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EA SPORTS PGA TOUR Golf
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'''Global VR, Inc.''' (officially stylized as '''GLOBAL VR''' and shortened as '''GVR''') is an American developer and distributor of arcade games based in Milpitas, CA. Founded by Ken Bayer (who currently serves as its longtime president)<ref name="linkedin">{{cite web | url=https://www.linkedin.com/in/kenbayer | title=Ken Bayer - President - Global VR | publisher=LinkedIn | accessdate=December 8, 2023}}</ref> in San Jose, CA on May 1, 1998,<ref name="casos" /> it originally focused on creating virtual reality-based experiences (hence the name), most notably the ''VR Vortek'' family of multi-game machines (most of the games were based upon existing PC games). On January 9, 2001, GVR was bought by fellow arcade developer GameCom, Inc.<ref>{{cite web | url=https://www.gamedeveloper.com/game-platforms/gamecom-to-acquire-global-vr | title=Gamecom To Acquire Global VR | publisher=Game Developer | date=January 9, 2001 | accessdate=December 28, 2023 | author=Dunne, Alex}}</ref> Additionally, on January 31 of the same year, it bought older arcade developer Interactive Light (known for ''Kick-It'', ''Swing-It'', ''Home Run Derby'', and ''Slide-It'').<ref>{{cite web | url=https://www.globalvr.com/news/c_news_jan30-2001a.html | title=GLOBAL VR signs four game agreement with Activision | publisher=Global VR | date=January 30, 2001 | accessdate=December 28, 2023 | author=Harris, Wes}}</ref> By the mid-2000s, GVR had shifted most of its focus towards traditional arcade cabinets, where it became well-known for games based on licensed properties, including those of [[Electronic Arts]] (''Need for Speed (GT)'' (2002/2003), ''Need for Speed Underground'' (2003/2005), ''EA SPORTS Madden Football'' (2005), ''Need for Speed Carbon'' (2006/2008), ''[[EA Sports|EA SPORTS]] PGA TOUR Golf Team Challenge'' (2005/2006), ''EA SPORTS NASCAR Racing'' (2007), et. al.), 20th Century Fox (now [[20th Century Studios]]) (''Aliens: Extermination''; co-developed with [[Raw Thrills]]' [[Play Mechanix]]) (2006), and [[Ubisoft Entertainment|Ubisoft]] (''Blazing Angels: Squadrons of WWII'') (2008/2011). |
'''Global VR, Inc.''' (officially stylized as '''GLOBAL VR''' and shortened as '''GVR''') is an American developer and distributor of arcade games based in Milpitas, CA. Founded by Ken Bayer (who currently serves as its longtime president)<ref name="linkedin">{{cite web | url=https://www.linkedin.com/in/kenbayer | title=Ken Bayer - President - Global VR | publisher=LinkedIn | accessdate=December 8, 2023}}</ref> in San Jose, CA on May 1, 1998,<ref name="casos" /> it originally focused on creating virtual reality-based experiences (hence the name), most notably the ''VR Vortek'' family of multi-game machines (most of the games were based upon existing PC games). On January 9, 2001, GVR was bought by fellow arcade developer GameCom, Inc.<ref>{{cite web | url=https://www.gamedeveloper.com/game-platforms/gamecom-to-acquire-global-vr | title=Gamecom To Acquire Global VR | publisher=Game Developer | date=January 9, 2001 | accessdate=December 28, 2023 | author=Dunne, Alex}}</ref> Additionally, on January 31 of the same year, it bought older arcade developer Interactive Light (known for ''Kick-It'', ''Swing-It'', ''Home Run Derby'', and ''Slide-It'').<ref>{{cite web | url=https://www.globalvr.com/news/c_news_jan30-2001a.html | title=GLOBAL VR signs four game agreement with Activision | publisher=Global VR | date=January 30, 2001 | accessdate=December 28, 2023 | author=Harris, Wes}}</ref> By the mid-2000s, GVR had shifted most of its focus towards traditional arcade cabinets, where it became well-known for games based on licensed properties, including those of [[Electronic Arts]] (''Need for Speed (GT)'' (2002/2003), ''Need for Speed Underground'' (2003/2005), ''EA SPORTS Madden Football'' (2005), ''Need for Speed Carbon'' (2006/2008), ''[[EA Sports|EA SPORTS]] PGA TOUR Golf Team Challenge'' (2005/2006), ''EA SPORTS NASCAR Racing'' (2007), et. al.), 20th Century Fox (now [[20th Century Studios]]) (''Aliens: Extermination''; co-developed with [[Raw Thrills]]' [[Play Mechanix]]) (2006), and [[Ubisoft Entertainment|Ubisoft]] (''Blazing Angels: Squadrons of WWII'') (2008/2011). |
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==={{Ordinal|1}} Logo (1998- |
==={{Ordinal|1}} Logo (1998-2002)=== |
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GLOBAL VR original logo (1998-2001).jpg|As seen on the website's former landing page |
GLOBAL VR original logo (1998-2001).jpg|As seen on the website's former landing page |
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==={{Ordinal|2}} Logo (Early 2001-)=== |
==={{Ordinal|2}} Logo (Early 2001-)=== |
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Version 1= |
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GLOBAL VR (PGA TOUR Golf; 2002).jpeg|''EA SPORTS PGA TOUR Golf''<br>(2002) |
GLOBAL VR (PGA TOUR Golf; 2002).jpeg|''EA SPORTS PGA TOUR Golf''<br>(2002) |
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GLOBAL VR logo (NFS GT variant; 2003).png|Used on ''Need for Speed'' (''GT'') (2002/2003), ''EA SPORTS PGA TOUR GOLF Championship Edition III'' (2004), and ''EA SPORTS PGA TOUR Golf Challenge Edition'' (2005) |
GLOBAL VR logo (NFS GT variant; 2003).png|Used on ''Need for Speed'' (''GT'') (2002/2003/2004), ''EA SPORTS PGA TOUR GOLF Championship Edition III'' (2004), and ''EA SPORTS PGA TOUR Golf Challenge Edition'' (2005) |
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GLOBAL VR (PGA Tour Golf Championship Edition III; 2004).png|PGA Tour Golf Championship Edition III tournament operator video (May 5, 2004) |
GLOBAL VR (PGA Tour Golf Championship Edition III; 2004).png|PGA Tour Golf Championship Edition III tournament operator video (May 5, 2004) |
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GLOBAL VR (America's Army; 2007).png|''America's Army''<br>(2007) |
GLOBAL VR (America's Army; 2007).png|''America's Army''<br>(2007) |
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GLOBAL VR logo (Beach Head 2000 variant; 2002).png|''Beach Head 2000'' (2000/2002) variant |
GLOBAL VR logo (Beach Head 2000 variant; 2002).png|''Beach Head 2000'' (2000/2002) variant |
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GLOBAL VR logo (Aliens_ Extermination variant; 2006).png|''Aliens: Extermination'' (2006) variant |
GLOBAL VR logo (Aliens_ Extermination variant; 2006).png|''Aliens: Extermination'' (2006) variant |
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'''Visuals:''' Same concept as before, but the circle's outline is now blue and has an inner thick white outline. The "tailfins" from before have also been thickened and shortened, and the rest of the circle is colored blue from the inside. The wordmark was also updated, now rendered in all caps, and the words "''GLOBAL VR''" are now italicized and in white, and broken into 2 center-aligned lines, complete with a blue outline around them. This logo has seen different animations over the years. Here are some: |
'''Visuals:''' Same concept as before, but the circle's outline is now blue and has an inner thick white outline. The "tailfins" from before have also been thickened and shortened, and the rest of the circle is colored blue from the inside. The wordmark was also updated, now rendered in all caps, and the words "''GLOBAL VR''" are now italicized and in white, and broken into 2 center-aligned lines, complete with a blue outline around them. This logo has seen different animations over the years. Here are some: |
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*<u> |
*<u>2002-2003</u>: Over a black background, the GVR logo, rendered in 3D, zooms out from the "V" facing upwards. It then rotates towards the right, facing the screen, and zooms out into the center. |
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*<u>2003-2005</u>: On a white background, the GVR logo zooms out from the "V" and shifts itself slightly up, casting a drop shadow in the process. |
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*<u>2004-2005</u>: Over an animated grayscale cloud background, the aforementioned Global VR logo zooms out from the center of the circle, leaving trailing lights in the process. At the same time, the cloud background from inside fades into the blue color. Once the logo settles in place, a blue aurora light flashes behind it. The logo then shines with the light traveling from right to left as the aurora dies down. |
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*<u>2006-2007</u>: On a black background, a large, bright white flash rapidly zooms out, which then morphs into the GVR logo. It then zooms in at a slightly fast pace. Once the logo appears large enough, a different blue aurora light glows out of the logo. As it dies down, the logo shines in a clockwise fashion and gradually zooms in continuously. |
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'''Variants:''' |
'''Variants:''' |
Global VR, Inc. (officially stylized as GLOBAL VR and shortened as GVR) is an American developer and distributor of arcade games based in Milpitas, CA. Founded by Ken Bayer (who currently serves as its longtime president)[2] in San Jose, CA on May 1, 1998,[1] it originally focused on creating virtual reality-based experiences (hence the name), most notably the VR Vortek family of multi-game machines (most of the games were based upon existing PC games). On January 9, 2001, GVR was bought by fellow arcade developer GameCom, Inc.[3] Additionally, on January 31 of the same year, it bought older arcade developer Interactive Light (known for Kick-It, Swing-It, Home Run Derby, and Slide-It).[4] By the mid-2000s, GVR had shifted most of its focus towards traditional arcade cabinets, where it became well-known for games based on licensed properties, including those of Electronic Arts (Need for Speed (GT) (2002/2003), Need for Speed Underground (2003/2005), EA SPORTS Madden Football (2005), Need for Speed Carbon (2006/2008), EA SPORTS PGA TOUR Golf Team Challenge (2005/2006), EA SPORTS NASCAR Racing (2007), et. al.), 20th Century Fox (now 20th Century Studios) (Aliens: Extermination; co-developed with Raw Thrills' Play Mechanix) (2006), and Ubisoft (Blazing Angels: Squadrons of WWII) (2008/2011).
Visuals: There is a thin red circle with 3 short "tailfins" from the center-left down. Beside it are the letters "VR" in a futuristic, italicized font, with a short tail on the top left of the "V" and a long one on the bottom right of the "R". Below the "R" is the name "Global VR" in an Impact Italic font.
Variant:
Technique: Unknown. CGI for the Heavy Gear II variant.
Audio: Unknown.
Audio Variants:
Availability: Seen on GVR's earliest arcade machines and games, including the original VR Vortek and its successor VR Vortek II (both of which are incredibly rare to find). It has also been used on Heavy Gear II for the latter.
Visuals: Same concept as before, but the circle's outline is now blue and has an inner thick white outline. The "tailfins" from before have also been thickened and shortened, and the rest of the circle is colored blue from the inside. The wordmark was also updated, now rendered in all caps, and the words "GLOBAL VR" are now italicized and in white, and broken into 2 center-aligned lines, complete with a blue outline around them. This logo has seen different animations over the years. Here are some:
Variants:
Technique: CGI. None for the still variants.
Audio: A long, jet-like descending whoosh, followed by another one, but shorter, and a deep synth "bong", leaving behind a deep bass (if one listens closely, that is). None for the still variants.
Audio Variants:
Availability:
Legacy: This logo is memorable for those who grew up playing GVR's games in arcades.