*''SpongeBob SquarePants: SuperSponge'' (PSX, July 12, 2001 Build): A titanic.
'''Technique:''' None for the still variants. For the ''Rugrats: Search for Reptar'' variant, the swirling and zooming in and out of the logo, animatedCGI by Tom Cushwa.
'''Music/Sounds:''' None.
*A 60fps version exists on some games.
'''Technique:''' CGI by Tom Cushwa.
'''Technique:''' The mouse falling from the top to the bottom, the mouse going back and forth, driving up the wall, falling back down, and the wind-up handle stops to spin. Animated by Tom Cushwa.
'''Music/Sounds:''' A wheeze as the mouse falls down, then the sound of the mouse and the wind-up handle spinning, one fart noise as the mouse is spinning, then another fart noise when the mouse hits the corner, then a "BOING", then the sounds of the wind-up handle stopping to spin, or the theme song of the game. None for the still version.
'''Logo:''' We move forward as many {{color|orange}} raindrops fall from the skies and create splats on the ground. Then we zoom very closely to the vertical Nickelodeon splat, making the text say "NICKELO", so the name even doesn't fit the screen.
'''Technique:''' SplatsA fallingmix downof CGI and 2D animation.
'''Music/Sounds:''' SoundSounds of falling goo.
'''Music/Sounds Variant:''' The original version has stock splat sounds and a male voiceover saying "Now back to the show." over upbeat Asian-sounding music (titled "Samurai Swing" and previously used in Nickelodeon's 1993-98 next IDs).
'''Logo:''' On a black background, we see the Nickelodeon splat logo of the time. Then it turns into a star-like object with an orbit around it. It then turns into a planet, with abstract objects, buildings, and creatures. It spins for a second, then zooms in, then zooms back out. A hand appears from behind the planet, and "wipes out" the planet and pulls the splat logo back to itself on a black background. Then it fades-out.
'''Technique:''' TheCGI splat turning into all of the things, the planet spinning and zooming, the hand appearing and "wiping out" the planet; produced atfrom Freestyle Collective.
'''Music/Sounds:''' First a drilling sound, then skateboard and chiptune noises, and finally some static sounds.
'''Logo:''' The print version of the Nickelodeon Movies logo from 2008.
'''Technique:''' None,; it's a still logo.
'''Music/Sounds:''' None.
* On ''Nickelodeon All-Star Brawl'', the print logo is used on a white background.
'''Technique:''' The letters in CGI or Flash animation. This and the next two logos were storyboarded and animated by Robert Kohr. The three game slates were animated in Blender, composited in After Effects, and rendered on twelve Mac Pros over a weekend. For the still version, none.
'''Music/Sounds:''' Several hopping bumps, along with some electronic music which concludes with the "Nickelodeon" part of the "Nick Nick Nick" jingle. None for the still version.
'''Logo:''' A {{color|orange}} letter "i" stands in front of a big white button. It looks left to right, then jumps onto the button, turning it light orange. The 2009-present Nickelodeon logo falls from above, including the letter and clearing the button.
'''Technique:''' TheCGI letter "i" looking around, jumping on the button, and the logo fallinganimation.
'''Music/Sounds:''' Several slide whistle sound effects as the letter "i" looks around, followed by the ending of the Nick jingle.
'''Logo:''' There are many {{color|orange}} cubes floating in the sky. As it rotates, they fall to the ground, forming an object that we see from its side, then it becomes solid, zooms out and rotates to full view as the regular Nickelodeon logo.
'''Technique:''' TheCGI letters movinganimation.
'''Music/Sounds:''' The Nickelodeon jingle, in a computerized format.
|