Raw Thrills (2008, still variant).png
</gallery>
'''Visuals:''' On a factory-like setting, wethere seeis a platform rising in the middle of the factory's wall with the robot arms extending to hold a circular metal plate that's being placed on the platform. Then, a trio of robotic arms appeared on the screen as they engrave the words "'''RAW THRILLS'''" in reverse. Then, the words were painted and stamped onto the wall (similar to how a letterpress works, except that it is stamped to a metal surface rather than a paper surface), forming the logo.
'''Variants:'''
***This is also used as a BIOS splash screen on some units of its output, such as a unit of ''The Fast and the Furious: Tokyo Drift'' arcade game.<ref>https://youtu.be/I_44gdhatbc&t=27</ref>
**On the Nintendo Switch version of ''Cruis'n Blast'', the logo is shown on the bottom-left corner during the game's splash screen and loading screen.
***A similar variant is also used as a LinuxUbuntu loading screen, where the logo is situated on the top-left, and has 5 loading dots. Once all data is finished loading, a 30-second countdown is shown before the game in question is fully started. This is used on more recent games, and has been spotted on the ''Teenage Mutant Ninja Turtles'' arcade game (2016), as well as ''Cruis'n Blast'' (2017).<ref>https://youtu.be/d3F1o-R0Gvo&t=1090</ref><ref>https://youtu.be/coSHbJK7GHY&t=1855</ref>
*On ''Winter X Games SnoCross'', ''Super Alpine Racer'' and ''X Games Snowboarder'', the logo starts out in an icy background (with snow covered on the top and the bottom of the screen). Then, the middle of the ice was cracked from left to right, forming the logo.
*On ''Halo: Fireteam Raven'', the logo starts out in a grid-like space background, in which it traces the logo from dot to dot until it's being formed.
*On ''Nicktoons Nitro'', the logo starts out with a black-colored car falling down to the ground in a white-colored background. After that, a circular platform and four robotic arms appear from the ground, as they customize the car by adding a spoiler, changing the front bumper, repainting the car's color to red, and adding an oversized car engine. Then, the car is destroyed into pieces by a hydraulic press, in which the camera moves to the car's wreckage and fades into the logo.
*On ''Minecraft Dungeons Arcade'', the logo is formed by cubes.
'''Technique:''' CGI. None for the still variants.
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[[Category:Video game logos]]
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