* The <u>backgrounds</u> differ from game to game during its early years.
* Some games like <u>''Odyssey''</u> replaced the starburst with a bright, sun-like aura, with the logo getting darker and harder to see the farther it gets. "SOFTWARE" is also moved.
* Starting in <u>1995</u>, the logo was redesigned in 3D with simpler, blocky forms for the letters, a stony look to the logo, and a {{color|blue}} sphere replacing the bridge in the "r". Sometimes this was a simpler, flat logo in {{color|blue}} with a {{color|gold|yellow}} sphere with the company name below.
'''Technique:''' Sprite-based graphics.
{{YouTube|id=yozhrXEJ7nQ}}
'''Visuals:''' A small section of the screen is showing an oasis in the desert, with the Taj Mahal in the background. Time passes with clouds moving and trees swaying as the moon suddenly springs into the sky, turning everything into dusk and some drawn stars appear in the corner. The scene then turns into a ripped up, sepia-tone poster, which is then ripped away to reveal the new Mirage logo, which consists of a {{color|gold|yellow}} shield with "{{color|blue|{{Font|Impact|MI}}}}" in {{color|blue}} and "{{color|red|{{Font|Impact|RAGE}}}}" in {{color|red}}, zooming in while spinning wildly. It eventually stops spinning, and then zooming.
'''Variant:''' A <u>still version</u> was used on <u>''Hands of Time''</u>.
[[File:Interactive Mirage (2003).png|frameless|center]]
'''Visuals:''' On a white background, a small {{color|red}} oval with a heavy black border pops in, which has a angular wolf head with {{color|red}} eyes peek up and come into full view. The head folds its head out of the oval for a second, and then howls into the sky, getting a line and "''I N T E R A C T I V E''" to slide in and besides the oval. "'''MI'''" in black arrives from the left side letter by letter, and "{{color|red|'''RAGE'''}}" in {{color|red}} does as well from the right as the wolf head peeks out of its oval a second time. As all of the logo is formed, the wolf head blinks and twitches its ears.
'''Variant:''' The <u>still version</u>, which was used on most games, has some small differences, like the wolf head being larger and having {{color|red}} teeth, the sections being closer together, and "INTERACTIVE" being in a different font.
'''Technique:''' 2D digital animation.
|