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{{PageCredits|description=EnormousRat and SubparMario63|capture=SubparMario63, Pepsi9072 and EnormousRat|video=ENunn and Pepsi9072}}
{{PageCredits|description=EnormousRat, SubparMario63 and AlmightyKingPrawn|capture=SubparMario63, Broken Saw and EnormousRat|video=ENunn, Broken Saw and RetroGamer DataBase Brazil}}
===Background===
===Background===
Toys for Bob is a game developer founded in Novato, California in 1989 by Paul Reiche III and Fred Ford, best known for the ''Star Control'' and ''Skylanders'' series, in addition to games such as ''Pandemonium'' and ''Crash Bandicoot 4: It's About Time''. The studio worked with [[Crystal Dynamics]] until the end of their partnership in 2002. Toys For Bob would end up being acquired by games industry giant [[Activision]] on May 3, 2005, and is currently a wholly-owned subsidiary.<ref>https://www.mobygames.com/company/toys-for-bob-inc</ref>
'''Toys for Bob''' is a game developer founded in Novato, California in 1989 by Paul Reiche III and Fred Ford, best known for the ''Star Control'' and ''Skylanders'' series, in addition to games such as ''Pandemonium,'' the video game adaptations of the first two ''Madagascar'' films, and ''Crash Bandicoot 4: It's About Time''. The studio worked with [[Crystal Dynamics]] until the end of their partnership in 2002. Toys for Bob would end up being acquired by games industry giant [[Activision Publishing|Activision]] on May 3, 2005, and remained a wholly-owned subsidiary until February 2024, when the company announced that it would spin off from Activision and become independent once again, partnering with Xbox to publish their next game.
'''Logo:''' On a purple rotatingspacebackground,wesee a silver rocket flying around the "Toys For Bob" logo spinningarounduntilitstops.
'''Visuals:''' On a purple background with pulsating blue stars and scrolling curvy stripes is a silver rocket, emitting a white trail, which flies around the Toys for Bob logo, which is stylized like this:
The camera rotates around the rocket, and then stops in front of the logo.
'''Trivia:''' The rocket that appears in this logo is playable in the ''Madagascar'' video game, in the secret bonus game "Super Space Blastoid 1977", which can be found in the game's second level, "Marty's Escape". The object of said game is to control the rocket to shoot and avoid enemy UFOs in a similar manner to the classic arcade game ''Space Invaders''.
* A <u>16:9 ratio high-definition</u> version exists, which is brighter than the original version.
* On <u>''Tony Hawk's Downhill Jam''</u>'','' a parody of the opening scene of ''Star Wars: A New Hope'' plays out, with the rocket in place of the Star Destroyer. It then cross-fades to a frontal shot of the rocket, and when it gets close enough to the screen, the main logo animation plays.
'''Technique:''' CGI.
'''Music/Sounds:''' A dizzy soundtrack with a beeping synth section and what sounds like a burping noise Scooby-Doo's "Aroo?" sound.
'''Music/Sounds Trivia:''' Themusicactuallycomesfrom''StarControl2'', a gamemadebyToysforBobin1992.The theme belongstothealienraceknownastheOrz.The full version can be heard [https://youtu.be/UEEES8BeNCg here].
'''Audio:''' A dizzying soundtrack with a beeping synth section, a burp-like noise and Scooby-Doo's "Aroo?". This is from the Orz theme from Toys for Bob's earlier game ''Star Control 2'', and the full version can be heard [https://youtu.be/UEEES8BeNCg here].
'''Audio Variants:'''
'''Availability:''' Can be seen on the video game version of ''Madagascar'', ''Disney's Extreme Skating Adventure, Guitar Hero: Van Halen'' and ''Tony Hawk's Downhill Jam''.
* The HD version has the last note echoing out at the end.
* On <u>''Tony Hawk's Downhill Jam''</u>, a dramatic orchestral theme is heard during the first half of the logo, followed in a cross-fade by the dizzy music.
'''Availability:''' Can be seen on ''Madagascar'' for the GameCube, PS2 and Xbox, ''Disney's Extreme Skate Adventure'' and ''Tony Hawk's Downhill Jam''. The high definition variant appears on ''Madagascar: Escape 2 Africa'', and can also be seen inside the game files of ''Guitar Hero: Van Halen''.
'''Visuals:''' On a white background is the "Portal of Power" accessory. A kid's hand puts down a Trigger Happy ''Skylanders'' figure on the portal and it becomes alive. It points one of his guns at the screen and teleports out of the area, then two hands put letters together to form the words "Toys for" on the top and 2 uppercase B's on the bottom (the Portal of Power counting as the giant "O" in the logo). One hand fixes the "T" in "Toys" back into place and then the logo sinks into the portal to a black screen.
'''Technique:''' Live stop-motion editing, with Trigger Happy in CGI.
'''Audio:''' A kid's laugh in the beginning, Trigger Happy's laugh, the shuffling sound for when the letters are put into place, and a mysterious synthesised humming noise for when the logo sinks into black.
'''Availability:''' Appears on ''Skylanders: Spyro's Adventure'' and its sequels, ''Skylanders Giants'', ''Skylanders: Trap Team'' and ''Skylanders Imaginators''. This doesn't appear on ''Skylanders: Swap Force'' and ''Skylanders: SuperChargers'', as those games were developed by [[Vicarious Visions]].
'''Logo:''' On a white background, wesee the "Portal of Power" accessory,then a kid's hand put down a Trigger Happy ''Skylanders'' figure on the portal and it becomes alive, points one of his guns at the screen and teleports out of the area, then we see two hands put letters together to form the words "Toys for" on the top and 2 uppercase B's on the bottom (the Portal of Power counting as the giant "O" in the logo),then the one hand fixes the "T" on Toys back into place and then the logo sinks into the portal to a black screen.
'''FX/SFX:''' Even though the kid's hand is live action, it is stop motion for when it places Trigger Happy and forms the company name. Trigger Happy is CGI.
'''Visuals:''' On a {{color|darkviolet|dark purple}} cloudy background while the screen zooms in, Spyro flies from the top right turning to the left, then straight from left to right, leaving spark trails with the Toys for Bob logo in gold spinning. After Spyro leaves, a flare flashes when the background and the logo turns black and white (à la [[Sony Pictures Entertainment]]) with a rocket left in the "O".
'''Music/Sounds:''' A kids' laugh in the beginning, Trigger Happy's laugh, the shuffling sound for when the letters are put into place, a zap for when the logo sinks into a black screen.
'''Availability:''' Appears on ''Skylanders: Spyro's Adventure'' and its sequels, ''Skylanders Giants, Skylanders: Trap Team'' and ''Skylanders Imaginators''. This did not appear on ''Skylanders: Swap Force'',or ''Skylanders: SuperChargers'', because those games were developed by [[Vicarious Visions]].
'''Technique:''' 3D animation done in Unreal Engine 4, albeit pre-rendered as a FMV.
'''Visuals:''' On a black background, the Toys For Bob logo (without the rocket) in {{color|blue|bluish}}-{{color|gray}} zooms out with a slight reflection. Crash Bandicoot pops out of the "O" in "BOB", and holds his hands out to strike a pose, but the "O" begins to tip over and he hits the ground headfirst, only his legs and shoes visible. Crash is then sucked into the "O" and jumps back out, lifting the letter back into place. Crash does his trademark spin to the right, and does a presenting pose as the "O" sparkles.
'''Logo:''' On a dark purple cloudy background while wezoom in, we see Spyro flying from the top right turning to the left then flying straight from left to right leaving spark trails with the goldtext spinning. After Spyro leaves, a flare flashes when the background and the logo turns black and white with a rocket left in the O.
'''Variant:''' At the <u>tail-end of the game's credits</u>, the logo (in a yellow-white gradient color with Crash's face inside the "O") pans upwards and stops in the center of the screen. It then fades away and is followed by a memorial of Sammie and Grace (two of the studio's dogs), and a collage of photos of the development team and the game's main characters.
'''Audio:''' A whoosh as the logo zooms out, which leads to cartoony tropical music based on the ''Crash Bandicoot'' series' past music, which goes along with the action in the logo, including woodwind and percussion instruments. We also hear Crash (voiced by Scott Whyte) grunting when the "O" falls, him straining when he lifts it up, a quiet metallic thud when he puts it back in place, and the sound of him spinning.
'''Nicknames:''' "Toys for Bob: It's About Time", "Crash for Bob"
'''Visuals:''' Within a white space, Crash Bandicoot stares at a TNT crate labeled "TFB" while scratching his head, wondering what's inside it. He somersaults on top of the crate before hopping off. It starts to count down from "3" as Crash screams and runs around frantically while panicking. It then explodes, revealing the purple text "{{color|darkviolet|TOYS FOR BOB}}" in a surf-like font, with a burst of confetti as Crash shields his eyes. He then turns around, smiles with relief and poses with both his index fingers extended and a big smile as the logo shines.
'''Logo:''' On a black background, the Toys For Bob logo (without the rocket) zooms out, with a slight reflection. We then see Crash Bandicoot pop out of the 'O' in 'BOB', and holds his hands out to strike a pose, but the 'O' begins to tip over and he hits the ground headfirst, only his legs and shoes visible. Crash is then sucked into the 'O' and jumps back out, lifting the letter back into place. Crash does his trademark spin to the right, and holdshishand out toward the logo in another pose as ifhe was presentingit.
'''Technique:''' 3D animation done in Unreal Engine 4, albeit pre-rendered as a FMV.
'''FX/SFX:''' CGI effects, which may also be rendered in-game.
'''Audio:''' A quiet scratching sound when Crash scratches his head, him chuckling when he jumps the on crate, and him panicking during the countdown (provided by Scott Whyte again). The TNT crate makes a thump when Crash activates it, as well the classic ''Crash Bandicoot'' "countdown" sounds as it counts down before exploding. The last half of the logo uses a marimba arrangement of the N-Sanity Beach theme from the original ''Crash Bandicoot'' game, as well as Crash chuckling again.
'''Music/Sounds:''' A whoosh as the logo zooms out, which leads to appropriate cartoony tropical music based on the series' past music and goes along with the action in the logo, including woodwind and percussion instruments.
'''Availability:''' Appears on ''CrashBandicoot4:It'sAboutTime''.
'''Availability:''' Appears on the released version of ''Crash Team Rumble''.
{{Video Game-Navbox}}
'''Editor's Note:''' None.
[[Category:American video game logos]]
[[Category:United States]]
[[Category:Video game logos]]
[[Category:Logos with popular characters]]
Latest revision as of 19:42, 12 August 2024
Credits
Descriptions by EnormousRat, SubparMario63 and AlmightyKingPrawn
Captures by SubparMario63, Broken Saw and EnormousRat
Video captures courtesy of ENunn, Broken Saw and RetroGamer DataBase Brazil
Background
Toys for Bob is a game developer founded in Novato, California in 1989 by Paul Reiche III and Fred Ford, best known for the Star Control and Skylanders series, in addition to games such as Pandemonium, the video game adaptations of the first two Madagascar films, and Crash Bandicoot 4: It's About Time. The studio worked with Crystal Dynamics until the end of their partnership in 2002. Toys for Bob would end up being acquired by games industry giant Activision on May 3, 2005, and remained a wholly-owned subsidiary until February 2024, when the company announced that it would spin off from Activision and become independent once again, partnering with Xbox to publish their next game.
Visuals: On a purple background with pulsating blue stars and scrolling curvy stripes is a silver rocket, emitting a white trail, which flies around the Toys for Bob logo, which is stylized like this:
TOyS FOr BOB
The camera rotates around the rocket, and then stops in front of the logo.
Trivia: The rocket that appears in this logo is playable in the Madagascar video game, in the secret bonus game "Super Space Blastoid 1977", which can be found in the game's second level, "Marty's Escape". The object of said game is to control the rocket to shoot and avoid enemy UFOs in a similar manner to the classic arcade game Space Invaders.
Variants:
A 16:9 ratio high-definition version exists, which is brighter than the original version.
On Tony Hawk's Downhill Jam, a parody of the opening scene of Star Wars: A New Hope plays out, with the rocket in place of the Star Destroyer. It then cross-fades to a frontal shot of the rocket, and when it gets close enough to the screen, the main logo animation plays.
Technique: CGI.
Audio: A dizzying soundtrack with a beeping synth section, a burp-like noise and Scooby-Doo's "Aroo?". This is from the Orz theme from Toys for Bob's earlier game Star Control 2, and the full version can be heard here.
Audio Variants:
The HD version has the last note echoing out at the end.
On Tony Hawk's Downhill Jam, a dramatic orchestral theme is heard during the first half of the logo, followed in a cross-fade by the dizzy music.
Availability: Can be seen on Madagascar for the GameCube, PS2 and Xbox, Disney's Extreme Skate Adventure and Tony Hawk's Downhill Jam. The high definition variant appears on Madagascar: Escape 2 Africa, and can also be seen inside the game files of Guitar Hero: Van Halen.
2nd Logo (October 13, 2011-March 3, 2017)
Visuals: On a white background is the "Portal of Power" accessory. A kid's hand puts down a Trigger Happy Skylanders figure on the portal and it becomes alive. It points one of his guns at the screen and teleports out of the area, then two hands put letters together to form the words "Toys for" on the top and 2 uppercase B's on the bottom (the Portal of Power counting as the giant "O" in the logo). One hand fixes the "T" in "Toys" back into place and then the logo sinks into the portal to a black screen.
Technique: Live stop-motion editing, with Trigger Happy in CGI.
Audio: A kid's laugh in the beginning, Trigger Happy's laugh, the shuffling sound for when the letters are put into place, and a mysterious synthesised humming noise for when the logo sinks into black.
Availability: Appears on Skylanders: Spyro's Adventure and its sequels, Skylanders Giants, Skylanders: Trap Team and Skylanders Imaginators. This doesn't appear on Skylanders: Swap Force and Skylanders: SuperChargers, as those games were developed by Vicarious Visions.
Visuals: On a dark purple cloudy background while the screen zooms in, Spyro flies from the top right turning to the left, then straight from left to right, leaving spark trails with the Toys for Bob logo in gold spinning. After Spyro leaves, a flare flashes when the background and the logo turns black and white (à la Sony Pictures Entertainment) with a rocket left in the "O".
Variant: A high gamma version also exists.
Technique: 3D animation done in Unreal Engine 4, albeit pre-rendered as a FMV.
Audio: A whoosh sound with magical twinkling, and a bing sound when the logo flashes.
Availability: Appears on Spyro: Reignited Trilogy.
4th Logo (Crash Bandicoot 4: It's About Time variant) (October 1, 2020-March 26, 2021)
Visuals: On a black background, the Toys For Bob logo (without the rocket) in bluish-gray zooms out with a slight reflection. Crash Bandicoot pops out of the "O" in "BOB", and holds his hands out to strike a pose, but the "O" begins to tip over and he hits the ground headfirst, only his legs and shoes visible. Crash is then sucked into the "O" and jumps back out, lifting the letter back into place. Crash does his trademark spin to the right, and does a presenting pose as the "O" sparkles.
Variant: At the tail-end of the game's credits, the logo (in a yellow-white gradient color with Crash's face inside the "O") pans upwards and stops in the center of the screen. It then fades away and is followed by a memorial of Sammie and Grace (two of the studio's dogs), and a collage of photos of the development team and the game's main characters.
Technique: 3D animation done in Unreal Engine 4, albeit pre-rendered as a FMV.
Audio: A whoosh as the logo zooms out, which leads to cartoony tropical music based on the Crash Bandicoot series' past music, which goes along with the action in the logo, including woodwind and percussion instruments. We also hear Crash (voiced by Scott Whyte) grunting when the "O" falls, him straining when he lifts it up, a quiet metallic thud when he puts it back in place, and the sound of him spinning.
Audio Variant: The logo is silent on the Nintendo Switch port of the game, likely due to a bug that prevents the audio from playing.
Availability: Appears on Crash Bandicoot 4: It's About Time and the pre-release beta of Crash Team Rumble.
5th Logo (Crash Team Rumble variant) (June 20, 2023)
Visuals: Within a white space, Crash Bandicoot stares at a TNT crate labeled "TFB" while scratching his head, wondering what's inside it. He somersaults on top of the crate before hopping off. It starts to count down from "3" as Crash screams and runs around frantically while panicking. It then explodes, revealing the purple text "TOYS FOR BOB" in a surf-like font, with a burst of confetti as Crash shields his eyes. He then turns around, smiles with relief and poses with both his index fingers extended and a big smile as the logo shines.
Technique: 3D animation done in Unreal Engine 4, albeit pre-rendered as a FMV.
Audio: A quiet scratching sound when Crash scratches his head, him chuckling when he jumps the on crate, and him panicking during the countdown (provided by Scott Whyte again). The TNT crate makes a thump when Crash activates it, as well the classic Crash Bandicoot "countdown" sounds as it counts down before exploding. The last half of the logo uses a marimba arrangement of the N-Sanity Beach theme from the original Crash Bandicoot game, as well as Crash chuckling again.
Availability: Appears on the released version of Crash Team Rumble.