Philos Labs: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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{{YouTube|id=AlPLZ9cgSb0}}
{{YouTube|id=AlPLZ9cgSb0}}


'''Visuals:''' Around some big shadowy columns on an {{color|orange}} sunset, a monkey statue sitting with a crystal ball above its head is seen. The camera rotates to reveal a monument with the company logo carved on it. It reads "{{color|gold|'''Philos''' laboratories}}". Above the words, the same monkey sits. The camera gets closer to the carving, while it's lighted by a sunset. The background clears to black and the logo fades a second after.
'''Visuals:''' Around some big shadowy columns on an orange sunset, a monkey statue sitting with a crystal ball above its head is seen. The camera rotates to reveal a monument with the company logo carved on it. It reads "{{color|gold|'''Philos''' laboratories}}". Above the words, the same monkey sits. The camera gets closer to the carving, while it's lighted by a sunset. The background clears to black and the logo fades a second after.


'''Technique:''' CGI.
'''Technique:''' CGI.

Latest revision as of 00:36, 9 August 2024


Background

Philos Laboratories Software Developer Ltd. was a Hungarian video game development company founded in 1996 as the successor of Morbid Visions. The company name was changed to Philos Entertainment Inc. after receiving a large sum from an investment firm in October 2000. Later in the company's history, Philos also offered motion capture services for a short time.

The company was closed in 2004, while working on Imperium Galactica III, and its employees joined Mithis Entertainment. They finished the game under the name of Nexus: Jupiter Incident.

1st Logo (March 1, 2000-June 2003)


Visuals: Around some big shadowy columns on an orange sunset, a monkey statue sitting with a crystal ball above its head is seen. The camera rotates to reveal a monument with the company logo carved on it. It reads "Philos laboratories". Above the words, the same monkey sits. The camera gets closer to the carving, while it's lighted by a sunset. The background clears to black and the logo fades a second after.

Technique: CGI.

Audio: A calming orchestral tune which gets stronger at the end.

Availability: It can be seen on Theocracy and Rebels: Prison Escape.

2nd Logo (2004)

Visuals: Essentially just the logo from before, colored red with a white outline, on a black background.

Technique: A still, digital graphic.

Audio: None.

Availability: It was only seen on the first demo version of Nexus. Later versions use the Mithis logo.

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