue Leader'', there is the famous Mos Eisley cantina music, which segues into a majestic fanfare as the logo is revealed, and the explosion. |
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*On ''Star Wars: Obi-Wan'', there is a mystical track along with the Golden Guy's steps and head-scratch, which becomes a more powerful fanfare as he uses the force. We also hear a thud as he is knocked over, and the music calms down once the logo is formed. |
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*On ''Star Wars: Obi-Wan'', there is a mystical track along with the Golden Guy's steps and head-scratch, which becomes a more powerful fanfare as he uses the force. We also hear a thud as he is knocked over, and the music calms down once the logo is formed. |
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*On ''Indiana Jones and the Emperor's Tomb'', there is a piece of Indiana Jones-esque music, with a whip crack as the arch is formed. |
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*On ''Indiana Jones and the Emperor's Tomb'', there is a piece of Indiana Jones-esque music, with a whip crack as the arch is formed. |
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*On ''Armed & Dangerous'', there is whistling, the sipping of a drink, a whoosh as the cup is thrown, the sounds of the gunshots, the cup exploding, and a short western sting as the logo ends. |
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*On ''Armed & Dangerous'', there is whistling, the sipping of a drink, a whoosh as the cup is thrown, the sounds of the gunshots, the cup exploding, and a short western sting as the logo ends. |
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*On ''RTX: Red Rock'', there is the sounds of the dust scattering with an ethereal synth note, the teleporting of the L.E.D. and it being shot, and a synth tune as the logo is finished. |
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*On ''RTX: Red Rock'', there are the sounds of the dust scattering with an ethereal synth note, the teleporting of the L.E.D. and it being shot, and a synth tune as the logo is finished. |
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*On ''Star Wars: Jedi Knight - Jedi Academy'', there is the sound of a lightsaber, laser projectiles being deflected, lightning, and a whoosh with a droning noise at the end. |
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*On ''Star Wars: Jedi Knight - Jedi Academy'', there is the sound of a lightsaber, laser projectiles being deflected, lightning, and a whoosh with a droning noise at the end. |
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*On ''Star Wars: Rogue Squadron III - Rebel Strike,'' we hear Meco's disco remix of the Star Wars theme. |
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*On ''Star Wars: Rogue Squadron III - Rebel Strike,'' Meco's disco remix of the Star Wars theme plays. |
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*On ''Secret Weapons Over Normandy'', there is the sound of the jet engines and explosions and a triumphant tune, with a drumbeat at the end and a synth 'ding' as the arch appears. |
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*On ''Secret Weapons Over Normandy'', there is the sound of the jet engines and explosions and a triumphant tune, with a drumbeat at the end and a synth 'ding' as the arch appears. |
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*On ''Wrath Unleashed'', there is white noises, the noises of the dragon, a tense string tune, and a glimmering sound. |
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*On ''Wrath Unleashed'', there are white noises, the noises of the dragon, a tense string tune, and a glimmering sound. |
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*On ''Star Wars: Episode III - Revenge of the Sith'', there is a whoosh noise with Darth Vader's signature breathing. |
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*On ''Star Wars: Episode III - Revenge of the Sith'', there is a whoosh noise with Darth Vader's signature breathing. |
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*For all other games with this logo, either the opening theme of the game or none. |
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*For all other games with this logo, either the opening theme of the game or none. |