PlayStation Studios: Difference between revisions

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* A VR version, which has been re-rendered in a 110° viewing angle and is different than the non-VR version, can be seen in ''Horizon: Call of the Mountain'' (running at 30fps) for the PlayStation VR2 with head movement at up to 120fps.
* A VR version, which has been re-rendered in a 110° viewing angle and is different than the non-VR version, can be seen in ''Horizon: Call of the Mountain'' (running at 30fps) for the PlayStation VR2 with head movement at up to 120fps.
* On the trailer for ''Hideo Kojima: Connecting Worlds'', the print logo appears beside the [[Kojima Productions]] and Filmworks logos.
* On the trailer for ''Hideo Kojima: Connecting Worlds'', the print logo appears beside the [[Kojima Productions]] and Filmworks logos.
* ''Astro's Playroom'' has three variants, in which are randomized upon launching the game. While the first variant shows the titular character, Astro, which also shows the DualShock controller for the [[PlayStation]] and the DualSense controller for the [[PlayStation 5]], the other two variants featured some of the cameos from various PlayStation and third-party franchises, shown as robots cosplaying as the various characters from those franchises, which are also found in-game in each of the four sections, respectively.
* ''Astro's Playroom'' has three variants, in which are randomized upon launching the game. While the first variant shows the titular character, Astro Bot, which also shows the DualShock controller for the [[PlayStation]] and the DualSense controller for the [[PlayStation 5]], the other two variants featured some of the cameos from various PlayStation franchises, shown as robots cosplaying as the various characters from those franchises, which are also found in-game in each of the four sections, respectively.
** However, ''Astro Bot'' featured not only those from before, with the DualSense controller that Astro was riding now being a spacecraft known as the Dual Speeder, it also featured a robot riding the DualShock 4 controller for the [[PlayStation 4]], as well as the PlayStation 5 console itself as a spaceship.
*** The short version, which was shown in the game's trailers, as shown [https://www.youtube.com/watch?v=wHMNQzLG_Jg here] and [https://www.youtube.com/watch?v=unYFdcEjV9k] show Astro running near the logo, as the blue gradient background fades in. When Astro whistles, he brings in a horde of robots, including some of the VIP Bots (robots cosplaying as characters from PlayStation characters, as in the previous game) were running into the square, which was rumbling, until Astro is seen. When it does, Astro waves and heads into the square, which tilts it until it lands, as the background fades out. Furthermore, on PlayStation's social pages, it can be extended to feature some of the VIP Bots leading up to the game's launch:
**** [https://www.x.com/PlayStation/status/1809634665491493275 ''Ratchet & Clank: Rift Apart''] (2 months till release): Rivet and Clank were teleported from the rift. Ratchet leaves the square tells them to get in and the three run into the square.
**** [https://wew.x.com/PlayStation/status/1820845098596438069 ''Jak & Dexter''] (1 month till release): Jak and Dexter ran into the square, until Dexter stops and dances until Jak drags him in.
**** [https://www.x.com/PlayStation/status/1824438461979599354 ''Horizon: Forbidden West''] (3 weeks till release): Aloy comes from the top of the square, as she uses her bow to scare these two Watchers away to save Rost, Erand and Sylens. They all get in the square, with Aloy jumping down and Sylens walking embarrassed due to having one of Aloy's arrows being hit on his bag.
**** [https://www.x.com/PlayStation/status/1826975176212234310 ''God of War'' (2018 reboot)] (2 weeks till release): Mimir was trying to bounce his way in until Kratos leaves the square and drags him in.
**** [https://www.x.com/PlayStation/status/1829653574722207762 ''The Last Guardian''] (1 week till release): A boy leaves the square and tells Trico to get in. As Trico gets in the square, he was too big to fit, the boy tries to push, but he was dragged in.
**** [https://www.x.com/PlayStation/status/1830236667015270476 ''Ghost of Tsushima''] (5 days till release): Sakura pedals flow through that leads to the square. A fox was holding Jin's mask, while Jin tries to grab it from that. Both Jin and the fox tried to fight over the former's mask, until he slips into the square, while the fox gets in.
**** [https://www.x.com/PlayStation/status/1831323833116357018 ''The Last of Us''] (2 days till release): Ellie was carrying Joel, who was being hurt, until a Fungus scares them, causing Joel to drag Ellie in, and chases them into the square.
* While ''MLB: The Show'' games featured MLB players in various ballparks, three clips from ''MLB: The Show 21'' were carried over to ''MLB: The Show 22''. Furthermore, ''Gran Turismo 7'' featured various cars in various tracks. Both of these games featured re-created virtual representations of its real-life counterparts using photorealistic scanning.
* While ''MLB: The Show'' games featured MLB players in various ballparks, three clips from ''MLB: The Show 21'' were carried over to ''MLB: The Show 22''. Furthermore, ''Gran Turismo 7'' featured various cars in various tracks. Both of these games featured re-created virtual representations of its real-life counterparts using photorealistic scanning.


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'''Audio:''' A slightly extended, reorchestrated version of the PlayStation Originals music. Composed by Ed Kocher and Christopher Lennertz.
'''Audio:''' A slightly extended, reorchestrated version of the PlayStation Originals music. Composed by Ed Kocher and Christopher Lennertz.


'''Audio Variant:''' On the ''MLB The Show'' video games and ''Returnal'', the ending part of the music is different.
'''Audio Variant:''' On the ''MLB The Show'' video games and ''Returnal'', the ending part of the music is different. Furthermore, the ''Astro Bot'' trailers and countdown to launch videos has sound effects from the game, as well as the usual PlayStation sound from the start of its trailers and commercials in the extended version.


'''Availability:'''
'''Availability:'''

Latest revision as of 16:41, 4 September 2024


Not to be confused with PlayStation Originals or PlayStation Productions.

Background

On September 14, 2005, Sony Computer Entertainment (SCE), the video game arm of Sony, announced the formation of SCE Worldwide Studios, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president. Shuhei Yoshida succeeded him in May 2008. Following the 2016 reorganization of SCE into Sony Interactive Entertainment (SIE), Yoshida reported to Shawn Layden. When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019.

SIE announced the formation of PlayStation Studios in May 2020 as a brand to be formally introduced alongside the PlayStation 5 that released later that year. PlayStation Studios is to serve as the brand for its first-party game development studios, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations.

Logo (May 12, 2020-)

Visuals: Same as the PlayStation Originals logo, but footages of PlayStation games are shown, which depend on the game. While continuing like PlayStation Originals, the shapes instead make way for the PlayStation Studios logo, which consists of the PlayStation logo in a white box above the word "STUDIOS".

Trivia: Depending on the game, the logo is rendered in 4K resolution at either 30fps or 60fps.

Variant:

  • The standard version features (in order) Nathan Drake from Uncharted 4: A Thieves' End, Aloy from Horizon: Zero Dawn, the titular characters from the 2016 video game adaptation of the movie, Ratchet & Clank (two different shots are used in both the full and short versions, respectively, while the first shot is rarely used in the short version), Kratos from the 2018 reboot of God of War, Sackboy from LittleBigPlanet 3 and Ellie from The Last of Us Part II.
    • Modified variants of the standard version can be found on Destruction AllStars, Firewall, Rise of the Ronin and Concord, with the former three titles shown on the Triangle and the latter title shown on the Circle.
  • A short version, which only shows the logo being formed, exists. This can be seen on trailers of the company's games. On Ghost of Tsushima: Director's Cut, it's cropped to 21:9 (which mirrors the Widescreen Mode in-game). A VR version can also be found in Firewall Ultra (running at 30fps).
  • A VR version, which has been re-rendered in a 110° viewing angle and is different than the non-VR version, can be seen in Horizon: Call of the Mountain (running at 30fps) for the PlayStation VR2 with head movement at up to 120fps.
  • On the trailer for Hideo Kojima: Connecting Worlds, the print logo appears beside the Kojima Productions and Filmworks logos.
  • Astro's Playroom has three variants, in which are randomized upon launching the game. While the first variant shows the titular character, Astro Bot, which also shows the DualShock controller for the PlayStation and the DualSense controller for the PlayStation 5, the other two variants featured some of the cameos from various PlayStation franchises, shown as robots cosplaying as the various characters from those franchises, which are also found in-game in each of the four sections, respectively.
    • However, Astro Bot featured not only those from before, with the DualSense controller that Astro was riding now being a spacecraft known as the Dual Speeder, it also featured a robot riding the DualShock 4 controller for the PlayStation 4, as well as the PlayStation 5 console itself as a spaceship.
      • The short version, which was shown in the game's trailers, as shown here and [1] show Astro running near the logo, as the blue gradient background fades in. When Astro whistles, he brings in a horde of robots, including some of the VIP Bots (robots cosplaying as characters from PlayStation characters, as in the previous game) were running into the square, which was rumbling, until Astro is seen. When it does, Astro waves and heads into the square, which tilts it until it lands, as the background fades out. Furthermore, on PlayStation's social pages, it can be extended to feature some of the VIP Bots leading up to the game's launch:
        • Ratchet & Clank: Rift Apart (2 months till release): Rivet and Clank were teleported from the rift. Ratchet leaves the square tells them to get in and the three run into the square.
        • Jak & Dexter (1 month till release): Jak and Dexter ran into the square, until Dexter stops and dances until Jak drags him in.
        • Horizon: Forbidden West (3 weeks till release): Aloy comes from the top of the square, as she uses her bow to scare these two Watchers away to save Rost, Erand and Sylens. They all get in the square, with Aloy jumping down and Sylens walking embarrassed due to having one of Aloy's arrows being hit on his bag.
        • God of War (2018 reboot) (2 weeks till release): Mimir was trying to bounce his way in until Kratos leaves the square and drags him in.
        • The Last Guardian (1 week till release): A boy leaves the square and tells Trico to get in. As Trico gets in the square, he was too big to fit, the boy tries to push, but he was dragged in.
        • Ghost of Tsushima (5 days till release): Sakura pedals flow through that leads to the square. A fox was holding Jin's mask, while Jin tries to grab it from that. Both Jin and the fox tried to fight over the former's mask, until he slips into the square, while the fox gets in.
        • The Last of Us (2 days till release): Ellie was carrying Joel, who was being hurt, until a Fungus scares them, causing Joel to drag Ellie in, and chases them into the square.
  • While MLB: The Show games featured MLB players in various ballparks, three clips from MLB: The Show 21 were carried over to MLB: The Show 22. Furthermore, Gran Turismo 7 featured various cars in various tracks. Both of these games featured re-created virtual representations of its real-life counterparts using photorealistic scanning.

Technique: Same as the PlayStation Originals logo.

Audio: A slightly extended, reorchestrated version of the PlayStation Originals music. Composed by Ed Kocher and Christopher Lennertz.

Audio Variant: On the MLB The Show video games and Returnal, the ending part of the music is different. Furthermore, the Astro Bot trailers and countdown to launch videos has sound effects from the game, as well as the usual PlayStation sound from the start of its trailers and commercials in the extended version.

Availability:

  • It was first uploaded on YouTube on May 12, 2020 on the official PlayStation YouTube channel and its first in-game appearance was Astro's Playroom, which was released as a pre-installed game on every PlayStation 5, alongside the 2020 remake of Demon's Souls, Marvel's Spider-Man: Miles Morales, Marvel's Spider-Man Remastered and Sackboy: A Big Adventure, with two games also available on PlayStation 4. Since then, it has been seen on most of the company's PS4/PS5 games.
  • The logo can also be seen on all of the company's PC releases starting with the PC release of Days Gone in 2021, as well as on current and future MLB: The Show video games on other platforms (other than the PS4/PS5), starting with MLB: The Show 21 on Xbox One/Xbox Series X/S.
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