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{{YouTube|id=ChgSnxz1Oas}} |
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{{YouTube|id=ChgSnxz1Oas}} |
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'''Visuals:''' On a black background, a pixel art recreation of Sleeping Beauty Castle from Disneyland is seen, with fireworks being set off around the castle (which animate by disappearing and reappearing in an unset fashion). After a short while, all the fireworks appear onscreen and "Di<small>SNEY</small>" in its corporate font appears overlapping the castle. |
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'''Visuals:''' On a black background, a pixel art recreation of Sleeping Beauty Castle from Disneyland is seen, with fireworks being set off around the castle (which animate by disappearing and reappearing in an unsettling fashion). After a short while, all the fireworks appear onscreen and "Di<small>SNEY</small>" in its corporate font appears overlapping the castle. |
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'''Variants:''' While the base logo concept is the same, all 3 platforms it appeared on had wildly different appearances and even animation orders. |
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'''Variants:''' While the base logo concept is the same, all 3 platforms it appeared on had wildly different appearances and even animation orders. |
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* DOS: The art is higher quality than the other versions, but the entire logo is colored in a mix of black, white, {{color|cyan}}, and {{color|hotpink|pink}}. The fireworks also appear in 2 groups, 3 on the left and 2 on the right, and the "{{color|cyan|Di<small>SNEY</small>}}" text appears after the music stops. |
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* DOS: The art is higher quality than the other versions, but the entire logo is colored in a mix of black, white, cyan, and pink. The fireworks also appear in 2 groups, 3 on the left and 2 on the right, and the "{{color|cyan|Di<small>SNEY</small>}}" text appears after the music stops. |
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* Commodore 64: The details are blocky and simplified greatly, but the color palette is of a higher count. 4 fireworks, 2 on each side of the screen, blink in a random fashion, and the "{{color|teal|Di<small>SNEY</small>}}" text appears just before the music ends. |
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* Commodore 64: The details are blocky and simplified greatly, but the color palette is of a higher count. 4 fireworks, 2 on each side of the screen, blink in a random fashion, and the "{{color|teal|Di<small>SNEY</small>}}" text appears just before the music ends. |
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* Apple II: Similar to the Commodore 64 version, but the color palette is highly saturated, a 5th firework burst is added to the left (similar to the DOS version), the "Di<small>SNEY</small>" text is now in {{color|orange}}, and the images wipe in. On ''Matterhorn Screamer!'', the animation also starts after the music finishes, resulting in just having the castle being shown for 12 seconds. |
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* Apple II: Similar to the Commodore 64 version, but the color palette is highly saturated, a 5th firework burst is added to the left (similar to the DOS version), the "Di<small>SNEY</small>" text is now in orange, and the images wipe in. On ''Matterhorn Screamer!'', the animation also starts after the music finishes, resulting in just having the castle being shown for 12 seconds. |
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'''Technique:''' Sprite-based animation. |
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'''Technique:''' Sprite-based animation. |
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* On ''Aladdin'' for Game Boy and Genesis and ''The Lion King'' for SNES and Genesis, the [[Virgin Interactive]] logo is seen below the Disney Software logo, with "A" and "CO-PRODUCTION" above and below respectively, and "AND" sandwiched in the middle between the Disney Software logo and the Virgin Interactive logo, forming the message "A Disney SOFTWARE and Virgin INTERACTIVE ENTERTAINMENT Co-Production". (For example, the custom variant that was seen on ''Aladdin'' for Game Boy and Genesis features the Genie flying from left to right past the Disney Software and Virgin Interactive logos; sometimes it has copyright info below.) |
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* On ''Aladdin'' for Game Boy and Genesis and ''The Lion King'' for SNES and Genesis, the [[Virgin Interactive]] logo is seen below the Disney Software logo, with "A" and "CO-PRODUCTION" above and below respectively, and "AND" sandwiched in the middle between the Disney Software logo and the Virgin Interactive logo, forming the message "A Disney SOFTWARE and Virgin INTERACTIVE ENTERTAINMENT Co-Production". (For example, the custom variant that was seen on ''Aladdin'' for Game Boy and Genesis features the Genie flying from left to right past the Disney Software and Virgin Interactive logos; sometimes it has copyright info below.) |
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* On ''The Jungle Book'' for Sega Game Gear and Sega Master System, the logo reads just "{{color|gold|W<small>ALT</small> Di<small>SNEY</small>}}". The logo shines, then freezes. |
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* On ''The Jungle Book'' for Sega Game Gear and Sega Master System, the logo reads just "{{color|gold|W<small>ALT</small> Di<small>SNEY</small>}}". The logo shines, then freezes. |
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* On early prints of ''Disney's Activity Center: Aladdin'', the logo is rendered in a higher quality and is placed on a {{color|darkviolet|purple}} smoky background. |
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* On early prints of ''Disney's Activity Center: Aladdin'', the logo is rendered in a higher quality and is placed on a purple smoky background. |
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'''Technique:''' Sprite-based animation. |
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'''Technique:''' Sprite-based animation. |
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'''Audio:''' The opening of the game's theme or silent. |
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'''Audio:''' The opening of the game's theme or silent. |
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'''Availability:''' Seen on a majority on their games during the time frame. |
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'''Availability:''' Seen on a majority of their games during the time frame. |
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* Some games, like their series of Mickey Mouse educational titles, omit this logo. |
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* Some games, like their series of Mickey Mouse educational titles, omit this logo. |
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* The first animated version can be seen on ''Aladdin'' for DOS and Amiga. |
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* The first animated version can be seen on ''Aladdin'' for DOS and Amiga. |