Nickelodeon Games: Difference between revisions

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{{PageCredits|capture=EnormousRat|video=realtactikz|edits=Muzzarino }}
Logo captures by EnormousRat and others
{{Infobox company|founded=April 1, 1994|country=[[:Category:United States|United States]]|image=Nickelodeon 2009 logo.svg|formerly=Nickelodeon Interactive (1994-2004)<br>Nickelodeon Software (1998-2009)<br>Nick Games (2002-2008)|parent={{w|Viacom (1952-2006)}} (1994-2006)<br>{{w|Viacom (2005-2019)}} (2005-2019)<br>{{w|ViacomCBS}} (2019-2022)<br>{{w|Paramount Global}} (2022-)}}
Video captures courtesy of realtactikz
===Background ===
Editions by Muzzarino
'''Nickelodeon Games''' (formerly '''Nick Games''' from 2002-2008, '''Nickelodeon Software''' from 1997-2002, and '''Nickelodeon Interactive''' from 1993-1997) is the video gaming division of [[Nickelodeon]]. It was originally a part of [[Viacom Consumer Products]], with early games being published by [[Viacom New Media]]. They started a long-standing relationship with game publisher [[THQ]] with the release of their ''Ren & Stimpy'' game for [[Nintendo]] consoles in 1992, followed up by a full-fledged console deal in 1998 with several ''Rugrats'' titles. The deal expanded in 2001, when THQ acquired some assets from [[Mattel Interactive]], namely the computer publishing rights, and all video game rights to ''The Wild Thornberrys''. Nickelodeon also worked alongside THQ on an original game concept, ''Tak and the Power of Juju'', which was later turned into an animated TV series.


{{SeparateTOC
|Nickelodeon Interactive|
{{ImageTOC
|Nickelodeon_(1995).png|Logo (April 1, 1994-November 19, 2004)
}}
|Nickelodeon Software|
{{ImageTOC
|Nickelodeon_(2000)_4.png|1st Logo (1998-January 1, 2001)
|Nick_Games_(Weird_Object).jpg|2nd Logo (October 21, 2001, 2006-October 27, 2009)
}}
|Nick Games|
{{ImageTOC
|Nick_Games_(2003).png|1st Logo (November 26, 2002-2008)
|Nick_GAMES_(Spongebob's_Typing).png|2nd Logo (2003-2004)
|Nick_Games_(Planet).png|3rd Logo (2008-January 19, 2010)
}}
|Nickelodeon Games|
{{ImageTOC
|Nick_Games_(White_BG).jpg|1st Logo (2009-)
|Nick_Games_(White_BG).jpg|2nd Logo (April 10-November 8, 2011)
|Nick_Games_(White_BG).jpg|3rd Logo (September 13, 2011-February 3, 2015)
}}
}}


==Nickelodeon Interactive==
1st Logo
===Logo (April 1, 1994-November 19, 2004)===
(1994-2005)
<tabber>
Nickelodeon Games (Rocko's Modern Life)Nickelodeon (1998)Nickelodeon Games (AAAHH!!! Real Monsters)Nickelodeon (2001)Nickelodeon (2001)Nickelodeon (2000)Nickelodeon (2001)Nickelodeon (1999)
Images=
<gallery mode="packed" heights="200">
File:Nickelodeon (1995).png
File:Nickelodeon (1994) RMLSDD.png
Nickelodeon + THQ (1994) (Taken from The Ren & Stimpy Show - Time Warp, SNES).png
File:Nickelodeon (1998).png
File:Nickelodeon (1999).png
File:R-TvG4cr5Rw5LgVDPp1eSw38276.jpg
File:Nickelodeon (2001) 2.png
File:Nickelodeon (2001) 3.png
File:Nickelodeon (2001) 4.png
File:Nickelodeon Interactive (Titanic, 2001) .png
File:Nickelodeon (2001) SBSPLOTLS.png
File:Nickelodeon, Klasky-Csupo (2000).png
File:Nickelodeon Interactive (2004).png
Nickelodeon (2001) 5.png
Nickelodeon (1999) 3.png
Nickelodeon (1999) 2.png
Nickelodeon (1998) 2.png
</gallery>
|-|
Videos=
{{YouTube|id=XRh6QyXB4Q8|id2=8mNoTHx4-HA|id3=GJNmPAejIm0|id4=CMb0cTxkvOw|id5=ylEqI_T6n5g|id6=pGCXvSNa03o|id7=9apJbiA6Cbo|id8=pzsz8JS32S0|id9=0K0vMVSIqcM|id10=ZRPaR8gh71U}}
</tabber>
'''Visuals:''' The standard Nickelodeon television logos from the era, with the name painted on various objects, depending on the game:
*''Aaahh!!! Real Monsters'' (Genesis/SNES): A bat.
*''Rocko's Modern Life: Spunky's Dangerous Day'' (SNES): A bone on a purple background with doodles of a bone, cake, a heart, a tennis ball, a TV, a stopwatch, a swirly pattern, a fork, and an arrow.
*''The Ren & Stimpy Show: Time Warp'' (SNES): A splat, sharing the screen with the [[THQ]] logo.
*''Are You Afraid of the Dark?: The Tale of Orpheo's Curse'' (DOS): The logo is formed from a campfire, and the name fades one by one.
*''Rugrats: Search for Reptar'' (PSX): An odd star-like creature, which zooms in and swirls.
*''Rugrats: Studio Tour'' / ''Totally Angelica'' (PSX) and ''Scavenger Hunt'' (N64): A baby bottle.
*''Rugrats: Mystery Adventures'' (PC): A regular orange mouse seen from the top, which lights up.
* ''The Rugrats Movie'' (GB/GBC) / ''Rugrats: Time Travellers'' (GBC) / ''Rugrats: Castle Capers'' (GBA) - A footprint. For the latter, the logo looks slightly different, with the toes being smaller and separated from the rest of the foot.
*''SpongeBob SquarePants: Legend of the Lost Spatula'' (GBC): A shell-like form.
*''The Wild Thornberrys: Chimp Chase'' (GBA): A crocodile on a green patterned background.
*''Rocket Power: Dream Scheme'' (GBA): An oddly deranged splat.
*''The Wild Thornberrys: Rambler'' (GBC): A leaf with a bite taken out of it, sharing the screen with the [[Klasky Csupo]] logo.
*''SpongeBob SquarePants: SuperSponge'' (GBA and PSX): A jellyfish.
*''Jimmy Neutron: Boy Genius'' (GBA): A rocket, which flies over the screen.
*''SpongeBob SquarePants: SuperSponge'' (PSX, July 12, 2001 Build): A titanic.
*''Dora the Explorer: Super Star Adventures!'' (European version): A puffy cloud.


'''Technique:''' A still, sprite-based graphic. For the ''Rugrats: Search for Reptar'' variant, CGI by Tom Cushwa.


'''Audio:''' None.
Nickname: "Nickelodeon Objects"


'''Audio Variants:'''
Logo: The standard Nickelodeon television logos from the era, with the name painted on various objects.
*On ''Rugrats: Search for Reptar'', half of the familiar "Nick Nick Nick" jingle performed by The Jive Five plays.
* On ''Rocko's Modern Life: Spunky's Dangerous Day'', the opening theme of the game is heard.


'''Availability:''' Seen on the games listed above.
Variants:
AAAHH!!! Real Monsters (Genesis/SNES): A bat.
Rocko's Modern Life: Spunky's Dangerous Day (SNES): A bone on purple background with doodles of a bone, cake, a heart, a tennis ball, a TV, a stopwatch, a swirly pattern, a fork, and an arrow.
Rugrats: Search for Reptar (PSX): An odd star-like creature, which zooms in and swirls. Also shown as a network ID for Nickelodeon around 1998.
Rugrats: Studio Tour / Totally Angelica (PSX) and Scavenger Hunt (N64): A baby bottle.
Rugrats: Mystery Adventures (PC): A regular orange mouse seen from the top, which lights up.
SpongeBob SquarePants Legend of the Lost Spatula (GBC): A shell-like form.
The Wild Thornberrys: Chimp Chase (GBA): A crocodile.
SpongeBob SquarePants: SuperSponge (GBA and PSX): A jellyfish.


==Nickelodeon Software==
FX/SFX: None for the still variants. For the Rugrats: Search for Reptar variant, the swirling and zooming in and out of the logo.
===1st Logo (1998-January 1, 2001)===
<gallery mode="packed" heights="200">
Nickelodeon (2000) 3.png
Nickelodeon (2000) 4.png
</gallery>
{{Youtube|id=NVyVPBx9ZKA}}


'''Visuals:''' There is a wind-up mouse that says "NICKELODEON" falling from the top of the screen to the bottom. Then it goes back and forth and then drives up the wall and falls back down as the wind-up handle stops to spin.
Music/Sounds: None. But in Rugrats: Search for Reptar, the familiar Nickelodeon jingle plays.


'''Variants:'''
Availability: Seen on games listed above.
*There is a still version with the mouse bigger and at the center of the screen.
*A 60fps version exists on some games.


'''Technique:''' CGI by Tom Cushwa.
Scare Factor: None for the still variants but low for the Rugrats: Search for Reptar variant, as the swirling and zooming in of the logo as well as the jingle can catch some off guard.


'''Audio:''' A wheeze as the mouse falls down, then the sound of the mouse and the wind-up handle spinning, boinging noises as the mouse rocks back and forth, one fart noise as the mouse is spinning, then another fart noise when the mouse hits the corner, then a "BOING!", then the sounds of the wind-up handle stopping to spin, or the theme song of the game. None for the still version.


'''Audio:''' A version exists where most of the sound effects (such as the louder "wheezing" noise, the boinging noises, and the farts) are absent, and the mouse has a different noise at the beginning.
2nd Logo
(1998-2001)
Nickelodeon Games (The Rugrats Movie)Nickelodeon (1998)Nickelodeon Movies (2000)Nickelodeon Movies Interactive logo (2000)Nickelodeon (2001)


'''Availability:''' The still version appears on ''Nicktoons Racing'' for Game Boy Color. The animated version appears on ''The Wild Thornberrys: Rambler'', ''Rugrats: Totally Angelica'' (Game Boy Color version), ''The Wild Thornberrys: Animal Adventures'' for PSX and three games for the PC: ''CatDog: Quest for the Golden Hydrant'', ''Rugrats in Paris'', and ''Rugrats Adventure''.
Nickname: "The Footprint"


===2nd Logo (October 21, 2001, 2006-October 27, 2009)===
Logo: The standard 1998 Nickelodeon Movies logo, from The Rugrats Movie, except it is in print view. No indication of an interactive media indicator whatsoever.
<gallery mode="packed" heights="200">
Nick Games (Weird Object).jpg
Nick Games (Splat).png
</gallery>


'''Visuals:''' The print version of the Nickelodeon "splat" logo and its variations from the time.
Variant:
The version of this logo exists, with no "MOVIES" sign.
The background is white in some games.


'''Variants:'''
FX/SFX: None.
* On ''Drawn to Life: SpongeBob SquarePants Edition'', the splat is different.
*There was also a custom variant on ''Rugrats: All Growed Up'', where it uses the Electron shape from the 20th Nickelodeon Productions logo in a black background.


'''Technique:''' A still, sprite-based graphic.
Music/Sounds: None.


'''Audio:''' None.
Availability: Hard to find. Seen on Rugrats in Paris: The Movie on PlayStation, N64 and Game Boy Color. The only footstep appears on The Rugrats Movie for Game Boy and Game Boy Color, Rugrats: Time Travellers for GameBoy Color and Rugrats: Castle Capers for Game Boy Advance.


'''Availability:''' Seen on ''SpongeBob SquarePants: Globs of Doom'', ''Naked Brothers Band'' (with black background), ''The Backyardigans'', and ''iCarly'', all for the Nintendo DS. The 2001 variant was seen on ''Rugrats: All Growed Up''.
Scare Factor: None.


== Nick Games==
===1st Logo (November 26, 2002-2008)===
<gallery mode="packed" heights="200">
Nick Games (2003).png
Nick Games (2003) (Taken from The Fairly OddParents! - Breakin' da Rules, GBA).png
Nick Games (2003) 2.png
</gallery>
{{Youtube|id=qmV6HlCpwe4|id2=VvHBYtq9fCM}}


'''Visuals:''' On a white background, an orange object blurs in from the somewhat-bottom-left to the bottom-center, revealing it is a 2D 8-bit robot composed of large pixels. It then moves towards the camera, and stops as it mildly sways. Then, it blinks, and spins around rapidly. When it stops spinning, the word "NICK" (in its 1984-2009 font called "Balloon") appears on the robot. The word "GAMES" (in an 8-bit font) swings up from the bottom and lands on the robot's feet, bouncing it a bit, and it blinks one last time before the screen fades out.
3rd Logo
(1998-2001)
Nickelodeon (1999)


'''Variants:'''
*A still variant exists. It can be found on games for cartridge-based handheld consoles and Vtech's V.Flash system.
*On the arcade game ''SpongeBob SquarePants: Bikini Bottom Bowling'', the still logo is on a background with bubbles.
*The motion variant was also rendered interlaced for 60fps deinterlacing display on TVs in some games.
*A short version exists that starts with the robot spinning.
*A widescreen version exists on some games like ''Avatar: The Last Airbender: The Burning Earth'' and ''SpongeBob SquarePants: The Yellow Avenger''.


'''Technique:''' 2D-style CGI.
Nickname: "The Clockwork Mouse"


'''Audio:''' A descending chiptune theme with some sound effects as the robot moves, which stops as the robot comes to us. A brief "boom" is heard as the robot blinks, and we hear a loud whirl as it spins. We then end with a robotic voice saying "Nick Games", and 2 brief chiptune notes.
Logo: We see a wind-up mouse that says "NICKELODEON" falling from the top of the screen to the bottom. Then it goes back and forth and then drives up the wall and falls back down as the wind-up handle on its back stops to spin.


'''Audio Variants:'''
Variant: There is a still version with the mouse bigger and at the center of the screen.
*On the PlayStation 2 version of ''Tak and the Power of Juju'', the audio plays at a higher pitch and speed, causing it to become out of sync with the animation.
*None for the still version.


'''Availability:''' Seen on almost every Nickelodeon game from the period, such as ''Rugrats: Royal Ransom'', ''SpongeBob SquarePants: Battle for Bikini Bottom'', ''The Fairly OddParents: Breakin' Da Rules'', ''Tak and the Power of Juju'', and ''Nicktoons Unite!'' (as well as its sequels ''Nicktoons: Battle for Volcano Island'' and ''Nicktoons: Attack of the Toybots''), various Fisher-Price InteracTV releases based upon Nick series (such as ''Dora The Explorer: iRápido, Tico!''), among others. The short version appeared on ''Rugrats: Munchin Land'' and ''Nickelodeon Toon Twister 3D''.
FX/SFX: The mouse falling from the top to the bottom, the mouse going back and forth, driving up the wall, falling back down, and the wind-up handle stops to spin.


===2nd Logo (2003-2004)===
Music/Sounds: A wheeze as the mouse falls down, then the sound of the mouse and the wind-up handle spinning. then a "BOING", then the sounds of the wind-up handle stopping to spin, or the theme song of the game. None for the still version.
[[File:Nick GAMES (Spongebob's Typing).png|center|350px]]


'''Visuals:''' The camera moves forward as many orange raindrops fall from the skies and create splats on the ground. Then the screen zooms very closely to the vertical Nickelodeon splat, making the text say "NICKELO", so the name doesn't even fit the screen.
Availability: The still version appears on Nicktoons Racing for Game Boy Color. The animated version appears on The Wild Thornberrys: Rambler, Rugrats: Totally Angelica (Game Boy Color version) and three games for the PC: CatDog, Rugrats in Paris, and Rugrats Adventure. Did also air as a network ID on Nickelodeon around 1998.


'''Technique:''' A mix of CGI and 2D animation.
Scare Factor: None for the still version, but low to medium for the animated variant, as the sounds of the mouse and the fast movement may catch you off-guard.


'''Audio:''' Sounds of falling goo.


'''Audio Variant:''' The original version has stock splat sounds and a male voiceover saying "Now back to the show." over upbeat Asian-sounding music (titled "Samurai Swing" and previously used in Nickelodeon's 1993-98 next IDs).
4th Logo
(2002-2009)


'''Availability:''' First used as a generic break bumper on Nickelodeon in 2003-04, and it later appeared on the game ''SpongeBob SquarePants Typing''.
Nick Games
Nickname: "Nick Robot", "The Pixel Robot", "8-Bit Nick"


===3rd Logo (2008-January 19, 2010)===
Logo: On a white background, an orange object blurs in from the somewhat-bottom-left to the bottom-center, revealing it is a 2D 8-bit robot composed of large pixels. It then moves towards us, and stops as it mildly sways. Then, it blinks, and spins around rapidly. When it stops spinning, the word "NICK" (in its 1984-2009 font, called "Balloon") appears on the robot. The word "GAMES" (in an 8-bit font) swings up from the bottom and lands on the robot's feet, bouncing it a bit, and it blinks one last time before we fade out.
[[File:Nick Games (Planet).png|center|350px]]
{{YouTube|id=Mgo9Ycs_kwY}}


'''Visuals:''' Over a black background is the Nickelodeon splat logo of the time. Then it turns into a star-like object with an orbit around it. It then turns into a planet, with abstract objects, buildings, and creatures. It spins for a second, then zooms in, then zooms back out. A hand appears from behind the planet, and "wipes out" the planet and pulls the splat logo back to itself on a black background. Then it fades-out.
Variant:
A still variant exists. It can be found on games for cartridge-based handheld consoles and Vtech's V.Flash system.
The motion variant was also rendered interlaced for 60fps deinterlacing display on TVs in some games.
A short version exists that starts with the robot spinning.
FX/SFX: Very well-done 2D-style 3D animation.


'''Trivia:''' Brian Drucker's website shows various unused logos with a similar style to this one; It's possible these were created for an unused rebrand of the network, given the project's name.
Music/Sounds: A descending chiptune theme with some sound effects as the robot moves, which stops as the robot comes to us. A brief "boom" is heard as the robot blinks, and we hear a loud whirl as it spins. We then end with a robotic voice saying "Nick. Games.", and 2 brief chiptune notes.


'''Technique:''' CGI directed by Brian Drucker at Freestyle Collective.
Availability: Very common. Seen on almost every Nickelodeon game from the period, such as Rugrats: Royal Ransom, SpongeBob SquarePants: Battle for Bikini Bottom, The Fairly OddParents: Breakin' Da Rules, and many more. The short version appeared on Nickelodeon Toon Twister 3D.


'''Audio:''' First a drilling sound, then skateboard and chiptune noises, and finally some static sounds.
Scare Factor: None to low. Its sudden appearance could startle some, but it's a favorite logo among many late-1990s and early-2000s Nick fans.


'''Availability:''' Seen on Nickelodeon games from the time, such as ''SpongeBob SquarePants featuring Nicktoons: Globs of Doom'', ''SpongeBob's Truth or Square'', ''iCarly'' and ''Ni Hao, Kai-Lan: Super Game Day'', all for Wii. Also found on ''The Wonder Pets! Join the Circus'' for the PC.


==Nickelodeon Games==
5th Logo
===1st Logo (2009-)===
(2004)
<gallery mode="packed" heights="200">
Nickelodeon (2004)
Nick Games (White BG).jpg
Nickname: "Splat from the Sky"
Nick Games (Black BG).png
</gallery>
{{YouTube|id=WZDyM6LC6nU}}


'''Visuals:''' There is an orange letter "i" jumping from a letter "n" and sliding off a letter "c". The "i" then lands on the letter "k" from the current logo and does a front flip. Then it jumps down and we see other letters forming the 2009-present Nickelodeon logo falling to the ground, the "i" then grows in size to match the other letters, and the logo zooms out to reveal the full logo. The animation doesn't match the current Nickelodeon logo on TV.
Logo: We move forward as many orange raindrops fall from the skies and create splats on the ground. Then we zoom very closely to the vertical Nickelodeon splat, so the name even doesn't fit screen.


'''Variants:'''
FX/SFX: Splats falling down.
* A still version is more commonly used.
* Sometimes, the logo is in print form and on a black background.
*On ''Nickelodeon All-Star Brawl'' and its sequel, the print logo is used on a white background.
*On ''Rugrats: Adventures in Gameland'', the 2023 print logo appears over a black background.


'''Technique:''' CGI or Flash animation. This and the next two logos were storyboarded and animated by Robert Kohr. The three game slates were animated in Blender, composited in After Effects, and rendered on twelve Mac Pros over a weekend. For the still version, a digital graphic.
Music/Sounds: Sound of falling goo.


'''Audio:''' Several hopping bumps, along with some electronic music which concludes with the "Nickelodeon" part of the "Nick Nick Nick" jingle. Composed by Sacred Noise.
Availability: Rare. Seen on SpongeBob SquarePants Typing.


'''Audio Variant:''' None or the opening theme for the still version.
Scare Factor: None.


'''Availability:'''
*The still version is seen in a lot of games on minor platforms like Nintendo DS, Nintendo 3DS, iPhone, iPod Touch and iPad, along with some console games like ''iCarly 2'', the ''Nickelodeon Kart Racers'' trilogy, ''SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated'', and the aforementioned ''Nickelodeon All-Star Brawl'' with its aforementioned sequel.
*The animated version is rare, and was only seen on two games: ''Dora's Big Birthday Adventure'' for PC/PS2/Wii and ''Nickelodeon Fit'' for Wii.
*The "movies" variant appears on ''The Last Airbender''.
*The black background version only appears on ''SpongeBob's Boating Bash''.


===2nd Logo (April 10-November 8, 2011)===
[[File:Nick Games (White BG).jpg|center|350px]]
{{YouTube|id=ga5vueihn7U}}


'''Visuals:''' An orange letter "i" stands in front of a big white button. It looks left to right, then jumps onto the button, turning it light orange. The 2009-present Nickelodeon logo falls from above, including the letter and clearing the button.
6th Logo
(2001, 2006-2009)
Nickelodeon (2001)Nickelodeon (2008)Nickelodeon (2009)Nickelodeon (2008)


'''Technique:''' CGI.
Nickname: "Nickelodeon Splat"


'''Audio:''' Several slide whistle sound effects as the letter "i" looks around, followed by the ending of the Nick jingle. Composed by Sacred Noise.
Logo: The print version of Nickelodeon "splat" logo and its variations from the time.


'''Availability:''' Appeared on four games: ''SpongeBob SquigglePants'', ''SpongeBob's Surf & Skate Roadtrip'', ''Victorious: Taking the Lead'', and the Nintendo DS version of ''Nicktoons MLB''. Also seen on several games released on iPod Touch and iPad.
Variants: On Drawn to Life: SpongeBob SquarePants Edition, the splat is different. There was also a custom variant on Rugrats: All Growed Up.


=== 3rd Logo (September 13, 2011-February 3, 2015)===
FX/SFX: None.
[[File:Nick Games (White BG).jpg|center|350px]]
{{YouTube|id=VLuTG3mrhq0}}


'''Visuals:''' There are many orange cubes floating in the sky. As it rotates, they fall to the ground, forming an object that we see from its side, then it becomes solid, zooms out and rotates to full view as the regular Nickelodeon logo.
Music/Sounds: None.


'''Variant:''' On the 3DS port of ''Nicktoons MLB'', the logo is still and zooms in.
Availability: Rare. Seen on SpongeBob SquarePants: Globs of Doom, Naked Brothers Band (with black BG), The Backyardigans and iCarly for DS. The 2001 variant was seen on Rugrats: All Growed Up.


'''Technique:''' CGI.
Scare Factor: None.


'''Audio:''' The Nickelodeon jingle, in a computerized format.


'''Availability:''' It was first seen on ''Nicktoons MLB'', and was seen on certain games released afterwards, like ''Nickelodeon Dance'', ''Nickelodeon Dance 2'', ''Teenage Mutant Ninja Turtles: Out of the Shadows'' (the 2013 Xbox 360 game), ''SpongeBob SquarePants: Plankton’s Robotic Revenge'' and ''SpongeBob HeroPants''.
7th Logo
(2008)


{{Navbox-Paramount}}{{Video Game-Navbox}}
Nickelodeon Movies (2008)
[[Category:Paramount Global]]
Nickname: "The Splash"
[[Category:Nickelodeon]]
[[Category:American video game logos]]
[[Category:United States]]
[[Category:Video game logos]]


[[Category:Pages that need Splitting]]
Logo: The print version of the Nickelodeon Movies logo from 2008.

FX/SFX: None, it's a still logo.

Music/Sounds: None.

Availability: Seen on Spiderwick Chronicles for DS.

Scare Factor: None.


8th Logo
(2007-2009)
Nickelodeon (2009)

Nickname: "The Planet"

Logo: On a black background, we see the Nickelodeon splat logo of the time. Then it turns into a star-like object with an orbit around it. It then turns into a planet, with abstract objects, buildings, and creatures. It spins for a second, then zooms in, then zooms back out. An arrow appears from behind the planet, and "wipes out" the planet so the splat logo is back to itself on a black background. Then it fades-out.

FX/SFX: The splat turning into all of the things, the planet spinning and zooming, the arrow appearing and "wiping out" the planet, produced at Freestyle Collective.

Music/Sounds: Just some thunder and static.

Availability: Seen on Nickelodeon games from the time, such as SpongeBob SquarePants: Globs of Doom, SpongeBob's Truth or Square, and Ni Hao, Kai-Lan: Super Game Day for Wii.

Scare Factor: Minimal. The thunder might scare you, but this is kind of a cool logo.


9th Logo
(2009-)
Nickelodeon (2010)Nickelodeon (2010)Nickelodeon Games (2010)Nickelodeon Movies (2010)


Logo: We see an orange letter "i" falling and doing some tricks on the letter "k" from the current logo. Then it jumps down and we see other letters forming the 2009-present Nickelodeon logo lying on the ground. The animation doesn't match the current Nickelodeon logo on TV.

FX/SFX: The letters in CGI or Flash animation. This and the next two logos were produced by Robert Kohr.

Music/Sounds: Several hopping bumps, followed by the famous jingle.

Availability: Common. The still version is seen in a lot of games on minor platforms like Nintendo DS, iPhone, iPod Touch and iPad, and also on iCarly 2. The animated version is seen only on Dora's Big Birthday Adventure for PC. The "movies" variant appears on The Last Airbender. The black background version is much rare and appears on Spongebob's Boating Bash.

Scare Factor: Minimal.


9th Logo
(2011)

Logo: An orange letter "i"stands in front of a big white button. It looks left to right, then jumps onto the button, turning it light orange. The 2009-present Nickelodeon logo falls from above, including the letter and clearing the button.

FX/SFX: Animated letter and logo falling.

Music/Sounds: Several slide whistle sound effects as the letter "i" looks around, followed by the ending of the Nick jingle.

Availability: Appeared on SpongeBob SquigglePants, SpongeBob's Surf & Skate Roadtrip and the NDS version ofNicktoons MLB.

Scare Factor: Minimal.


10th Logo
(2011-)

Logo: There are many orange cubes floating in the sky. They fall to the ground, forming object that we see from its side, then it becomes solid, zooms and rotates to full view as the regular Nickelodeon logo.

FX/SFX: The letters moving animation.

Music/Sounds: Regular jingle in computerized format.

Availability: Uncommon. It's seen on all games starting from Nicktoons MLB, and newer licensed titles, like Nickelodeon Dance.

Scare Factor: Minimal. The animation here is good.

Latest revision as of 06:47, 5 September 2024


Background

Nickelodeon Games (formerly Nick Games from 2002-2008, Nickelodeon Software from 1997-2002, and Nickelodeon Interactive from 1993-1997) is the video gaming division of Nickelodeon. It was originally a part of Viacom Consumer Products, with early games being published by Viacom New Media. They started a long-standing relationship with game publisher THQ with the release of their Ren & Stimpy game for Nintendo consoles in 1992, followed up by a full-fledged console deal in 1998 with several Rugrats titles. The deal expanded in 2001, when THQ acquired some assets from Mattel Interactive, namely the computer publishing rights, and all video game rights to The Wild Thornberrys. Nickelodeon also worked alongside THQ on an original game concept, Tak and the Power of Juju, which was later turned into an animated TV series.


Nickelodeon Interactive

Logo (April 1, 1994-November 19, 2004)

Visuals: The standard Nickelodeon television logos from the era, with the name painted on various objects, depending on the game:

  • Aaahh!!! Real Monsters (Genesis/SNES): A bat.
  • Rocko's Modern Life: Spunky's Dangerous Day (SNES): A bone on a purple background with doodles of a bone, cake, a heart, a tennis ball, a TV, a stopwatch, a swirly pattern, a fork, and an arrow.
  • The Ren & Stimpy Show: Time Warp (SNES): A splat, sharing the screen with the THQ logo.
  • Are You Afraid of the Dark?: The Tale of Orpheo's Curse (DOS): The logo is formed from a campfire, and the name fades one by one.
  • Rugrats: Search for Reptar (PSX): An odd star-like creature, which zooms in and swirls.
  • Rugrats: Studio Tour / Totally Angelica (PSX) and Scavenger Hunt (N64): A baby bottle.
  • Rugrats: Mystery Adventures (PC): A regular orange mouse seen from the top, which lights up.
  • The Rugrats Movie (GB/GBC) / Rugrats: Time Travellers (GBC) / Rugrats: Castle Capers (GBA) - A footprint. For the latter, the logo looks slightly different, with the toes being smaller and separated from the rest of the foot.
  • SpongeBob SquarePants: Legend of the Lost Spatula (GBC): A shell-like form.
  • The Wild Thornberrys: Chimp Chase (GBA): A crocodile on a green patterned background.
  • Rocket Power: Dream Scheme (GBA): An oddly deranged splat.
  • The Wild Thornberrys: Rambler (GBC): A leaf with a bite taken out of it, sharing the screen with the Klasky Csupo logo.
  • SpongeBob SquarePants: SuperSponge (GBA and PSX): A jellyfish.
  • Jimmy Neutron: Boy Genius (GBA): A rocket, which flies over the screen.
  • SpongeBob SquarePants: SuperSponge (PSX, July 12, 2001 Build): A titanic.
  • Dora the Explorer: Super Star Adventures! (European version): A puffy cloud.

Technique: A still, sprite-based graphic. For the Rugrats: Search for Reptar variant, CGI by Tom Cushwa.

Audio: None.

Audio Variants:

  • On Rugrats: Search for Reptar, half of the familiar "Nick Nick Nick" jingle performed by The Jive Five plays.
  • On Rocko's Modern Life: Spunky's Dangerous Day, the opening theme of the game is heard.

Availability: Seen on the games listed above.

Nickelodeon Software

1st Logo (1998-January 1, 2001)


Visuals: There is a wind-up mouse that says "NICKELODEON" falling from the top of the screen to the bottom. Then it goes back and forth and then drives up the wall and falls back down as the wind-up handle stops to spin.

Variants:

  • There is a still version with the mouse bigger and at the center of the screen.
  • A 60fps version exists on some games.

Technique: CGI by Tom Cushwa.

Audio: A wheeze as the mouse falls down, then the sound of the mouse and the wind-up handle spinning, boinging noises as the mouse rocks back and forth, one fart noise as the mouse is spinning, then another fart noise when the mouse hits the corner, then a "BOING!", then the sounds of the wind-up handle stopping to spin, or the theme song of the game. None for the still version.

Audio: A version exists where most of the sound effects (such as the louder "wheezing" noise, the boinging noises, and the farts) are absent, and the mouse has a different noise at the beginning.

Availability: The still version appears on Nicktoons Racing for Game Boy Color. The animated version appears on The Wild Thornberrys: Rambler, Rugrats: Totally Angelica (Game Boy Color version), The Wild Thornberrys: Animal Adventures for PSX and three games for the PC: CatDog: Quest for the Golden Hydrant, Rugrats in Paris, and Rugrats Adventure.

2nd Logo (October 21, 2001, 2006-October 27, 2009)

Visuals: The print version of the Nickelodeon "splat" logo and its variations from the time.

Variants:

  • On Drawn to Life: SpongeBob SquarePants Edition, the splat is different.
  • There was also a custom variant on Rugrats: All Growed Up, where it uses the Electron shape from the 20th Nickelodeon Productions logo in a black background.

Technique: A still, sprite-based graphic.

Audio: None.

Availability: Seen on SpongeBob SquarePants: Globs of Doom, Naked Brothers Band (with black background), The Backyardigans, and iCarly, all for the Nintendo DS. The 2001 variant was seen on Rugrats: All Growed Up.

Nick Games

1st Logo (November 26, 2002-2008)


Visuals: On a white background, an orange object blurs in from the somewhat-bottom-left to the bottom-center, revealing it is a 2D 8-bit robot composed of large pixels. It then moves towards the camera, and stops as it mildly sways. Then, it blinks, and spins around rapidly. When it stops spinning, the word "NICK" (in its 1984-2009 font called "Balloon") appears on the robot. The word "GAMES" (in an 8-bit font) swings up from the bottom and lands on the robot's feet, bouncing it a bit, and it blinks one last time before the screen fades out.

Variants:

  • A still variant exists. It can be found on games for cartridge-based handheld consoles and Vtech's V.Flash system.
  • On the arcade game SpongeBob SquarePants: Bikini Bottom Bowling, the still logo is on a background with bubbles.
  • The motion variant was also rendered interlaced for 60fps deinterlacing display on TVs in some games.
  • A short version exists that starts with the robot spinning.
  • A widescreen version exists on some games like Avatar: The Last Airbender: The Burning Earth and SpongeBob SquarePants: The Yellow Avenger.

Technique: 2D-style CGI.

Audio: A descending chiptune theme with some sound effects as the robot moves, which stops as the robot comes to us. A brief "boom" is heard as the robot blinks, and we hear a loud whirl as it spins. We then end with a robotic voice saying "Nick Games", and 2 brief chiptune notes.

Audio Variants:

  • On the PlayStation 2 version of Tak and the Power of Juju, the audio plays at a higher pitch and speed, causing it to become out of sync with the animation.
  • None for the still version.

Availability: Seen on almost every Nickelodeon game from the period, such as Rugrats: Royal Ransom, SpongeBob SquarePants: Battle for Bikini Bottom, The Fairly OddParents: Breakin' Da Rules, Tak and the Power of Juju, and Nicktoons Unite! (as well as its sequels Nicktoons: Battle for Volcano Island and Nicktoons: Attack of the Toybots), various Fisher-Price InteracTV releases based upon Nick series (such as Dora The Explorer: iRápido, Tico!), among others. The short version appeared on Rugrats: Munchin Land and Nickelodeon Toon Twister 3D.

2nd Logo (2003-2004)

Visuals: The camera moves forward as many orange raindrops fall from the skies and create splats on the ground. Then the screen zooms very closely to the vertical Nickelodeon splat, making the text say "NICKELO", so the name doesn't even fit the screen.

Technique: A mix of CGI and 2D animation.

Audio: Sounds of falling goo.

Audio Variant: The original version has stock splat sounds and a male voiceover saying "Now back to the show." over upbeat Asian-sounding music (titled "Samurai Swing" and previously used in Nickelodeon's 1993-98 next IDs).

Availability: First used as a generic break bumper on Nickelodeon in 2003-04, and it later appeared on the game SpongeBob SquarePants Typing.

3rd Logo (2008-January 19, 2010)


Visuals: Over a black background is the Nickelodeon splat logo of the time. Then it turns into a star-like object with an orbit around it. It then turns into a planet, with abstract objects, buildings, and creatures. It spins for a second, then zooms in, then zooms back out. A hand appears from behind the planet, and "wipes out" the planet and pulls the splat logo back to itself on a black background. Then it fades-out.

Trivia: Brian Drucker's website shows various unused logos with a similar style to this one; It's possible these were created for an unused rebrand of the network, given the project's name.

Technique: CGI directed by Brian Drucker at Freestyle Collective.

Audio: First a drilling sound, then skateboard and chiptune noises, and finally some static sounds.

Availability: Seen on Nickelodeon games from the time, such as SpongeBob SquarePants featuring Nicktoons: Globs of Doom, SpongeBob's Truth or Square, iCarly and Ni Hao, Kai-Lan: Super Game Day, all for Wii. Also found on The Wonder Pets! Join the Circus for the PC.

Nickelodeon Games

1st Logo (2009-)


Visuals: There is an orange letter "i" jumping from a letter "n" and sliding off a letter "c". The "i" then lands on the letter "k" from the current logo and does a front flip. Then it jumps down and we see other letters forming the 2009-present Nickelodeon logo falling to the ground, the "i" then grows in size to match the other letters, and the logo zooms out to reveal the full logo. The animation doesn't match the current Nickelodeon logo on TV.

Variants:

  • A still version is more commonly used.
  • Sometimes, the logo is in print form and on a black background.
  • On Nickelodeon All-Star Brawl and its sequel, the print logo is used on a white background.
  • On Rugrats: Adventures in Gameland, the 2023 print logo appears over a black background.

Technique: CGI or Flash animation. This and the next two logos were storyboarded and animated by Robert Kohr. The three game slates were animated in Blender, composited in After Effects, and rendered on twelve Mac Pros over a weekend. For the still version, a digital graphic.

Audio: Several hopping bumps, along with some electronic music which concludes with the "Nickelodeon" part of the "Nick Nick Nick" jingle. Composed by Sacred Noise.

Audio Variant: None or the opening theme for the still version.

Availability:

  • The still version is seen in a lot of games on minor platforms like Nintendo DS, Nintendo 3DS, iPhone, iPod Touch and iPad, along with some console games like iCarly 2, the Nickelodeon Kart Racers trilogy, SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated, and the aforementioned Nickelodeon All-Star Brawl with its aforementioned sequel.
  • The animated version is rare, and was only seen on two games: Dora's Big Birthday Adventure for PC/PS2/Wii and Nickelodeon Fit for Wii.
  • The "movies" variant appears on The Last Airbender.
  • The black background version only appears on SpongeBob's Boating Bash.

2nd Logo (April 10-November 8, 2011)


Visuals: An orange letter "i" stands in front of a big white button. It looks left to right, then jumps onto the button, turning it light orange. The 2009-present Nickelodeon logo falls from above, including the letter and clearing the button.

Technique: CGI.

Audio: Several slide whistle sound effects as the letter "i" looks around, followed by the ending of the Nick jingle. Composed by Sacred Noise.

Availability: Appeared on four games: SpongeBob SquigglePants, SpongeBob's Surf & Skate Roadtrip, Victorious: Taking the Lead, and the Nintendo DS version of Nicktoons MLB. Also seen on several games released on iPod Touch and iPad.

3rd Logo (September 13, 2011-February 3, 2015)


Visuals: There are many orange cubes floating in the sky. As it rotates, they fall to the ground, forming an object that we see from its side, then it becomes solid, zooms out and rotates to full view as the regular Nickelodeon logo.

Variant: On the 3DS port of Nicktoons MLB, the logo is still and zooms in.

Technique: CGI.

Audio: The Nickelodeon jingle, in a computerized format.

Availability: It was first seen on Nicktoons MLB, and was seen on certain games released afterwards, like Nickelodeon Dance, Nickelodeon Dance 2, Teenage Mutant Ninja Turtles: Out of the Shadows (the 2013 Xbox 360 game), SpongeBob SquarePants: Plankton’s Robotic Revenge and SpongeBob HeroPants.

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