Rockstar San Diego: Difference between revisions

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===Background===
===Background===
'''Angel Studios''' was a California-based game developer. They completed their first game in 1996. [[Take-Two Interactive Software]] acquired the studio in 2002 and merged it into the [[Rockstar Games|Rockstar]] family under the San Diego banner, forming "'''Rockstar San Diego'''".
In November 2002, [[Take-Two Interactive Software]] acquired [[Angel Studios]] for $41 million and merged it into the [[Rockstar Games]] family under the San Diego banner, forming "'''Rockstar San Diego'''"; original founder Diego Angel left the studio in 2005 and returned to Colombia. Under Rockstar, the studio led the development of the ''Midnight Club'' and ''Red Dead'' series. They also operate the Rockstar Advanced Game Engine (RAGE), which has been used on all Rockstar games since ''Rockstar Games Presents Table Tennis''.


===Logo (April 9, 2003-May 21, 2010)===
==Angel Studios==
===1st Logo (September 30, 1996)===

[[File:Angel Studios (1996).png|350px|center]]

'''Logo:''' A lens flare is seen shining with the company name swinging in. The lens flare reveals an angel drawing in {{color|gray}} and blurred. "Interactive Entertainment" then fades in below.

'''FX/SFX:''' The lens flare.

'''Music/Sounds:''' None.

'''Availability:''' Only appeared on ''Mr. Bones'' for Sega Saturn.

'''Editor's Note:''' None.

===2nd Logo (April 30, 1999)===

[[File:Angel Studios (1999).png|350px|center]]
{{YouTube|id=bydwMEOHxFo}}

'''NOTE:''' The logo starts at 0:14.

'''Logo:''' A {{color|purple}} spark is seen flying around as the name swings in. The angel, this time not blurred and the shadows {{color|purple}}, fades in as the spark reaches its hand. The same text "Interactive Entertainment" from before, but in a different font, wipes in from left to right.

'''FX/SFX:''' The purple spark, the name swinging in.

'''Music/Sounds:''' Short humming and a xylophone-like note.

'''Availability:''' Appeared on ''Midtown Madness''.

'''Editor's Note:''' It's a dreamy logo.

===3rd Logo (September 21, 2000-August 21, 2001)===

[[File:Angel Studios (2000).png|350px|center]]

'''Logo:''' There is a halo coming down from a bright light from above as many flares rise up. The flares go through the halo, causing a pulse with many more flares. The pulse expands to the edges of the screen and the halo drops little white drops and zooms out as a {{color|blue}}, lined, rounded box with the company name inside it. The box shines.

'''FX/SFX:''' The flares and the pulse.

'''Music/Sounds:''' A humming chorus, followed by a splash sound and a female announcer saying the company's name.

'''Availability:''' Appeared on the PlayStation 2 version of ''Test Drive Off-Road: Wide Open'', ''Midtown Madness 2'', ''Smuggler's Run'' and ''Midnight Club: Street Racing''.

'''Editor's Note:''' None.

===4th Logo (October 29, 2001-March 18, 2003)===

[[File:Angel Studios (2002).png|350px|center]]
{{YouTube|id=H6ByjEI3om0}}

'''Logo:''' Multiple outlines of the rounded box from before zoom out as the name is drawn in. The lines inside the box are wiped in as the halo outline zooms out multiple times and then the logo turns full color. The slogan "PURE FUN" and the URL are wiped in.

'''FX/SFX:''' The formation of the logo.

'''Music/Sounds:''' Sounds of car braking and zooming, followed by the same female announcer saying the name.

'''Availability:''' Was seen on ''Smuggler's Run: Warzones'' for GameCube, ''Smuggler's Run 2: Hostile Territory'' and ''Transworld Surf''.

'''Editor's Note:''' None.

==Rockstar San Diego==
===(April 9, 2003-May 21, 2010)===
<gallery mode="packed" heights="200">
<gallery mode="packed" heights="200">
R* San Diego (2003).png
R* San Diego (2003).png
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R* San Diego (2010).png
R* San Diego (2010).png
</gallery>
</gallery>

'''Logo:''' The usual Rockstar shield, but colored {{color|purple}}.
'''Visuals:''' The usual Rockstar shield, but colored purple.


'''Variants:'''
'''Variants:'''
*''Midnight Club II'': We see a waving water surface in place of the shield. Then, the "'''''R'''''" shape fades in with the star turning white in a flash, while the water surface fades out. "''SAN DIEGO''" fades in below.
* <u>''Midnight Club II''</u>: There is a waving water surface in place of the shield. Then, the "'''''R'''''" shape fades in with the star turning white in a flash, while the water surface fades out. "''SAN DIEGO''" fades in below.
*''Midnight Club III'': The shield is formed by carwheel footprints. When it fully forms, a copyright symbol and "ROCKSTAR SAN DIEGO" in a new-age font appear below.
* <u>''Midnight Club III''</u>: The shield is formed by carwheel footprints. When it fully forms, a copyright symbol and "ROCKSTAR SAN DIEGO" in a new-age font appear below.
*''Midnight Club: Los Angeles'': The shield fades in moving from left to right choppily, while shadow copies of it move at a faster rate. On the PSP version, the animation plays at a faster rate.
* <u>''Midnight Club: Los Angeles''</u>: The shield fades in moving from left to right choppily, while shadow copies of it move at a faster rate.
** On <u>''Midnight Club: L.A. Remix''</u> (the PSP version), the animation plays at a faster rate.
*''Red Dead Redemption'': A spinning coil of a bar machine appears and presents the Rockstar San Diego logo (spinning in slower than the preceding Rockstar Games logo). The logo is shot and vanished in a small cloud of smoke.
* <u>''Red Dead Redemption''</u>: A spinning coil of a bar machine appears and presents the Rockstar San Diego logo (spinning in slower than the preceding Rockstar Games logo). The logo is shot and vanished in a small cloud of smoke.


'''Technique:''' CGI for the ''Midnight Club II'' and ''Red Dead Redemption'' variants, and 2D digital animation for the ''Midnight Club III'' and ''Midnight Club: Los Angeles'' variants.
'''FX/SFX:''' Depends on the game.


'''Music/Sounds:''' Depends on the game.
'''Audio:''' Depends on the game:
* <u>''Midnight Club II''</u>: Water sounds.
* <u>''Midnight Club III''</u>: Car engine noises.
* <u>''Midnight Club: Los Angeles''</u>: A short hip-hop cue, which is taken from the game's intro.
* <u>''Red Dead Redemption''</u>: Western-oriented music with the sound of spinning machine and a gunshot.


'''Availability:''' Appears with other Rockstar subdivisions on said games.
'''Availability:''' Appears with other Rockstar subdivisions on said games.


{{Chronology|[[Angel Studios]]|}}
'''Editor's Note:''' None.
{{Video Game-Navbox}}

[[Category:American video game logos]]
[[Category:American video game logos]]
[[Category:American logos]]
[[Category:United States]]
[[Category:Video game logos]]
[[Category:Video game logos]]
[[Category:Rockstar Games]]
[[Category:Rockstar Games]]
[[Category:Take-Two Software]]
[[Category:Take-Two Interactive Software]]
[[Category:English-language logos]]

Latest revision as of 07:47, 17 October 2024


Background

In November 2002, Take-Two Interactive Software acquired Angel Studios for $41 million and merged it into the Rockstar Games family under the San Diego banner, forming "Rockstar San Diego"; original founder Diego Angel left the studio in 2005 and returned to Colombia. Under Rockstar, the studio led the development of the Midnight Club and Red Dead series. They also operate the Rockstar Advanced Game Engine (RAGE), which has been used on all Rockstar games since Rockstar Games Presents Table Tennis.

Logo (April 9, 2003-May 21, 2010)

Visuals: The usual Rockstar shield, but colored purple.

Variants:

  • Midnight Club II: There is a waving water surface in place of the shield. Then, the "R" shape fades in with the star turning white in a flash, while the water surface fades out. "SAN DIEGO" fades in below.
  • Midnight Club III: The shield is formed by carwheel footprints. When it fully forms, a copyright symbol and "ROCKSTAR SAN DIEGO" in a new-age font appear below.
  • Midnight Club: Los Angeles: The shield fades in moving from left to right choppily, while shadow copies of it move at a faster rate.
    • On Midnight Club: L.A. Remix (the PSP version), the animation plays at a faster rate.
  • Red Dead Redemption: A spinning coil of a bar machine appears and presents the Rockstar San Diego logo (spinning in slower than the preceding Rockstar Games logo). The logo is shot and vanished in a small cloud of smoke.

Technique: CGI for the Midnight Club II and Red Dead Redemption variants, and 2D digital animation for the Midnight Club III and Midnight Club: Los Angeles variants.

Audio: Depends on the game:

  • Midnight Club II: Water sounds.
  • Midnight Club III: Car engine noises.
  • Midnight Club: Los Angeles: A short hip-hop cue, which is taken from the game's intro.
  • Red Dead Redemption: Western-oriented music with the sound of spinning machine and a gunshot.

Availability: Appears with other Rockstar subdivisions on said games.

Angel Studios
Rockstar San Diego
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